What's new in World of Warplanes Online Client 2.0.8.2

November 15th, 2018
  • Pilots:
  • NA:
  • On 14 November at 04:00 PT / 07:00 ET, we deployed a quick hot fix to fix some issues with the completion of Operation Orders.
  • EU:
  • On 14 November at 10:00 CET (UTC +1), we deployed a quick hot fix to fix some issues with the completion of Operation Orders.
  • Fixed an issue that caused Operation Orders that were not completed in 24 hours after their activation to not return to the Supply Service but to remain activated but impossible to complete. They now return to Supply Service as intended.
  • Fixed an issue that caused a system message about Operation Orders expiring to appear for Operation Orders that were already completed with Tokens.

New in World of Warplanes Online Client 2.0.8 (November 8th, 2018)

  • Early access to new aircraft:
  • From November 8 until December 2, players will have the chance to add the new planes to their Hangar first by participating in the event. Keep your eyes peeled for the article on that.
  • Drop by the Supply Service menu ("Tokens" Menu in your Hangar) to buy Operation Orders for the six new aircraft and complete the series of missions given to be able to conquer the skies in your brand new bomber or heavy fighter without the need to research and purchase them.
  • Remember that you can get Tokens for completing daily missions and receiving the most valuable medals in battles. In addition, during the event there will be the opportunity to buy Tokens using gold on weekends.
  • New aircraft:
  • USA bomber line:
  • The new bombers are not very manoeuvrable, but incredibly strong and well-protected aircraft with high survivability, loaded with a huge stock of large calibre bombs. These aircraft are perfectly suited for the rapid capture of well-protected sectors with a large number of objects. In a single pass, these machines can easily destroy a huge number of targets, and then on their way back, complete the task and wipe out the enemy’s buildings. In air combat, the most powerful turrets with reliable overlapping sectors of fire provide excellent protection against enemy fighters—any target at close range will be full of holes in a matter of seconds.
  • Boeing B-17D — USA, Tier V bomber;
  • Boeing B-17G — USA, Tier VI bomber;
  • Consolidated B-32 — USA, Tier VII bomber.
  • Japan heavy fighters line:
  • Manoeuvrable heavy fighters with powerful heavy weapons, bombs, and turret gunners. Thanks to effective forward-firing and outboard weapons, these aircraft can be used to break through ground and air defence of sectors, resist bomber raids, and intercept attack aircraft. In air combat, their powerful large-calibre weapons are especially effective against large targets, but good handling and manoeuvrability make it possible to counter light fighters.
  • Kawasaki Ki-45 Toryu — Japan, Tier V heavy fighter;
  • Kawasaki Ki-102 — Japan, Tier VI heavy fighter;
  • Rikugun Ki-93 — Japan, Tier VII heavy fighter.
  • New promotional planes added:
  • Curtiss XP-36F — USA, Tier IV fighter;
  • Aircraft available only to developers and participants of the Supertest for testing:
  • Curtiss-Wright XP-55 Ascender — USA, Tier VI fighter.
  • Blohm und Voss BV P.203 — Germany, Tier VIII heavy fighter.
  • Aircraft balance adjustments:
  • Increased the overall accuracy of the high-altitude bombing of bombers. Decreased the accuracy of bombing directly at the very upper limit of the optimal altitude.
  • Updated the damage models for the following aircraft: XP-36F, P-36C, P-36, Hawk 75, P-40, P-40 M-105, Tomahawk IIb, Model 81A-1, Yak-1, Yak-1M, Yak-3, Yak-3RD, Yak-3Т, Yak-7, Yak-9, Yak-9U, Yak-15.
  • Personal ratings:
  • New ratings start with the release of the update. Each of them will last for six days from (Thursday 16:00 - Tuesday 20:00 (CET (UTC +1)). By taking part in battles and meeting the conditions of the rating entrance for each of the weeks, players will be placed into one of the divisions and, on Wednesdays, receive prizes according to their effectiveness.
  • Week 1: National ratings. Only Tier IV+ aircraft take part in the ratings. The criterion for entering the ratings this week is the number of personal points earned by players in battles on aircraft of all nations present in the game except for France and China. The prizes for participating depending on the division will be gunners of corresponding nations with free skill points, equipment for aircraft with outboard weapons, and—for participants of the higher divisions—gold. Players can participate in all 5 national ratings simultaneously.
  • Week 2: Aircraft type ratings. Only Tier IV+ aircraft take part in the ratings. The criterion for entering the ratings this week is the number of destroyed aerial and/or ground targets depending on the type of aircraft. The prizes for participating depending on the division will be ultimate and advanced equipment, rare materials for calibration and enhancement, and—for participants of the higher divisions—gold. Players can participate in all 5 aircraft type ratings simultaneously.
  • Week 3: Aircraft tier ratings. All tiers of aircraft can participate. The criterion for entering the ratings this week is the number of times the player placed among the top 3 ranks in the combat group. The prizes for participating depending on the division will be Tokens, free XP, and gold. Players can participate in all 3 period ratings simultaneously.
  • Matchmaker:
  • Increased time for matchmaker to attempt balancing a single flight in the battle queue with another flight.
  • Increased time for matchmaker to attempt balancing a single player in the battle queue with another one before launching a battle against bots.
  • Reduced the maximum total difference in player aircraft tiers in battles that include 3v3 players or more, to 2 Tiers instead of 3. Now player aircraft in battles will be more balanced.
  • Interface:
  • Hangar
  • Added the number of bombs and rockets used per one launch to the description of the bomb and rocket modules.
  • Improved the descriptions of bombers according to the optimal tactics of their usage: precision altitude bombing, area bombardment with the use of a large number of bombs, possibility of dive bombing.
  • Other changes:
  • Improved a number of internal interface mechanics to reduce performance drops caused by them during battles.

New in World of Warplanes Online Client 2.0.7.5 (October 23rd, 2018)

  • Matchmaker:
  • Increased the minimum waiting time for players queued for battle until the matchmaker launches a battle with the opposing team fully comprised of bots.
  • Increased the time that the matchmaker takes to find a suitable flight to balance teams if there is an uneven number of flights in the queue for battle.
  • Escort game mode:
  • Changed the number of bombers in waves (variable for different map layouts).
  • Changed the number of respawns for players (variable for different map layouts).
  • Increased the number of Capture points necessary to capture enemy Strongholds by 30.
  • Changed the requirements for aircraft type-specific missions in the Escort game mode.
  • Conquest game mode:
  • Map layouts on the Cold Peak map are now available for battles at Tiers VI-IX (up from Tiers V-VIII).
  • Bugfixes:
  • Fixed an issue that caused the rear gunner of the Ju 86E to stand in his turret while in flight.
  • Fixed a rare issue that caused bomber flights in the Conquest mode to target allied sectors.

New in World of Warplanes Online Client 2.0.7 (October 11th, 2018)

  • New aircraft:
  • New promotional planes added:
  • Junkers Ju 86E — German Tier III bomber;
  • Henschel Hs 129A — German Tier IV attack aircraft;
  • Heinkel He 111 H-2 — German Tier IV bomber;
  • de Havilland Vampire F.1 — British Tier VIII fighter.
  • “Flaming Shores” Event:
  • A new global event “Flaming Shores” will run from October 3 to October 26. The event will be divided into 4 stages, during which the players will have to fight in battles in the all-new Escort game mode as well as in Conquest and Attrition game modes. Each of the stages will be divided into 2 identical battles, the first of which lasts from 19.00 ET / 16.00 PT Thursday to 24.00 ET / 21.00 PT Friday, and the second one – from 19.00 ET / 16.00 PT Saturday to 24.00 ET / 21.00 PT Sunday. Players will receive Special Supplies for active participation in battles. Inside these Special Supplies a variety of valuable awards can be found, including Premium Days, gold, consumables, equipment, materials for enhancement and calibration, and hangar slots. The most valuable and rare prizes among the others are Operation Orders for obtaining 7 premium aircraft: Junkers Ju 86E, Henschel Hs 129A, Heinkel He 111 H-2, Dornier Do 335 A-1, Vickers Venom, Gloster Meteor and de Havilland Vampire F.1. Players can accomplish the missions from the Operation Order to get these planes in their hangars for free. Moreover, each stage and every battle will have a Global Goal, which can be achieved by players’ joint efforts. For example, the Global Goal of the first stage will be destroying strategic bombers and anti-aircraft guns. When the Global Goal is reached during the battle, the players will receive twice the number of Special Supplies.
  • Game Modes:
  • Bomber Escort Mode:
  • Bomber Escort Mode is a new asymmetric game mode, which is divided into 3 phases. In each phase, waves of strategic bomber flights are sent from the attacking team’s side. These flights need to be escorted to the opposite side of the map, and the defending team needs to prevent this. Strongholds appear in the path of strategic bomber flights. Strongholds are well protected territories with powerful AA guns, designed to effectively attack bomber flights.
  • Every aircraft type will have a role in the escorting group. The fighter aircraft’s mission is to protect bombers from enemy attacks and escort 10 of them to the appointed target. Attack aircraft and aircraft with outboard weapons will have to ensure the safe passage of their bomber flight waves through the defense line of the intercepting group. They will be busy with attacking and destroying the AA guns of enemy Strongholds. AA guns are powerful enough to destroy a whole wave of bombers, which is why breaking through the air defense system is one of the main tasks of the escorting group. Capturing the first Stronghold will allow players from the escorting team to respawn over it—much nearer to the core battle without the need to catch up with the formation from the very edge of the operation area. The intercepting group cannot recapture a Stronghold.
  • The intercepting group consists of fighter aircraft only. Their global mission is to prevent 10 strategic bombers from reaching the appointed target. For this purpose, the intercepting group needs to not only attack and destroy the bomber formation, but also protect the Strongholds, as their fire support is essential for winning.
  • Added new aircraft type-specific missions for the Bomber Escort Mode. Missions are connected to destroying strategic bombers, attacking aircraft, AA guns etc.
  • Added new achievements for accomplishing new aircraft type-specific missions.
  • Added new map layouts for the Bomber Escort Mode:
  • Sea Gate: Bastion Towards the Sun — Tiers IV–V;
  • Peripheral Mission: Formidable Challenge — Tiers V-VI;
  • Asian Border: Cataclysm — Tiers VI-VII;
  • Archipelago: Test of Endurance — Tiers VI-VIII;
  • Plateau: Ultimate Stakes — Tiers VII-VIII;
  • Cold Peak: True Calling — Tiers VIII-IX;
  • Road to Rome: Culmination — Tiers IX-X;
  • Albion: Rolling Thunder — Tiers IX-X.
  • Conquest Game Mode Changes:
  • Map layout "Albion: Trump Card" has been reworked. Now it is completely symmetrical.
  • New map "Cold Peak" and 4 new map layouts for the Conquest Mode for Tiers V-VIII have been added:
  • Cold Peak: Walls of Stone
  • Cold Peak: Trial by Fire
  • Cold Peak: Cornerstone of Control
  • Cold Peak: Gem of the Mountain
  • "Superiority" now has less impact on the gameplay: the speed of gaining resources is lowered but still depends on the overall number of sectors on the game scheme.
  • General Balance Changes:
  • Air defense aircraft and AA guns:
  • AA gun balance has been reworked, damage models have been changed. It has become easier to dodge AA gun fire, the time for the player to respond to the threat has increased. The influence of randomness on the AA gun fire spread was decreased. At the same time, damage to a straight-flying aircraft has increased and now depends on size, aircraft type, and speed. Thus, AA guns and their number on different types of sectors is still an essential factor, though maneuvers for evading their fire have become more effective.
  • Added accurate AA gun models and their effects.
  • Reworked AA gun sounds.
  • Added armored AA guns for sector Stronghold.
  • Added the influence of some paint schemes to the damage received from AA guns.
  • Decreased damage from certain air defense aircraft models, the heavy Beaufighter model in particular.
  • Command Center:
  • The flight trajectories of attack flight bombers on all map layouts have been changed: now they fly off from the side of the battle entry point of the team controlling the Command Center.
  • The speed of attack flight bombers has been slightly decreased.
  • The number of hit points of attack flight bombers has been slightly increased.
  • The damage of attack flight bombers' gunners has been slightly increased.
  • Attack flight bombers’ gunners prioritize damaging certain aircraft types. As well as AA guns, they will try to damage the most dangerous target.
  • Attack flight aircraft are no longer a target for high-altitude AA guns of sectors near which these aircraft fly.
  • The marker system for attack flight bombers has been reworked. Their display on the mini-map and radar has been improved.
  • Positions in attack flights are now spread across different altitudes.
  • Stronghold
  • The Stronghold icon has been changed.:
  • The number of Capture Points needed for capturing a Stronghold has been increased from 140 to 150 CP (neutral) and from 180 to 220 CP (enemy).
  • Ground targets’ compositions have been changed, their overall armor has been increased.
  • The number of AA guns has been increased to 14.
  • Stronghold AA guns are now armored.
  • Economics:
  • Changed algorithms for calculating credits reward to balance income for players of varying skill levels. This change involves all aircraft in the game. Average reward for battles of all Tiers will remain the same. Advantages of premium aircraft will not change.
  • Based on statistical analysis income ratios for several aircraft from the tech trees have been adjusted to correspond to other aircraft from their Tiers. Reduced income rates for: F5U, Il-40, Me P.1099 B-2, Me P.1092, Yak-30, Il-40P, Me P.1102 B, Me P.1101. Increased income rates for: P-72, Swift, Fw 252, F7U, F-84F.
  • Restored rewards with Tokens for achieving Ace, Thunder or Winged Legend service awards once a day.
  • Matchmaking System
  • Matchmaker settings have been changed to decrease the Queue time and improve balancing:
  • PvE arena will be launched when waiting time exceeds 100 seconds for all game modes.
  • Aircraft type disbalance no longer leads to increased Queue Time. The Matchmaker will make team compositions equal by adding AI of corresponding aircraft types.
  • AI aircraft tier correlation has been changed. Now 70% of AI are on planes one tier down from the overall tier of the battle.
  • AI Changes:
  • The skill levels of AI at different battle tiers have been changed:
  • Tiers I–III — all Beginners;
  • Tiers IV–V — all Warriors;
  • Tiers VI–X — all Veterans.
  • Heavy Fighters’ priorities have been changed. Now they won't hunt bombers all battle long but will attack sectors: Military Base, Command Center, Airbase, and so on.
  • Now ground attack aircraft will be less distracted by air combat.
  • The influence of distance on strategic priorities has been increased—now bots attack the most distant sectors with a lower probability.
  • The influence of the number of aircraft on sectors has been slightly reduced—now bots can focus on one sector with a large number of planes, the situations when a bot doesn’t act according to its strategic priorities if its priority sector has too many planes will appear less often.
  • Paint schemes and decorations:
  • New gaming and economic advantages have been added to all additional (not stock) paint schemes:
  • Seasonal paint schemes — concealment bonus has been increased from 10% to 20%, + 10% resistance to AA gun damage has been added, +5% resistance to gunner damage has been added. As before, seasonal paint schemes work only on corresponding maps.
  • Universal paint schemes — +10% concealment and +5% resistance to AA gun damage have been added. Bonuses work on all types of maps. Before, these paint schemes gave no advantages.
  • Special, unique, and awarded paint schemes have received different additional bonuses according to their idea. They are bonuses to crew experience, aircraft experience, cruise speed, and so on.
  • All emblems and nose art now provide an economic advantage. Emblems have +2% bonus to crew experience, and nose art — +3% bonus to crew experience.
  • The cost of all decorations has been revalued according to the period the aircraft belongs to.
  • Specialist Missions:
  • Discount for early accomplishment of Specialist missions for Tokens has been added. It depends on the degree of accomplishment for main and secondary missions and may reach 50%.
  • The winning condition for the main Specialist missions has been removed.
  • Secondary Specialist missions for multirole fighters now include destroying air defense aircraft and AA guns.
  • The relative progress (as a percentage) of Specialist missions has been saved on all players accounts.
  • Interface:
  • Battle Interface:
  • In the manual turret control mode, blind zones are now more visible.
  • The bomb load display and bombsight form have been changed for bombers dropping several bombs at a time.
  • The bombsight marker at large climb angles (more than 20%) is no longer displayed.
  • Equipment:
  • The "Reassemble" button has been moved to the main panel next to the buttons for "Enhance" and "Calibrate".
  • The reassembling interface has been changed.
  • A special icon will appear if there are enough materials for enhancing equipment mounted on the plane.
  • Hangar:
  • The values of integral characteristics can now take values greater than “100” taking into account equipment, consumables, and pilot skills.
  • Bug fixes:
  • Fixed issues with incorrect propellers on SB, Hurricane Mk. IA and Hurricane II.
  • Fixed most issues that caused white artifacts in the center of the screen in battles.
  • Fixed an issue that caused aircraft filters to reset when creating or closing a training flight room.
  • Fixed an issue that caused black screen to appear in some cases after pressing "Battle!"

New in World of Warplanes Online Client 2.0.6.4 (August 31st, 2018)

  • Fixes to the Stuck Operational Orders and other minor issues with those Operational Orders

New in World of Warplanes Online Client 2.0.5.5 (June 30th, 2018)

  • Fixed an issue with delays between dealing damage to targets and changes to their HP being registered on battle interface.
  • Number of slots for equipment and consumables in Premium aircraft for Stock and Specialist configurations has been changed:
  • Period I (Tier I-IV) — 3 equipment and 3 consumable slots in Stock and +1 consumable slot in Specialist configuration.
  • Period II (Tier V-VII) — 3 equipment and 4 consumable slots in Stock configuration, 4 equipment and 5 consumable slots in Specialist configuration.
  • Period III (Tier VIII-X) — 4 equipment and 4 consumable slots in Stock configuration, 5 equipment and 5 consumable slots in Specialist configuration.
  • Fixed an issue with equipment calibration interface that caused repeated calibration attempts
  • Added an option to filter aircraft based on whether the "Specialist" configuration has been received or not.
  • Significantly increased performance when transferring crews for accounts with a lot of aircraft.
  • Optimized performance when working with equipment.
  • Fixed an issue that caused improvements to equipment installed on the aircraft not to be reflected with changes to its parameters in Hangar.
  • Changed design of the equipment-related operations menu.
  • Fixed an issue with displaying mission progress in the post-battle statistics screen.
  • Fixed an issue that caused the "Specialist" configuration mission progress in the post-battle statistics screen to not lead to Aircraft Progression screen upon click.
  • Fixed an issue with displaying emblem icons in congratulation screens.
  • Fixed an issue with missing number of turret barrels in "Specialist" configuration Upgrades panel.
  • Fixed an issue with armament's Optimal distance parameter display for "Specialist" configuration in various languages.
  • Fixed an issue that made changing bombs on the LBSh impossible.
  • Fixed an issue that made it possible to dismount bombs on Premium bombers with "Specialist" configurations.
  • Removed "Purchase price" from the equipment tooltip in Depot - Sale menu.
  • Fixed an issue with Test button remaining active in the Training room.
  • Fixed an issue that caused clicking "View in Hangar" from the "Specialist configuration" screen to lead to incorrect Hangar tab.
  • Changed display of materials, equipment and consumables that can be received after battle as trophies or rewards for missions. Now their icons always have the number of rewards attached to them.
  • Fixed an issue with Tokens not being displayed in equipment enhancement menu.
  • Fixed an issue with Gun Camera I-180-3 not providing its +15% experience bonus.
  • Reduced Aircraft HP special bonus of the Lightweight Wing Frame from +3% to +2%

New in World of Warplanes Online Client 2.0.4 (April 17th, 2018)

  • Brace yourselves for Update 2.0.4! With this latest update, we're introducing the first opportunity to try out two brand new game modes, 'Invasion' and 'Attrition', alongside the new in-game event, Operation Westwall. Two high-flying new Premium warplanes are being added to the game as rewards for completing the event, while you can also look forward to new maps and other awesome changes. Read on to find out what's new and different in Update 2.0.4!
  • New In-Game Event: Operation Westwall
  • A brand new global event, Operation Westwall, will last across six weekends in March and April, with players being able to fight in the brand new game modes, Invasion and Attrition. The game modes will alternate every week, and will only be available during the following time frames:
  • Players who complete the event will be rewarded with not just one, but two grand prizes. To receive the two main rewards, players need to complete two associated marathon sets of missions, the awards for which will be the Dornier Do 335 A-1 Pfeil, a German Tier VIII heavy fighter, and the Curtiss XF-15C, an American Tier VIII fighter. Missions can be completed only during the scheduled times listed above, and only on aircraft Tiers VI-X (tiers lower than this will play Conquest). On weekdays, the main game mode Conquest will instead be available.
  • Game Mode: Invasion
  • Invasion is an asymmetrical multiplayer game mode where one team must capture all sectors held by the other team in the allotted time.
  • An attacking combat group increases their allotted time for completing the operation by capturing enemy sectors. A defending combat group must retain control of at least one sector in their allotted time in order to win. The number of reserve aircraft is also limited: an attacking group has 25 reserve aircraft, while a defending group has only 15. However, defending teams are backed up by anti-aircraft defence and AA guns.
  • Sectors lost to the attacking team cannot be recaptured. Destroying all enemy aircraft will also bring victory to the team. Additionally, the attacking teams can use all aircraft types, while fighters, Heavy fighters, and multirole fighters are the only aircraft types that can be used by defending teams.
  • Game Mode: Attrition
  • Attrition is a mode for fans of gritty dogfights. The goal is to deprive the enemy team of resources by destroying their aircraft. Each destroyed aircraft deprives the enemy of one resource. By capturing sectors, players can increase the value of each enemy aircraft destroyed. Two sectors under the team's control will double the number of resources lost by the enemy, three sectors will triple the number, and so on.
  • The number of reserve aircraft per team is limited only by their resources. Aircraft respawn in groups with several recently destroyed teammates. A team that manages to fully deplete their enemy's resources first will win the battle.
  • New Aircraft
  • Take part in the Operation Westwall event to get your hands on the Luftwaffe's newest and most terrible weapon, and the fighter sent in by the Allies to stop it in its tracks:
  • Dornier Do 335 A-1 Pfeil - Tier VIII German heavy fighter
  • Curtiss XF15C - Tier VIII American fighter
  • Balance Changes for Aircraft
  • USSR
  • TRS-132 rockets (Ilyushin IL-40, Ilyushin IL-40P) now have increased damage and a reduced blast radius. The effect of the top rockets will be more significant compared to the stock rockets.
  • Tomashevich Pegasus: the damage model has been updated.
  • Germany
  • Dornier Do 17 Z, Junkers Ju 88 A, Dornier Do 217 M: the aiming speed has been increased for the front turret. We have slightly changed the depression and elevation angles of the top and bottom turrets; now their fields of fire slightly overlap.
  • Heinkel He 100 D-1, Messerschmitt Me 210: the damage models have been updated.
  • USA
  • Bell XP-77: the damage model has been updated, and the chance of damage to the engine has been reduced.
  • Chance-Vought XF4U-1: the damage model has been updated.
  • China
  • 100 lb bombs (Curtiss Hawk III): we have adjusted the damage they deal to equalize them with equivalent bombs for aircraft from other nations.
  • Game Locations
  • The new game locations, Arctic Region and Albion, and twelve map layouts based on the new locations have been added for Conquest mode:
  • Arctic Region: Winter War — Tier I–III
  • Arctic Region: Ancient Hills — Tier I–III
  • Arctic Region: Fire and Ice — Tier III–IV
  • Arctic Region: Bitter Expanse — Tier III–IV
  • Arctic Region: Alarming News — Tier III–IV
  • Albion: Trump Card — Tier VI–IX
  • Albion: Iron Will — Tier VII–X
  • Albion: Final Argument — Tier VII–X
  • Albion: Gordian Knot — Tier VII–X
  • Albion: Balance of Forces — Tier VII–X
  • Albion: Sphere of Influence — Tier VII–X
  • Albion: Wings of War — Tier VI–IX
  • Eight map layouts have been added to the new game mode, Invasion:
  • Archipelago: Pearl Islands — Tier IV–VI
  • Scorching Sands: Desert Strike — Tier IV–VI
  • Peripheral Mission: Cold Reality — Tier IV–VII
  • Asian Border: Ancient River — Tier V–VIII
  • Plateau: Expansion — Tier V–IX
  • Road to Rome: Offensive — Tier VI–X
  • Albion: Attack on the Coast — Tier VI–X
  • Northern Bridgehead: Steel Avalanche — Tier VI–X
  • Eight map layouts have been added to the new game mode, Attrition:
  • Archipelago: Reconnaissance by Fire — Tier IV–VI
  • Scorching Sands: Edge of the World — Tier IV–VI
  • Peripheral Mission: Snowy Shore — Tier IV–VII
  • Asian Border: Surprise Effect — Tier V–VII
  • Plateau: Weapon of Revenge — Tier V–IX
  • Road to Rome: Trap — Tier VI–X
  • Albion: Gordian Knot — Tier VI–X
  • Alpine Gambit: Moment of Truth — Tier VI–X
  • A new type of sector, Stronghold, has been added to map layouts for the game modes Invasion and Attrition. Ground targets for this sector are heavily armoured, but the defence system does not include air defence aircraft, and consists of powerful batteries of light and high-altitude AA guns. The most effective aircraft types when capturing this sector are air-to-ground aircraft: Attack Aircraft and Bombers.
  • Moving trains transporting military equipment have also been added to the location Sea Gate.
  • Bots
  • The behavior of bots has been improved. The principles of picking targets and moving across the area of operation have been revised for them. Now, they will spread between different sectors, and will not concentrate on the pursuit of solo targets.
  • Paint Schemes and Decorations
  • A new set of paint schemes with the colors of national and military flags from World War II have been added for the following aircraft:
  • Messerschmitt Bf 109 E Emil — Hungary
  • Ilyushin IL-2 two-seat — Czech Republic
  • Curtiss P-40 Warhawk — Turkey
  • Messerschmitt Me 410 Hornisse — Germany
  • Supermarine Spitfire V — United Kingdom
  • Yakovlev Yak-7 — USSR
  • Mitsubishi A6M5 Zero — Japan
  • Bell XFL-1 Airabonita — USA
  • Junkers Ju 87 G Stuka — Romania
  • Yakovlev Yak-1 — Poland
  • Grumman F4F Wildcat — Canada
  • Paint schemes for these aircraft can be purchased with Gold by visiting the 'Paint Shop' tab in the Hangar.
  • Other
  • Battle Interface
  • Messages about destroying aircraft added to the battle interface
  • Camera
  • Added option of zooming in and out for free camera mode (enabled via right-click) and for Spectator mode after the aircraft is destroyed
  • Terminology Change
  • Combat Points renamed to Personal Points -- they reflect the general performance of a player in battle and directly affect the number of Credits earned in battle
  • Influence renamed to Resources in the game mode Conquest
  • Operation Westwall
  • Medals have been added as a reward for participation and accomplishments during the event Operation Westwall.
  • Graphical effects and animations for different stages of the event Operation Westwall have been added.
  • Tutorial videos have been added for the game modes Invasion and Attrition.
  • Improvements and Bug Fixes
  • We have improved the principles of automatically calculating battle results if all players leave a battle early. Now, multiple factors are taken into account (the number of resources acquired, the number of sectors under a team's control, time left until the end of a battle, the number of surviving aircraft, the in-battle event 'Squall Line', etc.)
  • Fixed system of accumulating resources in Conquest mode -- it's now impossible to acquire more resources than the maximum number set
  • Fixed bug that sometimes prevented bombs on Bombers from replenishing after they were dropped
  • Fixed bug preventing players from researching the J7W1 after the Ki-94 II
  • Fixed behavior of an aircraft when pitching and yawing with keyboard keys and the idle mouse
  • Fixed bug causing strong camera jerks when applying the air brake
  • Fixed airspeed value for the XF90 display in the Hangar
  • Fixed bug that causing Do 17 Z turrets to move in the Hangar with no Crew in the aircraft
  • Fixed bug causing partial display of textures on the Hurricane I
  • Corrected basic color of the Hs 129A
  • Fixed object model in the sector "Mining Plant"
  • Fixed bug causing interface elements to jerk in bombing mode

New in World of Warplanes Online Client 2.0.2 (December 20th, 2017)

  • Update 2.0.2 brings German bomber reinforcements and an exciting way to earn 'em. They're also equipped with several defensive turrets, each of which can be player-controlled. And we've dispatched the first part of the British Hawker fighter branch to tangle with them!
  • Look for improvements to graphics, the Hangar and battle interface and to the reticle and camera. You'll also be able to watch tutorial videos in-game to learn the basics.
  • New Event - Albion Sky:
  • The global event Albion Sky starts after the release of Update 2.0.2 and runs until January 10. You'll be able to fight for dominance every day in the skies over Britain for the Allied or Axis powers.
  • Active participation and high performance in battles earn you loot crates containing equipment, consumables, trained Crewmembers, paint, Hangar slots and Barracks bunks.
  • The main rewards you can find in crates are Gold, Premium Account time, and Special Missions that, if completed, reward you with the first German medium bombers, and British fighters from the Hawker branch, the Premium Tier VIII RB-17, Me 109 TL, and J8M, or eight other tier II-V Premium aircraft.
  • Get a Special Mission containing a chain of tasks can complete during peacetime (in between two confrontations) and you can earn an aircraft when you complete it!
  • New Aircraft:
  • New branch of German medium bombers
  • A key feature of the aircraft from the new branch is the high bomb load and the availability of several defensive turrets with wide fields of fire. At the same time, these aircraft carry no forward-firing offensive armament.
  • Dornier Do 17 Z (German tier IV bomber)
  • Junkers Ju 88 A (German tier V bomber)
  • Dornier Do 217 M (German tier VI bomber)
  • New British multirole fighter branch
  • The branch consists of the first three durable, maneuverable Hawker aircraft armed with a formidable battery of small-caliber machine guns, or four powerful 20mm cannon.
  • Hawker Hurricane I (British tier IV British multirole fighter)
  • Hawker Hurricane II (British tier V British multirole fighter)
  • Hawker Tornado (British tier VI British multirole fighter)
  • Premium aircraft added for purchase in the in-game shop
  • Soviet Union:
  • Kochyerigin-Yatsenko DI-6i (tier III multirole fighter)
  • Lavochkin LaGG-3 series 4 (tier IV multirole fighter)
  • Polikarpov I-180-3 (tier V fighter)
  • Lavochkin La-9RD (tier VII fighter)
  • Germany:
  • Fieseler Fi 98 (tier II attack aircraft)
  • Dornier Do 17 Z-7 Kauz (tier III heavy fighter)
  • United States:
  • Curtiss F11C-2 (tier II multirole fighter)
  • Seversky 2PA (tier IV fighter)
  • Japan:
  • Mitsubishi A6M3 (experimental) (tier V fighter)
  • Britain:
  • CAC CA-1 Wirraway (tier III attack aircraft)
  • Fairey Fantome (tier IV fighter)
  • CAC CA-12 Boomerang (tier V fighter)
  • North American Mustang IA (tier VI fighter)
  • China:
  • Curtiss Hawk III (tier II multirole fighter)
  • Curtiss Tomahawk IIb (tier V fighter)
  • De Havilland 98 Mosquito FB 26 (tier VI heavy fighter)
  • North American P-51K Mustang (tier VIII fighter)
  • Ilyushin IL-10M (tier VIII attack aircraft)
  • France:
  • Arsenal-Delanne AD 10C2 (tier V fighter)
  • SNCASE SE 100 (tier V heavy fighter)
  • Arsenal VB 10 (tier VII heavy fighter)
  • Premium aircraft removed from the in-game shop
  • U.S.S.R.:
  • Yakovlev Yak-3RD (tier VII fighter)
  • Lavochkin La-11 (tier VIII fighter)
  • U.S.A.:
  • Grumman XF4F-3 (tier IV fighter)
  • Chance-Vought XF4U-1 (tier V fighter)
  • U.K.:
  • Miles M.20 (tier V fighter)
  • North American Mustang I: (tier VI fighter)
  • China:
  • Breda Ba.27 Metallico (tier III fighter)
  • Nakajima Ki-43-Ic (tier IV fighter)
  • These warplanes will be available for purchase for a limited time in the Premium Shop, or during special events in the future.
  • Developers, Supertesters and other special contributors can also test the Junkers Ju-86 E, a German tier III bomber.
  • Balance Fixes for Aircraft:
  • System Fixes:
  • Aircraft with several defensive turrets
  • We implemented the option to control and fire several defensive turrets mounted on the new bombers individually. These turrets are marked in the tech tree as separate modules and have their own upgrade trees.
  • Each turret tracks and selects targets in the field of fire, and opens fire on them independently. The highest-priority targets are those located closer to the center of the field of fire, and closer to the turret itself
  • Added the option to manually control each turret on these aircraft -- by pressing "T," a player starts to control a turret, and the camera is directed at its field of fire -- turrets that don't cover this field of fire will shoot automatically
  • Each turret that comes under fire takes damage and can be put out of action independently of the others, for 20 seconds -- critical damage counts as an injury to a gunner and is healed with the First Aid Kit
  • Equipment improving the performance of turrets and gunner Skills affects all turrets of the aircraft simultaneously
  • Bombers without Forward-Firing Offensive Armament
  • Unlike other aircraft, bombers of the new branch are not equipped with forward-firing offensive armament. That is why instead of the reticle, a flight direction indicator is displayed in the battle interface
  • You can't shoot forward from the pilot's seat of these bombers, but you're usually equipped with a front turret that automatically opens fire on targets in front of the aircraft and can be controlled manually
  • Other Changes:
  • Premium and Special Reward aircraft now come with loaded bomb and rocket racks
  • Updated the damage model for the following aircraft: 2PA, XP-58, Wirraway, Mustang I, Mustang IA, Hurricane IId, NC 1070, IL-10M, Do 17 Z-7, Ju 88P
  • Bomb load now free for bombers
  • Balance Changes for Particular Aircraft:
  • Germany:
  • BV P.210, BV P.212-03: launch rack no longer affects maneuverability performance and only reduces airspeed
  • U.S.A.:
  • Seversky 2PA: updated the damage model, increased the field of fire and aiming time for turrets, increased the airspeed
  • XP-58 Chain Lightning: updated the damage model, enhanced the turret, increased the damage caused by the forward-firing offensive armament
  • U.K.:
  • Wirraway: updated the damage model, increased the accuracy of forward-firing offensive armament, increased speed performance
  • Mustang IA: updated the damage model, increased the firing duration before weapon overheating
  • France:
  • NC 1070: updated the damage mode, increased the firing duration before weapon overheating
  • Camera and Mouse Control:
  • Camera in Battle:
  • We readjusted the camera to be more responsive and better convey the aircraft’s weight and dynamics
  • Improved the camera responsiveness for all aircraft performing correction maneuvers and aiming
  • Reduced the camera responsiveness for all aircraft performing excessive maneuvers
  • Camera settings now significantly differ between different aircraft types
  • Camera behavior differs between aircraft of the same type which have different specifications
  • Controls:
  • Eliminated reticle jerks and unresponsiveness when firing and tracking a target -- reticle now moves more smoothly and better conveys the aircraft’s weight
  • Changed control settings for the ‘Mouse’ control scheme. Now when slowly descending, heavy aircraft do not use roll, but only pitch to change the flight direction. This makes attack aircraft and bombers steadier in flight. Lighter aircraft continue to use roll when descending. However, when slowly changing the flight direction, they are also steadier now
  • Reduced the rate of level-off in relation to the horizon for fighters and multirole fighters by 25%
  • Removed the default key bindings for pitch ("Pitch Down" and "Pitch Up") and yaw ("Yaw Left" and "Yaw Right") -- you're free to assign these actions at will
  • Graphics:
  • Added new effects for explosions, wreckage, and smoke trails behind destroyed aircraft according to the material of the aircraft and their sizes -- more technically sophisticated an aircraft have more spectacular destructions
  • Interface:
  • Training:
  • Added new hints about the game basics at the start of a battle that can be disabled
  • Added the option to watch videos in the game client. Added short training videos about aircraft control, game mode, and aircraft type details
  • Hangar:
  • Optimized the display of the information about aircraft in the Hangar, particularly its specifications and details.
  • Display of Main Aircraft Characteristics:
  • All main characteristics are now displayed in units from 1 to 100, and a new bar more clearly reflects aircraft abilities in comparison to other aircraft 1 = lowest performance, 100 = highest
  • The effect of equipment and Crew Skills on the display of flight characteristics in the Hangar is now implemented only for the survivability characteristic. For the other characteristics, this is implemented in subsequent updates.
  • numerical display of characteristics is combined with graphical bars, which show an increase and decrease in characteristics when replacing modules
  • Added a new Bombs and Rockets characteristic to the aircraft specification panel -- it displays the offensive potential of an aircraft when using external weapons, calculated based on the "damage per minute" and "one-time damage" for all bombs and rockets on the aircraft
  • The aircraft comparison window in battle is temporarily hidden
  • Detailed Aircraft Characteristics:
  • Changed the list of detailed characteristics and their distribution between main characteristics in the aircraft specifications panel. In the future, new characteristics describing aircraft in more detail are planned to be added
  • Added the HP characteristic as part of the survivability characteristics
  • Removed the weight, controllability, and top speed at sea level characteristics from the aircraft specifications panel
  • Bomber Configuration Details:
  • As part of the introduction of the new bombers, implemented the display of several defensive turrets, the absence of forward-firing offensive armament, and an empty bomb slot
  • Other:
  • Modules now have unique icons to better highlight the differences between them
  • Battle Interface:
  • Turret Control Mode:
  • Added display of critical damage message to the defensive turret, and a timer showing counting down to when the turret is operational again
  • Changed appearance of turret reticle, added display of turret caliber
  • Bombing Mode:
  • Added display of bomb replenishment timer in advanced interface mode, visible on pressing "Alt"
  • Added extra indication for absence of bombs
  • Bombsight illumination now activates when bombsight crosshairs approach a ground target
  • Flight Instruments:
  • Updated texts for battle interface and settings
  • Locations and Hangars:
  • Added two new locations with 12 new map layouts:
  • Peripheral Mission - Winter location available for tier VII-VII battles
  • Road to Rome - Summer location available for tier VII–X battles
  • Created a new Hangar design for the "Albion Sky" event. The Hangar has two states: peacetime and wartime. They alternate automatically depending on the phase of a confrontation
  • Removed several asymmetric map layouts:
  • Scorching Sands: Outpost
  • Plateau: Shock Wave
  • Alpine Gambit: Edelweiss
  • Other:
  • Added Belgian flag :
  • Readjusted aircraft type-specific missions -- completion difficulty now equivalent for all aircraft types
  • Bug Fixes:
  • Fixed several game crashes
  • Fixed bug causing a hidden cursor (active without pressing "Ctrl") to respond to mouse clicks as if the cursor was active, causing accidental clicks on the radar and minimap
  • Fixed incorrect display of Experience and Combat Points in the post-battle statistics window
  • Fixed low-quality display of static objects after graphics quality is changed from High to Low, and vice versa

New in World of Warplanes Online Client 2.0.1 (November 8th, 2017)

  • Anniversary Celebrations:
  • We’re adding a new anniversary Hangar, and two exclusive Premium planes
  • Borovkov-Florov I-207/4 (Soviet tier IV multirole fighter)
  • Earn yours by completing special anniversary missions!
  • We’re also offering the Ilyushin IL-1 (Soviet tier VI multirole fighter) for a limited-time sale around that time.
  • Look forward to more details!
  • Other Changes:
  • User interface improvements including artificial horizon, altimeter implementation, and improvements to optimal speed and altitude indicators
  • Added back the option for manual flap control
  • Adjusted tutorial missions
  • Adjusted some Conquest Mode conditions
  • “Assemble Your Bomber” event ends with this update -- the three new bombers remain available for Tokens until February 1, and they’ll be added as normal Premium bombers after
  • Conquest Game Mode:
  • We changed the ground target composition in specific sectors to make it clearer which aircraft types can most efficiently defend or capture it.
  • Garrison: All garrisons now have an identical average composition of ground targets
  • Forward Airstrip, Airbase: Reduced number of ground targets
  • Mining Plant, Military Base, and Command Center: Changed composition of ground targets -- extra targets with AA guns added, with slight changes to total number, armor, and value of the ground targets in these sectors.
  • Changed number of AA guns in sectors:
  • Garrison: Two light and two high-altitude guns
  • Forward Airstrip: Two light guns
  • Mining Plant: Six high-altitude guns
  • Airbase: Six light guns
  • Military Base: Four light and six high-altitude guns
  • Command Center: Six light and four high-altitude AA guns
  • Changed the number of capture points required to take control of different sectors or retake them from the enemy
  • To capture a neutral sector, team A must earn a certain amount of capture points over team B.
  • To retake a sector from team B, team A must earn a certain number of capture points, while team B defending the sector must earn capture points by destroying the attacking aircraft from team A at the same time. Team B’s are deducted from the result of team A’s attack.
  • Required number of capture points by sectors:
  • Garrison: 90 capture points to capture a neutral sector, 120 capture points to capture an enemy sector.
  • Staging Airfield: 90 capture points to capture a neutral sector, 120 capture points to capture an enemy sector.
  • Mining Plant: 140 capture points to capture a neutral sector, 180 capture points to capture an enemy sector.
  • Airbase: 140 capture points to capture a neutral sector, 180 capture points to capture an enemy sector.
  • Military Base: 140 capture points to capture a neutral sector, 180 capture points to capture an enemy sector.
  • Command Center: 140 capture points to capture a neutral sector, 180 capture points to capture an enemy sector.
  • Advanced Control and Interface Settings:
  • Responding to feedback from experienced players, we added options to the advanced control and interface settings that were available in previous updates
  • Added the option for assigning a key for manual flaps control in Mouse settings
  • Added advanced settings for fine-tuning mouse control – you can now disable automatic flaps as and adjust your rate of roll and level-off settings
  • Added option to enable attitude indicator that shows aircraft pitch and bank in relation to the horizon
  • Added option to enable altimeter scale (barometric) that shows your aircraft’s optimum altitude margin, flight ceiling, range where the aircraft performance is reduced, and the critical altitude where only level flight is possible
  • Added option for enabling the speed indicator scale that shows the optimum speed margin, marks for dangerously low and high speed, and critical speed values leading to aircraft stall or dramatic decrease in maneuverability.
  • New Aircraft:
  • New exclusive Premium aircraft:
  • Borovkov-Florov I-207/4 (Soviet tier IV multirole fighter)
  • Ilyushin IL-1 (Soviet tier VI multirole fighter)
  • Developers, Supertesters and other special contributors can also test the McDonnell XF-85 Goblin, an American tier IX fighter.
  • End of "Assemble Your Bomber":
  • This update concludes this event, where you completed daily missions to receive special loot crates containing parts of the three new bombers Blenheim Mk IV (e.), Douglas A-26B, and Myasishchev RB-17.
  • If you missed one or more, don’t despair, you can still purchase their aircraft Tokens until February 1 2018. If you earned a bomber parts during the event, they’ll be converted into a discount on the final in-game Token price for the bomber.
  • World of Warplanes Fourth Anniversary:
  • Hop in and take flight for a November 10 Anniversary event with a temporary festive Hangar and a chain of missions to earn the Borovkov-Florov I-207/4 November 10-12.
  • Change to “Combat Reconnaissance” Training Mission Chain:
  • We changed the conditions of some “Combat Reconnaissance” training missions: We made missions fulfilled in neutral sectors able to be finished in any sector, while we simplified some more difficult training missions.
  • Other:
  • Added opening bomb bay doors animation for Attack Flight bombers
  • Changed appearance of an aircraft scheme for canard aircraft battle in interface
  • Increased the display time of a map ping animation issued by Ctrl+click and the quick command animation on the minimap and radar.
  • Added figures and letters designating grid squares to minimap frame.
  • Optimizations and Bugfixes:
  • Fixed occasional bug disabling some key mapping settings when updating the game to version 2.0 where default key mapping settings installed for all players to prevent possible incompatibility issues
  • Reduced RAM consumption with new tech
  • Fixed some problems critical game errors

New in World of Warplanes Online Client 2.0 (October 11th, 2017)

  • Bombers:
  • Take to the skies in five types of aircraft including a new class of bombers.
  • You asked for dedicated bombers, and we have 'em! Load up, destroy ground targets from high altitude, then seize territory.
  • Respawns:
  • Tired of getting shot down then jetting back to the Hangar? Us too!
  • Respawns let you amp up your aggression in a dogfight. If you're destroyed by an enemy, you can jump right back into the same battle and enact your revenge!
  • New Tactics :
  • Duel with enemies, then destroy guard fighters and base buildings to capture zones. Winning individual dogfights helps, but teamwork and communication will secure total victory!
  • Capture the right territory and it'll serve you by firing rockets at enemy territory, causing even more explosive mayhem!
  • We've also brushed up the battle interface and reworked camera modes and graphics, making sure every bit of battle is well framed.
  • The full changelog can be found here: http://worldofwarplanes.com/tutorials/wowp-2-0-info/

New in World of Warplanes Online Client 1.9.11 (July 6th, 2017)

  • Supermarine Spitfire Mk Ia:
  • The Spitfire is one of the most iconic planes in history. Following their use during Operation Dynamo, and in proving to be a terrific defender of the skies against Germany during the Battle of Britain, the Spitfire was a symbol of hope in a time of hopelessness.
  • Messerschmitt Bf 109 E-3:
  • The pièce de résistance of the Luftwaffe, this German Fighter was a fierce combatant, and an almost unrivaled dominator of the skies, until it met its match during the Battle of Britain in the stoic and iconic Spitfire.
  • Lavochkin LaGG-3-4:
  • Also joining the World of Warplanes roster for Update 1.9.11, we have this particularly ferocious Soviet warbird. Keep an eye out for further announcements on the LaGG-3-4 in the very near future!
  • Balance Changes:
  • Updated damage models for the following planes, damage to these aircraft and their modules will now be caused and represented more accurately
  • Messerschmitt Bf 109 B
  • Messerschmitt Bf 109 E
  • Messerschmitt Bf 109 F
  • Messerschmitt Bf 109 G
  • Messerschmitt Me 209 A
  • Focke-Wulf Fw 190 A-1
  • Focke-Wulf Fw 190 A-5
  • Focke-Wulf Fw 190 D
  • Focke-Wulf Ta 151
  • Messerschmitt Me 209 V4
  • Supermarine Spitfire V DB 605
  • Focke-Wulf Fw 190 A-8
  • Supermarine Spitfire I
  • Supermarine Spitfire V
  • Supermarine Spitfire IX
  • Supermarine Spitfire XIV
  • Supermarine Seafang F.32

New in World of Warplanes Online Client 1.9.9 (February 24th, 2017)

  • Flight of the Valkyries:
  • Starts February 23, 01:00 PT (04:00 ET)
  • Ends March 27, 01:00 PT (04:00 ET)
  • Strap in for a "Flight of the Valkyries" and recruit three unique female pilots, each with their own special Skills! Those Skill are for specific aircraft, though you can retrain them.
  • While you can recruit one pilot for free, you'll need to use Tokens to recruit the others. If you don't have the plane a for the pilot, you can recruit her with the corresponding aircraft at an additional charge without having to research the plane, and you can pick up Tokens with Gold during the first and final weeks of the special.
  • Female Pilots with Individual Skills:
  • The female pilots are:
  • Marina Litvyakova: U.S.S.R., St. Leytenant, pilot for the IL-2 (t) attack aircraft
  • Mary Lovehart: U.S.A., First Lieutenant, pilot for the P-47B Thunderbolt multirole fighter
  • Charlotte von Staufen: Germany, Oberleutnant, pilot for the Bf 110 E heavy fighter
  • They're unique, can be recruited only once, and you can't recruit two identical pilots.
  • Quick Crew Transfer:
  • In Update 1.9.9, Crews can be swapped in two clicks!
  • Use the plane prep panel on the right of the Hangar to quickly replace a Crewmember with any other suitable Crewmember from the Barracks or another plane. Say goodbye to sending a pilot or a rear gunner to the Barracks, switching between the aircraft in the aircraft carousel, and resetting the Crew.
  • Moving Rear Guns:
  • We've finished developing and testing animated rear gunners (and their guns) on the planes already in the game. Now you can see your rear guns track a target and fire at it.
  • The following aircraft have moving rear guns: Demon, Skua, Beaufighter, 2PA, Ao 192, Fw 57, Bf 110 B, Bf 110 C-6, Bf 110 E, Me 210, and Ki-8.
  • Now all aircraft with rear guns have the appropriate animations.
  • Aircraft Balance Changes:
  • Adjusted damage, firing range and angles, improved appearance of rear guns firing, and increased burst duration for rear guns mounted on:
  • Demon, Skua, Beaufighter, Ao 192, Fw 57, Bf 110 B, Bf 110 C-6, Bf 110 E, Me 210, Do 17 Z-7, Ki-8, and 2PA.
  • Changes by aircraft:
  • Ki-8-burst duration increased, damage reduced
  • Demon-burst duration increased, damage reduced
  • Skua-burst duration increased, damage reduced; firing range for the top rear gun increased
  • Beaufighter-burst duration increased; firing angles in the yaw axis of the stock rear gun reduced; rotation rate and damage of the top rear gun reduced
  • 192-burst duration increased, firing angles in the yaw axis reduced; firing range of the top rear gun increased
  • Fw 57-burst duration increased, firing angles in the yaw axis increased to +/-90°, rotation rate reduced
  • Me 210-burst duration increased, damage and firing range increased
  • Do 17 Z-7, Bf 110B, Bf 110 E, Bf 110 C-6, 2PA-burst duration increased
  • Updated damage models with more accurate damage to aircraft and modules for:
  • LaGG-3, LaGG-3 (34), La-5, La-7, La-9, La-11, P-39Q-15, and Hs 129B
  • New Aircraft:
  • New Premium and bonus aircraft added for testing purposes:
  • Henschel Hs 129 A-German tier IV attack aircraft
  • LaGG-3 series 4-Soviet tier IV multirole fighter
  • Ilyushin IL-1- Soviet tier VI multirole fighter
  • Lavochkin La-9RD-Soviet tier VII fighter

New in World of Warplanes Online Client 1.9.8 (February 24th, 2017)

  • Events:
  • "Wish Upon a Shooting Star"
  • A special event with a chain of missions to earn two great planes! Complete it all and you get the Henschel Hs 123, a German tier II attack aircraft. Finish additional tasks for a Lockheed P-80 Shooting Star, an American tier VIII fighter.
  • "Santa's Bag":
  • After the update, a special event called "Santa's Bag" begins. Get Gold, Free XP, Premium days and more!
  • Aircraft Balance Changes:
  • Development and testing of animated rear gunners and their guns continues with the animation of firing rear guns. Now you can see rear gunners tracking a target and firing at it.
  • Improved appearance of rear guns firing, and increased burst duration for rear guns mounted on:
  • TSh-2, TSh-3, IL-8, IL-10, IL-20, IL-40, IL-40P, BSh-1, IL-10M, Wirraway, and Ju 88 P
  • IL-40 and IL-40P rear gun field of fire adjusted.
  • New Gift Aircraft:
  • Lockheed P-80 Shooting Star: American tier VIII Fighter - Complete 17 hard missions
  • Hs-123, German tier II Attack Aircraft - Complete 17 easy missions
  • Camouflage. We've created more new camouflage for a number of popular aircraft. Check the list below to see if you've got a plane you can decorate with metallic hues:
  • Beaufighter
  • Bf 109 Z Zwilling
  • Me 265
  • Me 262 HG II
  • I-16 (late mod.)
  • IL-8
  • BSh-2
  • A6M1 Zero
  • A6M2 Zero
  • J7W1 Shinden
  • F4U-1 Corsair
  • P-38F Lightning
  • F2H Banshee
  • F-94D Starfire

New in World of Warplanes Online Client 1.9.7 (November 9th, 2016)

  • New Premium Aircraft:
  • The French nation is getting a couple of new birds to add to their collection
  • Delanne 10C2 - Tier V Fighter
  • SNCASE SE 100 - Tier V Heavy Fighter
  • New Special Event:
  • November marks the 3rd anniversary of World of Warplanes hitting the heights, and we've got a great set of missions just for you. Keep your eyes peeled for more information about "Three Years Airborne", but we can tell you now that there is a grand prize and other rewards including
  • Special Emblems
  • Consumables
  • Equipment
  • Credits
  • New Gift Planes:
  • A selection of new gift planes are being added
  • Kocherigin Yatsenko CI-6i - Tier III Soviet Fighter
  • Arsenal VB 10 - Tier VII French Heavy Fighter
  • Bell P-39N-1 Airacobra - Tier VI US Fighter

New in World of Warplanes Online Client 1.9.6 (September 21st, 2016)

  • Aircraft Balance Changes:
  • As part of improving the visualisation of the rear gunner's firing, the burst duration for the rear guns mounted on the IL-2 (mod.), LBSh, and NC 1070 were increased.
  • IL-40P: The rear gun was replaced. The new rear gun deals increased damage.
  • New Aircraft:
  • A new branch of Japanese fighters has been added
  • Ki-10: Tier II fighter
  • Ki-27: Tier III fighter
  • Ki-43-I Hayabusa: Tier IV fighter
  • Ki-43-II Hayabusa: Tier V fighter
  • Ki-61 Hien: Tier VI fighter
  • Ki-84 Hayate: Tier VII fighter
  • Ki-94-II: Tier VIII fighter
  • Ki-162: Tier IX fighter
  • Ki-162-III: Tier X fighter
  • The new Japanese fighters are highly manoeuvrable aircraft designed for a turning battle at close range. Their excellent turning performance, good dynamics, and high weapon accuracy make them favourites when it comes to air duels. Compared to the Zeros branch, the new fighters have lower firepower but higher accuracy, while retaining the low durability and susceptibility to critical damage and fires that is typical of Japanese fighters. This makes them classic "glass cannons", i.e. aircraft that are capable of quickly destroying an individual target but which are not designed for multiple-aircraft engagements.
  • The new branch of the Japanese fighters will initially be available only for those players that complete the special missions during the event "Japanese Threat". Players will be able to research the aircraft of this branch in the normal way only after the event is over.
  • New bonus aircraft:
  • I-16 Type 29: Tier IV Soviet multirole fighter
  • Event: "Japanese Threat":
  • The update will bring the start of an event called "Japanese Threat" that will be available until 13 October.
  • The event will consist of daily confrontations between Axis and Allied forces who are fighting for domination of the Pacific Ocean Theatre. The Axis faction includes German and Japanese aircraft, while the Allied faction includes Soviet, American, British, Chinese, and French aircraft. Only aircraft of Tier IV and higher can participate in the event.
  • Once per day, for a period of several hours players will be able to bring their faction closer to victory by flying in Standard battles with the aircraft available for their chosen faction. Players will be able choose or change faction two hours before the start of a confrontation. Players who do not choose a faction by themselves will be automatically added to one of the factions depending on balancing needs at the time.
  • If one of the factions is at a significant numerical disadvantage, a multiplier will be applied to the battle performance of these players which will equalise their chances of winning.
  • Active players who contribute to their faction's future victory during a confrontation will be rewarded with loot crates, with players on the winning side receiving twice the number of crates. Loot crates will contain valuable, rare, and unique prizes, including days of Premium Account, gold, experienced pilots and more. The main prize in a loot crate will be a special mission with an aircraft from the new branch of the Japanese Army fighters (Tier II–VIII). A player who completes this mission outside the period of a confrontation will receive an aircraft without having to research and purchase it as well as the preceding models.
  • Special Hangar Design "Tropical Island"
  • For the Japanese Threat event, the Hangar "Tropical Island" was created. This Hangar will have two states—peacetime and wartime—alternating with each other depending on the phase of the event. The wartime Hangar will show specific animations such as air strikes and attempts to repel attacks.
  • All animations for the new Hangar come with unique sound effects, and each Hangar state will also have its own music.
  • Furthermore, special music tracks reflecting the current situation for a faction—whether a faction is close to victory or defeat—were recorded.
  • Moving Rear Guns:
  • Development and testing of animated rear gunners and their guns still continues. It is currently visible when a rear gunner tracks a selected target and fires at it, and an animation when firing with the rear gun was also added. As part of update 1.9.6, moving rear guns will be added to the following aircraft
  • IL-2 (mod.)
  • LBSh
  • NC 1070
  • Also, moving rear guns were implemented for the following aircraft in testing:
  • SNCASE SE 100
  • Arsenal-Delanne AD 10С2
  • Di-6i
  • Paint Schemes for WoWP Alpha and Beta Testers:
  • Missing paint schemes available for Closed Beta testers were added for a number of aircraft.
  • Bonus paint schemes were added for the following aircraft:
  • BSh-2
  • I-21
  • I-250
  • IL-2 (mod.)
  • IL-40P
  • MiG-9
  • Yak-19
  • Yak-1M
  • Yak-30
  • 2PA-L
  • XFL-1
  • P-36
  • P-36C
  • XP-77
  • XF4F-3
  • XF4U-1
  • Bf 110 C-6
  • Me 209 V4
  • Fw 190 D
  • Ta 183
  • A set of bonus paint schemes will be added for several other aircraft in the following update.
  • Crew Skills:
  • The price of several pilot skills have been reduced
  • Aerodynamics Expert: from 3 to 2 skill points
  • Protection Expert: from 3 to 2 skill points
  • Fire Fighter: from 2 to 1 skill point
  • Cruise Flight: from 3 to 2 skill points
  • Evasive Target: from 4 to 3 skill points
  • Raptor Strike: from 4 to 3 skill points
  • Adrenaline Rush: from 4 to 3 skill points
  • Reduced price for some rear gunner skills:
  • Quick Reflexes: from 3 to 2 skill points
  • Weakest Link: from 5 to 4 skill points
  • All pilots and rear gunners who mastered these skills before will receive free skill points as compensation for the change in price.
  • Rear gunners with the skill "Weakest Link" will now take into account not the relative but the absolute value of the remaining hit points when selecting a target.
  • Optimisation and Bugfixes:
  • Matchmaker:
  • Changed how bots are added to teams: Now opposing teams will be completed with bots of the same aircraft models. This will make teams more balanced.
  • Changed the settings responsible for how bots choose which aircraft to use. Bots will now choose researchable aircraft more often and will select Premium and bonus aircraft less frequently.
  • Added some exclusive aircraft models (Do 17 Z-7, Fi 98, and Pegasus) to the sets of aircraft available for bots in order to increase the diversity at Tiers II and III.
  • Bots:
  • Now bots will track the flight path of their allies flying next to them and stop using forward-firing weapons if there is the possibility of hitting an allied aircraft with friendly fire.
  • In battles with a high number of bots on the teams, the bots will start to search for the enemy sooner after the start of the battle.
  • Bots will now try to fly at the optimum altitude for their aircraft and will boost less frequently outside of engagements.
  • Improved Near-Ground Flight System:
  • Modified the flight-system algorithms for ultra low altitude flying to make carrying out an assault easier. It will now be easier to keep aircraft close to the ground.
  • Sound:
  • Reduced the audibility of sound events on ground objects and explosions for aircraft at high altitude.
  • Interface:
  • Added two new battle-loading screens.
  • Added a new element to the design of the Hangar that is enabled when one of the aircraft celebrates its anniversary.

New in World of Warplanes Online Client 1.9.5.1 (June 14th, 2016)

  • Fixed a bug that caused the rockets and bombs that had been researched but not installed on any planes to be unavailable in the Buy tab of the Depot.
  • Fixed a bug that caused the information about penalties to crew skill efficiency to continue to display after the crew had been returned to the aircraft it had been trained for.
  • Fixed a bug in the SD game client version that caused switching «Render quality» graphics setting during battle to have no effect.
  • Fixed a bug with an absent scrollbar in the clan chat channels.
  • Added information about +20% crew experience bonus to crews of Premium aircraft on post-battle statistics screen.

New in World of Warplanes Online Client 1.9.4.2 (June 2nd, 2016)

  • New Crew Development System:
  • The crew development system was completely reworked. Now pilots and rear gunners can be trained in a way that allows the new skills to complement an individual play style and emphasize the distinguishing characteristics of aircraft as much as possible.
  • Pilot's skills are divided into two types: 12 universal skills that are effective for the course of the battle and 6 special skills that are automatically activated in certain situations. For example, a player who has mastered the skill "Fire Fighter" can extinguish a fire by actively manoeuvring. Rear gunners can acquire 8 universal skills. Most of the crew skills available in the previous crew system are inherited with some changes by the new system.
  • Unlike the skills of the previous system, the effect of which increased with skill level, skills of the new system take maximum effect once they are mastered.
  • The new skills system introduces skill points that are earned by receiving crew experience in battle. Skill prices range from 1 to 5 points depending on the effect a skill has on different situations in battle.
  • Now proficiency of the crew transferred from a standard aircraft to a Premium aircraft is automatically trained to 100% without crew retraining. All crew experience earned on a Premium aircraft is used for earning skill points. Crew flying Premium aircraft earn 20% more crew experience per battle.
  • Once the update is released, all skills trained before will be reset. Each crew member assigned to an aircraft and in Barracks will receive skill points, the number of which depends on the experience spent on training skills.
  • The crew interface is updated according to the new skills system.
  • Balance Changes for Aircraft and Weapons:
  • IL-40 and IL-40P: reduced performance of the 23 mm АМ-23 rear gun.
  • Increased blast radius of 1,600 lb bomb mounted on the F2G Super Corsair.
  • Changed blast radius of 100 lb bomb mounted on the Hawk III, 500 lb bomb mounted on the XP-75 Eagle, 500 lb bomb mounted on the Mosquito Mk.26, 250 kg bomb mounted on the J7W1 Shinden, J7W2 Shinden-Kai, and J7W3, and 250 kg bomb mounted on the J4M Senden in accordance with the parameters of other bombs of the same level.
  • New Aircraft:
  • Added New gift aircraft
  • North American Mustang IA: British Tier VI fighter.
  • Limited Time Offer: Kostikov 302
  • The update brings a limited time offer for the Kostikov 302, a Premium Soviet Tier VII fighter. This warbird featuring a rare combination of a liquid fuel rocket and ramjet engines will appeal to those who prefer lightning-fast close-range attacks and high speeds.
  • The aircraft comes with a unique paint scheme giving a 5% bonus to top speed as well as nose art and an emblem. The Kostikov 302 bundle also includes 20 Automatic Fire Extinguishers.
  • New Consumables:
  • Two new consumables for increasing the credits or XP earned in a battle are added. Ground Verification increases credits earned in battle by 50%, and Aerial Verification increases experience earned in battle by 25%. These consumables can be purchased only with tokens at a price of 1 token each. The consumables are automatically used when a battle ends.
  • Optimization:
  • Optimized performance of the "Upgrades" tab. Hangar interface processing and 3D aircraft model loading are handled in different threads. Now all upgrades, research, purchase, and mounting operations are performed significantly faster.
  • Optimized performance of the "Service" tab. Operations with ammunition belts and consumables are performed significantly faster.
  • Improved Near-Ground Flight System:
  • A new auxiliary mechanism is designed to facilitate ground assault and aircraft control at ultra-low altitude.
  • Enhanced ground effect close to terrain surface.
  • Pull-up at utlra-low altitude is easier to perform now.
  • Improved aircraft behaviour above sloping surface.
  • Changed control system behaviour when manoeuvring near the ground:
  • When taking a sharp yaw at ultra-low altitude, an aircraft pitches up and rolls to manoeuvre in a more efficient way.
  • When performing dangerous manoeuvres at ultra-low altitude, an aircraft realigns with the surface.
  • Added visual effects to make a flight at ultra-low altitude more realistic: different particles (splashes, dust, sand, and the like depending on the surface) flying towards the camera and trails of raised particles behind an aircraft.
  • Modified damage caused by collision with trees. Now these collisions cause damage in percentage depending on the maximum durability of an aircraft, which makes them equally dangerous for aircraft of all tiers. For aircraft of low tiers, therefore, collisions with trees are more forgiving. The number of hit points an aircraft loses if colliding with a tree now depends on the aircraft tier. Attack aircraft receive the least damage from collisions with trees thanks to a rigid airframe.
  • Changed damage caused by contact of wings or chassis with the surface and static objects. Now these collisions cause damage that is not deadly for an aircraft. Any accidental contact does not destroy an aircraft. Damage is not caused all at once, but gradually now. Therefore, prolonged contact with the surface can cause serious damage to an aircraft or even destroy it. If a fuselage collides with the surface or an object, the aircraft will be destroyed anyway.
  • Bots:
  • Fixed some drawbacks of the algorithm used by bots on attack aircraft for choosing a flight route.
  • Aircraft Anniversary:
  • Added the third award for completing anniversary missions in aircraft celebrating the first and the second anniversaries since the date of purchase.
  • Flight Improvements:
  • Changed and improved mechanics of automatic search for Flight.
  • Changed logic of selecting a Flight member and added option to filter aircraft by tier and option to manually select a Flight member from the list of players who want to play in a Flight.
  • Simplified option for manually assembling a Flight: the readiness status for both players in a Flight and selected aircraft is displayed.
  • Removed ability to assemble a one player Flight.
  • New camouflage schemes:
  • Addition of new “realistic” camouflage patterns, which reflect a long service at the front (scratches, reparation traces, etc). List of aircraft:
  • Ilyushin Il-2 (t)
  • Ilyushin Il-10
  • Ilyushin Il-20
  • Messerschmitt Bf 110B
  • Messerschmitt Bf 109B
  • Messerschmitt Bf 109E
  • Messerschmitt Me 410
  • Supermarine Seafang
  • Mitsubishi A6M5 Zero
  • Bugs fixing:
  • Fixed a bug that prevented the 15 seconds immunity from working in the consumables “Improved Fire Extinguisher” and “First Aid Kit”

New in World of Warplanes Online Client 1.9.4.2 (April 19th, 2016)

  • This micro-patch improves the hangar loading times, and was a result of "Long term work on the hangar optimization, as you Requested".

New in World of Warplanes Online Client 1.9.4.1 (April 14th, 2016)

  • Battle waiting screen:
  • Battle waiting screen was reworked. Now players will be able to see the average waiting time for the plane they’ve chosen. If for some reason, the average waiting time period will be exceeded, the client will recommend the tier for the same plane class where the waiting period will be shorter.
  • Matchmaker:
  • Max number of players was reduced to 11 players per team (MIN number of bots - 4 per team).
  • Optimization:
  • Hangar loading speed was optimized. First of all, the performance improvement will be for players with lots of planes in hangar, especially for the first launch of the game after update.
  • Improvements and Bugfixes:
  • Bugfix for the problem when bots could ignore targets or game events at the distance more than 4500 meters. Improved search logic for the targets outside the bot’s field of view.
  • Improved behavior of bots on Heavy Fighters for dive attacks of low-flying targets.
  • Bug fix for the problem of broken vertical control inversion for free camera mode.
  • Bugfix for the “Superior Wing”, “Distinguished Wing” and “Elite Wing” achievements crediting – the condition “All Flight members must survive until this condition is met” was ignored.
  • Reward for completing the daily mission “varied menu” was increased.

New in World of Warplanes Online Client 1.9.4 (March 17th, 2016)

  • Changes and Bugfixes:
  • Daily Missions:
  • Bugfix for incorrect superiority points being counted when the central part of complex ground target is destroyed with a bomb or rocket.
  • New icon showing daily mission progress for each difficulty level added to the Hangar.
  • Tooltip showing daily mission description and award redesigned.
  • Award for completing daily missions with aircraft of all tiers changed -- it now depends on the mission difficulty and ranges from 1 to 3 Tokens.
  • Maps:
  • Aircraft tier range for the "National Park" map changed to be available for tier V–X aircraft.
  • Balance Changes to Particular Aircraft:
  • USSR:
  • Yak-3RD: Weapon accuracy increased.
  • Germany:
  • Spitfire V DB 605: Durability slightly increased; maneuverability increased; acceleration and speed at maximum continuous power increased; optimum speed decreased.
  • Fw 189 C Eule, Ju 87 G Eule, Me 265, Me 329, Me P.1099 B-2: improved rear gun performance increased.
  • USA:
  • P-51D Mustang: Weapon accuracy increased; yaw maneuverability slightly increased.
  • XP-75 Eagle: Maneuverability increased; acceleration when boosting increased and acceleration without boosting slightly decreased; stall speed decreased; optimum speed decreased.
  • P-51H: Weapon accuracy increased; MG-53HB machine gun damage increased; yaw maneuverability slightly increased.
  • XF5U Pancake: MG-53HB machine gun damage increased.
  • XP-72: MG-53HB machine gun damage increased.
  • FJ-1 Fury: Weapon accuracy increased; MG-53HB machine gun damage increased; yaw maneuverability slightly increased.
  • F-84B Thunderjet: Weapon accuracy increased; MG-53HB machine gun damage increased; yaw maneuverability slightly increased.
  • F-86A Sabre: Weapon accuracy increased; yaw maneuverability slightly increased.
  • F-84F Thunderstreak: Weapon accuracy increased.
  • UK:
  • Skua, Blenheim F: Improved rear guns performance increased.
  • Japan:
  • J4M Senden: Accuracy and cooldown speed of 20 mm Type 99-2 Model 5 autocannon increased.
  • A7M Reppu: Durability increased.
  • J7W1 Shinden: Accuracy of 30 mm autocannon increased, speed maintaining improved; controllability at low speeds improved; stall speed decreased.
  • J7W2 Shinden-Kai: Durability increased; accuracy of 30 mm Type 5 and Type 17 autocannon increased; speed maintaining improved; controllability at low speeds and when diving improved; stall speed decreased; engine cooldown speed increased.
  • J7W3: Durability increased; accuracy and burst before overheating of 30 mm Type 17 autocannon increased; dive speed increased; speed maintaining improved; controllability at low speeds and when diving improved; stall speed decreased; engine cooldown speed increased.
  • Economics:
  • More options to earn and spend Tokens added. Tokens can be earned not only for fulfilling all conditions of the daily missions, and also for receiving achievements from Service Award and Epic Achievement categories. An award for receiving each of these achievements is added to your account once per day.
  • Option to buy a 30-day long Premium Account for 150 Tokens added.
  • One token will be added to an account as an award for receiving each of the following medals for the first time during the day
  • Epic Achievements:
  • Gorovets Medal
  • Rudorffer Medal
  • Clostermann Medal
  • Zvonarev Medal
  • Gabreski Medal
  • Akamatsu Medal
  • McGuire Medal
  • Efimov Medal
  • Service Awards:
  • Ace
  • Destroyer
  • Thunder
  • Price for purchasing a slot in Hangar changed to 18 Tokens.
  • Option to sell the 2014–2015 holiday season consumables (Sparklers, Smoke Flare, and Fireworks).
  • Bots:
  • Reaction of bots to chat shortcuts added. Players can affect the behavior of bots: a player can ask for support when attacking a target (command "Coordinated Attack on !"), prevent a bot from attacking a target (command "Engaging !"), or ask for cover and support (commands "Cover Me!" and "Clear My Tail!").
  • A bot that receives a command sends a confirmation to the player. The confirmation is also displayed as an icon next to the marker in the battle interface. If a bot cannot carry out the command, it sends a refuse message to the player in the chat.
  • Bots that fly attack aircraft do not perform evasive maneuvers any more when firing at a ground target.
  • Bots that fly attack aircraft will maintain their altitude to avoid collisions with trees when attacking ground targets.
  • Bots with the "Warrior" and "Veteran" skill levels will avoid head-on attacks with a superior enemy.
  • Bots with the Warrior and "Veteran" skill levels will engage in maneuvering combats more often.
  • If no enemies are spotted on the map, bots will descend and fly to the map sector where an allied ground target has been attacked.
  • Ability of bots to do a barrel roll in any direction improved.
  • New bot messages for the chat added.
  • New bot names for Chinese aircraft added.
  • New Aircraft:
  • New gift and special event aircraft:
  • Caudron-Renault C.714: France, tier IV fighter
  • Polikarpov I-180-3: USSR, tier V fighter
  • Graphics and Sound:
  • Firing sounds of rear guns improved. Rear guns of different calibers now produce different firing sounds.
  • Graphic effects for shots hitting the ground and explosions in the water optimized.
  • Graphic effects for jet exhaust changed: jet engines of different tiers produce different exhaust effects.
  • In the sound settings, an option to select the preset profiles for different audio devices added.
  • Interface:
  • Automatic sorting of weapon groups in battle added. Now weapon groups (including the assigned keys) can be sorted in the battle interface by caliber and rate of fire.

New in World of Warplanes Online Client 1.9.3 (January 13th, 2016)

  • New Planes:
  • Multirole Fighters, USA:
  • P-26 Peashooter — Tier II;
  • P-35 — Tier III;
  • P-43 Lancer — Tier IV;
  • P-44 Rocket — Tier V;
  • P-47B Thunderbolt — Tier VI;
  • P-47N Thunderbolt — Tier VII;
  • XP-72 — Tier VIII;
  • F-84B Thunderjet — Tier IX;
  • F-84F Thunderstreak — Tier X.
  • New Plane available for the purchase in the Game Shop:
  • Lockheed XP-58 Chain Lightning — USA, Heavy Fighter Tier VIII.
  • Physics and Balance:
  • Fixes to system balance:
  • The impact of critical damage to wings on roll manoeuvrability was reduced.
  • New planes F-84B and F-84F can now mount and shoot 2 types of rockets (Tiny Tim and HVAR Mk. 25). The second rockets type is utilized by the bombs slot and can be launched with bomb drop key (default - Space).
  • Increased damage and damage radius for Tiny Tim rockets. These rockets can be mounted on XF5U, F-84B and F-84F.
  • Balance changes for particular planes
  • Changes in the Research Tree:
  • USSR:
  • Yak-3 — reduced cooling period for synchronized 20mm B-20.
  • Yak-9 — increased damage for NS-45 cannon.
  • Yak-9U — increased damage for NS-45M cannon.
  • Germany:
  • Ме 410 — reduced cooling period for fuselage 20mm MG-151/20 (1941).
  • Me 262 HG II — reduced HP, reduced manoeuvrability.
  • Me 262 HG III — reduced HP, reduced manoeuvrability.
  • Fw 252 — increased long range accuracy.
  • Reduced damage and accuracy for 30mm MG-213/30 cannons (mounted on Me 262 HG II, Me 262 HG III, Fw 252, Me P.1102 B).
  • USA:
  • XF5U — reduced damage for 20mm M39 guns. Increased damage and damage radius for Tiny Tim rockets.
  • F6U — reduced HP, reduced manoeuvrability.
  • Reduced damage and accuracy for 20mm Mk.12 guns (mounted on F6U, F-94D, F2H, F7U, XF-90).
  • F7U and XF-90: 500lb bombs were replaced with the more powerful AN-M64 500-lb
  • Great Britain:
  • Hurricane IID — increased HP, reduced controllability, increased accuracy for 40mm Vickers S cannons.
  • Swift — increased long range accuracy.
  • Reduced damage and accuracy for 30mm ADEN cannons (mounted on Javelin, Swift, P.228)
  • Japan:
  • J7W2 - Increased accuracy for 20mm Type 99-2 Model 5
  • Bots:
  • The possibility to use consumables depending on the skill level was added
  • Improved tactics of group interaction for the starting break up
  • Reduced probability of collision with an object on the map
  • Changed system of ammo type usage. Bots with skill level «Newbie» will be using standard belts, «Fighter» and «Veteran» will use universal ammo type
  • Increased accuracy when attacking the ground targets with outboard weapon.
  • Maps:
  • "Bay" map was returned to the pool of maps available for standard and training battles.
  • UI:
  • Training Room:
  • The function to put full teams in the queue panel and swap teams was added.
  • Reworked "add-bots to the room" window.
  • Additional possibility to edit bots if they were placed in teams.
  • Hangar:
  • Description of the most significant plane features were added to the plane info window, and to the plane purchase window.
  • Bug Fixes:
  • Fixed the display of fire animation for IL-2
  • The bug in the terms of the daily battle mission "Jack of All Trades" was fixed
  • Fixed the bug of the clan emblem display on chrome camo of Spitfire XIV
  • Improved ability of bots (attack aircraft) to perform turning manoeuvres
  • Fix for the problem of plane class icon appearing over the plane tier in the tooltip

New in World of Warplanes Online Client 1.9.2 (December 17th, 2015)

  • New Planes: Meet the Thunderbolts:
  • All of the planes represented in this new branch of American Multirole Fighters were produced by the Republic Aviation Corporation. These aircraft embody a timeless spirit of power and reliability. Their standout features: excellent durability and the ability to deliver devastating attacks on ground targets. As you progress through the Thunderbolt line, later aircraft can even mount and fire two different types of rockets at once!
  • The Thunderbolts aren't one-trick ponies, either; they're dangerous in aerial combat due to powerful engine boosts, good speed stats and a massive loadout of machine guns!
  • New American Multirole Fighters:
  • P-26 Peashooter (tier II)
  • P-35 (tier III)
  • P-43 Lancer (tier IV)
  • P-44 Rocket: (tier V)
  • P-47B Thunderbolt (tier VI)
  • P-47N Thunderbolt (tier VII)
  • XP-72 (tier VIII)
  • F-84B Thunderjet (tier IX)
  • F-84F Thunderstreak (tier X)
  • New American Heavy Fighter in the Premium Shop:
  • Lockheed XP-58 Chain Lightning (tier VIII)
  • Physics:
  • The impact of a wing's critical damage on roll maneuverability was reduced
  • Fixed mechanics of damage and critical damage processing dealt by aircraft collision. Damage has been reverted to what it was in Update 1.8
  • New planes F-84B and F-84F may mount and fire two types of rockets, the Tiny Tim and HVAR Mk. 25! The second rocket type is mounted in the bomb slot and can be launched with the bomb drop key (default - Space)
  • The damage and damage radius for Tiny Tim rockets have been increased. These rockets can be mounted on XF5U, F-84B and F-84F

New in World of Warplanes Online Client 1.9.1 (November 4th, 2015)

  • Daily Battle Missions:
  • This update marks the return of daily battle missions, which have been significantly improved:
  • Now each battle mission can be completed with planes of lower (I-IV), middle (V-VII) and higher (VIII-X) tiers.
  • Players are now able to receive a reward for the completion of each battle mission, corresponding to its difficulty.
  • Rewards include:
  • Unique consumables (which cannot be purchased in the game store or obtained in any other way),
  • Credits
  • Additional XP
  • The list of daily battle missions was extended - now it has more than one hundred missions.
  • Three random missions will be offered each day (with three difficulty levels each).
  • The system for giving out daily missions considers the aircraft that the player has in their Hangar.
  • Once every four hours, the player can replace one battle mission with a new one, which also will be given out randomly.
  • After 24 hours, completed missions will be replaced with new ones and uncompleted missions will be carried over to the next 24-hour period (day).
  • If a player has no required planes for the remaining difficulty levels, battle missions that have been completed at 1 or 2 difficulty levels will also be replaced with new missions
  • Bots:
  • Changed the behavior of attack planes.
  • Reduced the chance of air target attacks before the destruction of all enemy ground targets. Improved the logic of bomb usage.
  • Reduced bot skill level for "Easy" skill mode.
  • Reduced the possibility of colliding with the surface and obstacles for map areas with difficult terrain.
  • Reduced the number of bots which can be added to the standard battle by the matchmaker. Matchmaker was changed to fill the battles with more real players.
  • New chat phrases were added. Frequency of chat use was reduced.
  • Economics:
  • Profitability of certain planes was increased according to the statistics results.
  • The price of the "Improved Fire Extinguisher" from the Depot was reduced from 5,000 to 2,500 Credits.
  • Other:
  • The system of increased responsiveness for controls is now enabled by default for all new players.
  • "Enable the system for control system processing in the game client" option in the game settings menu was moved from "Game" to "Controls".
  • Multiple visual effects were modified for critical module damage. New visual effect for wounding pilots was added (effect of broken canopy).
  • The option to disable the switching of the reticle to the "Good time for shooting" mode (the moment when the lead compensation point and reticle match) was added. Reticle appearance was reduced to avoid obscuring the target.
  • "Self-Sealing Fuel Tank" - error fixed in the equipment name.
  • Fixed the bug with the mechanics of the "Improved Radiator" consumable. Now it works as intended -increases the speed of boost recovery by 30% when the thrust is MIN.

New in World of Warplanes Online Client 1.8.3 (July 30th, 2015)

  • Balance:
  • Planes balance:
  • Germany:
  • Ar 197 — increased HP and maneuverability.
  • Me 262HG II — increased shooting time before overheating for 20mm guns.
  • USA:
  • XFL-1 — significantly improved maneuverabilityand speed characteristics: reduced stall speed, increased dive speed, increased boost time, and reduced speed loss in turn. Weapon changed when shooting with short bursts: slightly reduced shooting time before guns overheat but the cool-down period has been significantly increased.
  • New Planes:
  • New planes available for purchase in the client:
  • Kochyerigin BSh-1 — USSR, tier III attack aircraft;
  • Arado Ar 197 — Germany, tier V multirole fighter;
  • Bell XFL-1 Airabonita — USA, tier V fighter.
  • New gift planes:
  • Seversky 2PA — USA, tier IV fighter.
  • Lockheed XP-58 Chain Lightning — USA, tier VIII heavy fighter.
  • The Set of National Camouflages for following planes:
  • USSR — I-16 (e) (Spain), Yak-3 (Normandy-Neman, France), La-5 (Czech);
  • Germany — Bf 109B (Spain), Bf 109F Friedrich (Romania), Ju 87G Stuka (Slovakia), Fw 190V (Hungary), Ju 88P (Netherlands), Hs 129B (Romania);
  • USA — P-36 Hawk (France), P-51A Mustang (Poland);
  • GB — Spitfire V (Poland).
  • Equipment and Consumables:
  • Prohibiting simultaneous mounting of consumables related to the same group:
  • The mounting of several items is prohibited for consumables with similar effects (for example several fire extinguishers or re-starters). Appropriate types of consumables installed on the aircraft of players will be unmounted and moved to the Depot - they can be mounted again if necessary.
  • Maps:
  • New Maps:
  • New map added - "Dam", available for battles of tiers V - IX.
  • Map changes:
  • El Halluf map was changed
  • The landscape will be changed to become more mountainous.
  • Changes have been made to the ground target arrangement.
  • Map will still be available for battles between tiers I - IV.
  • Graphic and Interface:
  • Atmospheric light dispersion:
  • The mechanics of sky rendering was changed completely. Now it uses the mechanics simulating the real atmospheric light dispersion in the air. It has greatly expanded the visible space and improved the realism of the atmosphere.
  • Interface:
  • Filters for the hangar planes carousel: can now filter by planes with the bonus for victory in battle, premium aircraft and planes with elite status.
  • Improved interface of the "Events" tab — new function for sorting the planes table. Players can now hide discounts for the planes that are already in the hangar.
  • Chat, contact list and system messages buttons replaced with icons.
  • Number of players from the contact list (and online) now displayed in the chat.
  • Quick commands now available during the pre-battle countdown.
  • Reworked filters for the "Depot" tab.
  • Refined tooltips for modules and planes — now players can see how much XP points or credits are needed for the research or purchase.
  • Confirmation window added for demobilisation of crewmembers who have battle experience.
  • Standardised display of information about the plane — Tier, class and plane model are displayed everywhere now.
  • Reworked system message about invitation to the Flight — now it can be accepted in the system message.
  • The number of items in the equipment list (tab "Service") increased up to 10.
  • The possibility to join the battle in all Hangar tabs when the plane is ready for battle - for screen resolution with a height of 960 pixels.

New in World of Warplanes Online Client 1.8.3 Public Test (July 24th, 2015)

  • Balance:
  • Planes balance:
  • Germany:
  • Ar 197 — increased HP and maneuverability.
  • Me 262HG II — increased shooting time before overheating for 20mm guns.
  • USA:
  • XFL-1 — significantly improved maneuverabilityand speed characteristics: reduced stall speed, increased dive speed, increased boost time, and reduced speed loss in turn. Weapon changed when shooting with short bursts: slightly reduced shooting time before guns overheat but the cool-down period has been significantly increased.
  • New Planes:
  • New planes available for purchase in the client:
  • Kochyerigin BSh-1 — USSR, tier III attack aircraft;
  • Arado Ar 197 — Germany, tier V multirole fighter;
  • Bell XFL-1 Airabonita — USA, tier V fighter.
  • New gift planes:
  • Seversky 2PA — USA, tier IV fighter.
  • Lockheed XP-58 Chain Lightning — USA, tier VIII heavy fighter.
  • The Set of National Camouflages for following planes:
  • USSR — I-16 (e) (Spain), Yak-3 (Normandy-Neman, France), La-5 (Czech);
  • Germany — Bf 109B (Spain), Bf 109F Friedrich (Romania), Ju 87G Stuka (Slovakia), Fw 190V (Hungary), Ju 88P (Netherlands), Hs 129B (Romania);
  • USA — P-36 Hawk (France), P-51A Mustang (Poland);
  • GB — Spitfire V (Poland).
  • Equipment and Consumables
  • Prohibiting simultaneous mounting of consumables related to the same group:
  • The mounting of several items is prohibited for consumables with similar effects (for example several fire extinguishers or re-starters). Appropriate types of consumables installed on the aircraft of players will be unmounted and moved to the Depot - they can be mounted again if necessary.
  • Maps:
  • New Maps:
  • New map added - "Dam", available for battles of tiers V - IX.
  • Map changes:
  • El Halluf map was changed
  • The landscape will be changed to become more mountainous.
  • Changes have been made to the ground target arrangement.
  • Map will still be available for battles between tiers I - IV.
  • Graphic and Interface:
  • Atmospheric light dispersion:
  • The mechanics of sky rendering was changed completely. Now it uses the mechanics simulating the real atmospheric light dispersion in the air. It has greatly expanded the visible space and improved the realism of the atmosphere.
  • Interface:
  • Filters for the hangar planes carousel: can now filter by planes with the bonus for victory in battle, premium aircraft and planes with elite status.
  • Improved interface of the "Events" tab — new function for sorting the planes table. Players can now hide discounts for the planes that are already in the hangar.
  • Chat, contact list and system messages buttons replaced with icons.
  • Number of players from the contact list (and online) now displayed in the chat.
  • Quick commands now available during the pre-battle countdown.
  • Reworked filters for the "Depot" tab.
  • Refined tooltips for modules and planes — now players can see how much XP points or credits are needed for the research or purchase.
  • Confirmation window added for demobilisation of crewmembers who have battle experience.
  • Standardised display of information about the plane — Tier, class and plane model are displayed everywhere now.
  • Reworked system message about invitation to the Flight — now it can be accepted in the system message.
  • The number of items in the equipment list (tab "Service") increased up to 10.
  • The possibility to join the battle in all Hangar tabs when the plane is ready for battle - for screen resolution with a height of 960 pixels.

New in World of Warplanes Online Client 1.8.0 (May 14th, 2015)

  • War Cache:
  • A twist on our usual events, discounts, and missions, the War Cache presents you with bite-sized tasks that give big rewards! Play the missions, earn special tokens, and get prizes like Credits, Consumables, Premium planes, and more!
  • Plane Birthdays:
  • Gain additional rewards for your most decorated and experienced aircraft by celebrating their birthday in-game! Depending on their age, your planes will be able to grant you tons of new bonuses -- if you come back and play your honorees on their big day!
  • New Premium Planes:
  • The main prize of War Cache (see above) will be the ability to acquire any of the new tier VIII Premium aircraft of 1.8, either at a discount or completely free! All three warbirds possess unique flight characteristics, lending themselves to different kinds of play styles that suit both beginners and pros.
  • New Consumables, New Equipment:
  • Another helpful thing we're introducing are new equipment pieces and Consumables. Expect to see three new types of Consumables (one for each plane class) in both regular and Premium versions, as well as multiple new equipment items that will allow you to further personalize your aircraft. Grab all of these new goodies early (and for free!) during our War Cache event or save some Credits to acquire them the old-fashioned way when they become available at a later point.
  • Last But Not Least:
  • Update 1.8 is also packed with a ton of other new features that will all do their part to improving your game. Expect to see a new client-side control prediction, two-player Flights, a new social network login ability, balancing adjustments and a range of new achievements for flights -- coming all in this update!
  • Update Notes:
  • New Aircraft:
  • Bonus Aircraft:
  • Curtiss XF15C - U.S.A. tier VIII fighter
  • Premium:
  • Lavochkin La-11 - USSR tier VIII fighter
  • Messerschmitt Me 109TL 109 TL - Germany tier VIII multirole fighter
  • Mitsubishi J8M Shusui - Japan tier VIII fighter
  • Flights:
  • The maximum number of Flight members is reduced to two players in order to decrease the impact of Flights on team balance and battle results. Explanation at the Developer Blog
  • System Balance:
  • Weapons have an improved ability to deal critical damage. Now the damaging of wings and tails will happen more often
  • Tech Tree:
  • German and American bombs were replaced with more powerful analogues
  • Germany:
  • Ar 197 - SC 50 removed, SD 50 added
  • Fw 189 C Eule - SC 50 removed, SD 50 added
  • Bf 110 E - SC 50 removed, SD 50 added
  • Fw 190 V - SC 50 removed, SD 50 added
  • Hs 129 B - SC 50 removed, SD 50 added
  • Fw 190 A-5 -SC 50 removed, SD 50 added
  • Me 262 Schwalbe - SC 250 removed, SD 250 added
  • Me 262 HG II - SC 250 removed, SD 250 added
  • Me 262 HG III - SC 250 removed, SD 250 added
  • Me P.1102 - SC 250 removed, SD 250 added
  • Me 329 - SC 250 removed, SD 250 added
  • Me P.1099 B-2 - SC 250 removed, SD 250 added
  • Bf 109 TL - SC 250 removed, SD 250 added
  • USA:
  • F2A Buffalo - 100 lb removed, 100 lb AN-M30A1 added
  • F4F Wildcat - 100 lb removed, 100 lb AN-M30A1 added
  • XP-50 - 100 lb removed, 100 lb AN-M30A1 added
  • Aircraft Changes:
  • USSR:
  • TsKB-12bis - increased boost duration;
  • I-220 - reduced autocannon overheating time for 20 mm B-20
  • Great Britain:
  • Fantome - Increased maneuverability and speed characteristics, increased HP and weapons damage
  • Germany:
  • Me P.1092 and Me P.1101 - the aircraft weapons are re-adjusted to efficiently fire in short bursts by reducing time before overheating and by significantly increasing weapons cooldown speed. The aircraft now also features reduced hit points and maneuverability, as well as reduced impact of the top weapon on the aircraft performance
  • Exteriors:
  • 10 new bonus emblems were added for Public Test participants who receive specific achievements. Corresponding emblems will be granted to players who were awarded "Public Test Participant" achievement during 1.7 Public Test
  • Equipment & Consumables:
  • A wide range of new Equipment types and Consumables were added. They have a more pronounced effect on aircraft behavior. These will not be available for purchase in Depot. In order to obtain them, participate in War Cache, which comprises a set of special missions. By completing them, players can earn Tokens. Tokens can be used to get special prizes, including novelty Equipment unavailable for purchase in the Depot, as well as unique paint schemes and emblems, and discounts on Premium aircraft. Tokens can also be used to purchase new Premium aircraft of tier VIII.
  • Tokens:
  • During the event it will be possible to get 2 coupons Tokens once per 24h for logging into the game client;
  • It will be possible to earn coupons Tokens as a reward for completing the event battle missions;
  • It will be possible to purchase coupons Tokens for Gold. Exchange rate: 1 Coupon Token = 50 Gold
  • Prizes for participation in the event will be accrued randomly when coupons Tokens spent for the participation in the minigame
  • Prizes include new types of Equipment and Consumables (which will be temporarily unavailable for the purchase)
  • Prizes include event camouflages paint schemes and emblems (which will be unavailable for the purchase)
  • Prizes include discounts for purchasing Premium planes of III-VIII tierspurchasing Premium aircraft of tiers III–VIII
  • Tokens earned and purchased for Gold during the event can be used for the purchase of the new Premium planes
  • First Aid Kit: bonus to Crew protection against injury disabled. Added possibility to use the Consumable twice per battle
  • 100-octane Gasoline, 120-octane Gasoline, Purified Kerosene: removed from the game. All items mounted on players' aircraft or stored in Depot were sold for their entire price
  • Self-Sealing Fuel Tank: renamed as Self-Sealing Fuel Tank I. Firefighting acceleration effect removed. The effect reducing chance of fire and damage from fire by 50% added
  • Inert Gas: renamed as Self-Sealing Fuel Tank II. Firefighting acceleration effect removed. The effect reducing chance of fire and damage from fire by 50% added
  • Fire Suppression System: renamed as Self-Sealing Fuel Tank III. Firefighting acceleration effect removed. The effect reducing chance of fire and damage from fire by 50% added
  • Controls:
  • Client-side flight simulation (client-side physics) was implemented. It runs simultaneously with server-side calculations, making aircraft response to player's actions faster and timelier.
  • The system is designed to reduce the impact of network delays on game physics and control. If client-side calculations are found inconsistent with server data, the game client gradually adjusts aircraft position according to server calculations. The new feature can be enabled by clicking the checkbox "Increased Control Responsiveness" in the Game tab of the Settings screen
  • Training Room:
  • The work principle of the Auto-Fill Bots button was changed. Now pressing the button will not remove bots which were previously added
  • New Group Achievements:
  • Valuable Contribution- Awarded to all members of a Flight that destroyed at least 6 enemy aircraft. All Flight members must survive until this condition is met. Available in Standard battles only
  • Outstanding Contribution- Awarded to all members of a Flight that destroyed at least 9 enemy aircraft. All Flight members must survive until this condition is met. Available in Standard battles only
  • Superior Wing-Awarded to all members of a Flight that destroyed at least 3 enemy aircraft and received at least 40 points for enemy ground targets destroyed. All Flight members must survive until this condition is met. Available in Standard battles only
  • Distinguished Wing-Awarded to all members of a Flight that destroyed at least 4 enemy aircraft and received at least 60 points for enemy ground targets destroyed. All Flight members must survive until this condition is met. Available in Standard battles only
  • Group achievement Wrecking Crew renamed to Elite Wing
  • Markers:
  • Default player's nicknames in alt-mode display were brought back to the Markers settings
  • Improved game registration and login:
  • We've added the possibility to bind a social network profile to your regular account and log in through social networks: Facebook, Google+, etc
  • Sound:
  • A sound effect indicating hits on enemy aircraft was added
  • Other:
  • New game login screen added
  • Bugfix for when there was no blinking indication about battle start on the Windows taskbarwhen client was minimized
  • Bugfix for the sound level settings in the game client
  • The module order in the Hangar tab "Upgrades" was brought to a common design: engine, airframe, forward-firing weapon (cowling or wing-mounted weapon), rear gun, and outboard weapon

New in World of Warplanes Online Client 1.7.0 (February 20th, 2015)

  • New Planes:
  • German Ground Attack Planes:
  • In contrast to the "flying tanks" of the USSR, these planes offer a variety of game styles. At lower tiers you will get classic ground attack planes; middle tiers focus on using the primary weapons, high tiers become speedy and "die hard" general-purpose planes, somewhat reminiscent of heavy fighters.
  • Focke-Wulf Fw.189C Uhu -- tier IV
  • Junkers Ju.87G Stuka -- tier V
  • Henshel Hs.129B -- tier V
  • Junkers Ju. 88P -- tier VI
  • Messerschmitt Me. 265 -- tier VII
  • Messerschmitt Me. 329 -- tier VIII
  • Messerschmitt Me. P. 1099B-2 -- tier IX
  • Messerschmitt Me. P. 1102B -- tier X
  • Gift planes (not obtainable for general public testers at this time):
  • Arado Ar. 67 -- Germany, tier II fighter
  • Fieseler Fi. 98 -- Germany, tier II ground attack plane
  • Nakajima Ki-8 -- Japan, tier II fighter
  • Messerschmitt Me. 109TL -- Germany, tier VIII multirole fighter
  • Curtiss XF15C -- USA, tier VIII fighter
  • Mitsubishi J8M Shusui -- Japan, tier VIII fighter
  • Shenyang JL-1A-37 -- China, tier VIII fighter
  • Lavochkin La-11 -- USSR, tier VIII fighter
  • Seversky 2PA -- USA, tier IV fighter
  • Maps:
  • 2 new game locations were added. They will be available for battles of medium and high plane tiers:
  • "Province" - available for tiers V - X -- Spring map, based on the theme of military confrontation in Italy. This map is composed of an extensive system of canyons and plateaus. You will also find several towns, connected with bridges
  • "The Observatory" - available for tiers V - X -- Winter map, based on the European theatre of war. This map is composed of mountain ranges and a wide canyon in the center of the map
  • Changes for existing maps:
  • Redesigned layout of AAA positions for "El Halluf" and "Winter War" maps
  • Reworked layout of spawn points for "Fortress" map -- ground attack aircraft now spawn on both flanks
  • AAA ships positions dispersed on "Port" map
  • Re-worked layout of spawn points on "Pacific" maps
  • Optimized map loading mechanism when entering the battle to reduce the load time
  • Gameplay:
  • Flight Auto-Search
  • Button added to the Flight creation window. After pressing the button, a player can join a Flight with other players in a plane of the same or near tier and go for a random Flight. Only one player can be added automatically. The player who activated the Flight auto-search earliest becomes the Flight leader. After one auto-search Flightmate is added, the Flight commander can add one more player from his contact list (and bring the total number of players in Flight to 3).
  • Shooting:
  • Increased accuracy of the primary weapon when shooting at ground targets
  • Matchmaker
  • Balance algorithm has been improved to reduce the frequency of some issues:
  • Battles with overwhelming amount of similar-class planes should become rarer
  • Amount of planes who have different tier and class in a battle should become closer to the queue composition (e.g. in case the queue has 10% ground assault planes, then there should be approximately 10% of ground attack planes in the battle)
  • Daily Missions:
  • Every day, players will be offered three missions to accomplish, for which they will get rewards (Credits/experience).
  • Daily missions are divided into three difficulty levels. The second and third difficulty levels will be available only to those who have researched planes of tiers V and VIII respectively. Players will be able to accomplish such missions on aircraft of any tier though
  • Unfinished daily missions will be available the next day as well, in case if they weren't accomplished, until player will accomplish them
  • Accomplished missions are updated every day 00:00 UTC (16:00 PST / 19:00 EST)
  • Achievements:
  • We've added special awards for Public Test participants. They have 10 ranks: Participant, Specialist (3 ranks, bronze), Expert (3 ranks, silver) and Master (3 ranks, gold).
  • Each rank is awarded for completing a minimum set of combat missions on the Public Test of any further update of World of Warplanes, starting with 1.7.0. Upon receipt of each subsequent ran,k the award in the profile will be replaced with a new one.
  • Plane & Tech Tree Changes:
  • USSR:
  • Il-40 -- bugfix of the problem with nominal speed of AM-5F engine (mounted) which was higher than nominal speed of RD-9B engine (mounted)
  • Germany:
  • Fieseler Fi. 98 -- according to the testing results (in version 1.6.4) moved to Tier II, reduced HP, reduced altitude performance, reduced maneuverability
  • Me.262 -- fixed the bug which caused reduced turn speed value shown in the Hangar when HWK 509 engine is mounted
  • Japan:
  • Nakajima Ki-8 -- according to the testing results (in version 1.6.4), efficiency of rear gunner was reduced, reduced HP
  • Sound:
  • Reworked firing sounds for primary weapons
  • Reworked sounds for plane hits
  • Fixed engine sounds
  • Interface:
  • Markers:
  • Extended list of options in settings menu for fine tuning of planes and ground targets markers in 'Settings' -- 'Battle'.
  • New possibilities of fine-tuning the external view and marker behavior for each plane class
  • Marker settings for planes and ground targets were separated
  • Available parameters of settings for new marker system -- the distance of display for particular marker elements, transparency, indication type. There's now a possibility to make particular changes in settings for anti-aircraft artillery and armored target parts (separately) for markers of ground targets
  • New interactive window of marker appearance preview after configuring depending on the distance to them
  • Training Rooms:
  • We've implemented the possibility of plane changes for the player who has created a training room -- no need to re-create the room. All other players of this training room can take other plane without leaving the training room
  • The possibility to change the plane configuration without leaving the training room was implemented
  • The possibility to change maps and training room descriptions without leaving or re-creation of the room was implemented
  • The possibility to hide the list of players in queue and teams from everybody, except for the room creator
  • Extended list of battle length time selection
  • The possibility to remove all bots from the training room with one button was implemented
  • Other:
  • New version of artificial horizon display with a fixed pitch scale and roll display using moving aircraft's silhouette (to bind the camera to the horizon) or semicircular scale of roll angle (to bind the camera to the aircraft)
  • The number of weapon slots displayed in the battle interface was increased form 4 to 5 for correct display of the status for all weapon groups on some planes (e.g. Fw.190A-5)
  • Tips were added to the battle loading screens with corresponding color considering "Enable alternate color mode"
  • New images for the standby screen when entering the battle
  • The settings item 'sound quality' was removed from "Settings" - "Sound" menu due to the migration to the new sound engine WWISE in Patch 1.6.0. Now the system always uses the max quality of sound because new engine consumes few resources and has no impact on performance
  • Battle results messages, shown in the menu of system messages, now have a group of messages about skills study and proficiency progress
  • The display of achievements earned by other players in the "Battle against bots" when checking the profile in the game client was added
  • Controls:
  • Plane's behavior will become more realistic for the period between really low altitude and when the altitude is enough to switch off the limit - when the 'Limit bank angles at low altitudes' option is enabled
  • Fixed issue with sharp cursor movements in case the camera is bound to the plane at sufficient network lagging
  • Other Changes:
  • Legal information:
  • New button was added to the login screen that opens a window with legal info: the list of inventions' authors (licensors), patents, technology, etc., used in the game client
  • The file Licenses.txt, duplicating legal information can be found in the game folder

New in World of Warplanes Online Client 1.6.4 (December 23rd, 2014)

  • Bug Fixes:
  • Bugfix for the problem making it impossible to display the clan emblem for players who use the Cyrillic client option in Windows.
  • Bugfix for a problem causing short term "freeze" of the client during the battle.
  • Bugfix for the problem making it impossible to choose a plane in the carousel.
  • Fixed low textures quality for skies and and snowman on "Lapland" map.

New in World of Warplanes Online Client 1.6.3 (December 18th, 2014)

  • Bug Fixes:
  • Fixed a bug that would lead to noticeable performance drops in certain in-game situations.
  • Fixed a critical bug that would cause the client to shut down when locking the computer.
  • Multiple bug fixes related to sound effects:
  • Fixed the bug that made players hear the sound of their plane burning when, in fact, it was the enemy or other allies’ planes that were on fire.
  • Fixed the bug that did not trigger the sound of the primary weapon shooting when a player hit another plane with it.
  • Fixed the bug of an extremely loud explosion sound appearing when an ally shot down an enemy plane.
  • Optimization:
  • Added another level of water textures when playing on "Very Low" graphical settings. This will improve performance on sea maps when using the "Very Low" graphical settings.
  • Matchmaker:
  • We’ve introduced a number of fixes to the general algorithm of the matchmaker. This will lead to:
  • Significant reduction of average queueing time when waiting for a battle.
  • More players being matched up per battle.
  • We’ve also fixed a number of issues with the matchmaker for new players:
  • Fixed a bug which sometimes caused matching really experienced players with newcomers in the same battles.
  • Overall Balance Adjustments:
  • Improved effectiveness of primary weapons against ground targets for Multirole and Heavy Fighters.
  • Increased durability of Multirole and Heavy Fighters against AA-fire.
  • Balance Fixes for Planes:
  • USSR:
  • Ilyushin IL-2 — increased damage for 37mm Sh-37 cannons.
  • Ilyushin IL-2 two-seated — increased damage for 37mm NS-37 cannons.
  • Ilyushin IL-8 — increased damage for 45mm NS-45 cannons.
  • Ilyushin Il-20 — increased damage for 57mm N-57 cannons.
  • Yakovlev Yak-7 — increased accuracy and damage for 37mm Sh-37 cannon.
  • Yakovlev Yak-9 — increased accuracy and damage for 37mm NS-37 and 45mm NS-45 cannons.
  • Yakovlev Yak-9U — increased accuracy and damage for 37mm N-37 and 45mm NS-45Ó cannons.
  • Mikoyan-Gurevich I-220 — slots of primary and outboard weapons were merged; parameters and settings of weapons remained the same.
  • Mikoyan-Gurevich I-250 — increased manoeuvrability for top airframe configuration, increased accuracy and damage for 37mm N-37 cannon.
  • Mikoyan-Gurevich MiG-9 — increased accuracy and damage for 37mm N-37KM cannon.
  • Lavochkin La-160 — increased accuracy and damage for 37mm N-37KM cannon.
  • Mikoyan-Gurevich MiG-15bis — increased accuracy and damage for 37mm N-37D cannon.
  • Bug fix for the settings of belts used by 37mm N-37KM cannon.
  • Germany:
  • Blohm & Voss Ha 137 — reduced chance of fire.
  • Messerschmitt Bf 109 G Gustav — increased accuracy of hub-mounted 30mm MK-108 (1942) cannon.
  • Messerschmitt Bf 109 Z Zwilling — increased accuracy of hub-mounted 30mm MK-108 (1942) cannons.
  • USA:
  • Curtiss P-36C Hawk — optimum altitude now corresponds to the regular P-36 Hawk version.
  • Great Britain:
  • Hawker Demon — improved rear field of vision.
  • Blackburn Skua — improved rear field of vision.
  • Supermarine Spitfire V — added new basic airframe “Spitfire III”.
  • Westland P.1056 — increased damage for 40mm Rolls-Royce BH cannons.
  • New Planes:
  • USA:
  • We’re introducing a new plane, the Lockheed F-94D Starfire, at Tier IX in the American Multirole Fighter tree. It will be researchable after the F2G Super Corsair. The Fighter Vought F6U Pirate will remain on the same tier and will be placed parallel to the new F-94D Starfire.
  • New Premium Shop Planes:
  • The Blohm und Voss Ha 137 V-1, German Tier III Attack Aircraft will become available in the Premium Shop
  • New Premium and Gift Planes Available for Developers and Supertesters for Testing Purposes
  • Arado Ar. 67 — Germany, Tier II Fighter.
  • Fieseler Fi. 98 — Germany, Tier III Attack Aircraft.
  • Nakajima Ki-8 — Japan, Tier II Fighter.
  • Common Clans:
  • Clan emblem and player rank will now be shown in the player profile.
  • Fixed rank display in the clan chat channel.
  • Fixed the display of clan emblems on planes.
  • Other:
  • Achievements won in the “Battle against Bots” mode now properly show up on the World of Warplanes portal.
  • We’re also performing an automated cleaning of the logs folder in order to free up disk space that is currently occupied by outdated log-files.

New in World of Warplanes Online Client 1.6 (October 23rd, 2014)

  • New Planes:
  • New branch of USSR MiG fighters available for research after Polikarpov I-17:
  • Mikoyan-Gurevich MiG-3:Tier V Fighter
  • Mikoyan-Gurevich I-210:Tier VI Fighter
  • Mikoyan-Gurevich I-220:Tier VII Fighter
  • Mikoyan-Gurevich I-250: Tier VIII Fighter
  • Mikoyan-Gurevich MiG-9: Tier IX Fighter
  • Mikoyan-Gurevich MiG-15bis: Tier X Fighter
  • Premium planes available for purchase in the Premium Shop:
  • Yakovlev Yak-3RD: Tier VII Soviet Premium Fighter
  • Focke-Wulf Fw.190A-8/R2: Tier VII German Premium Multirole Fighter
  • Fisher XP-75 Eagle:Tier VII U.S. Premium Heavy Fighter
  • Gloster Meteor F. I:Tier VII British Premium Fighter
  • Mitsubishi J4M Senden: Tier VII Japanese Premium Multirole Fighter
  • Gift planes (not obtainable for general public testers at this time -- stay tuned for more information):
  • Blohm und Voss Ha.137V-1: German Tier III Premium Attack Aircraft
  • CAC CA-12 Boomerang: British Tier V Premium Fighter
  • CAC CA-1 Wirraway: British Tier III Gift Attack Aircraft
  • Maps:
  • Extended the battlefield on El Halluf
  • High-altitude anti-aircraft guns were added to all maps
  • Some small ground targets were replaced with larger ones to make shooting at them easier
  • Gameplay:
  • The speed at which a team gains superiority towards the end of the battle (when it already has accumulated a lot of points) was reduced by 10%.
  • Reduced HP for armored parts of ground targets
  • General amount of ground targets HP was increased for Tier VIII-X battles
  • Matchmaker:
  • Fix for the problem when battles were created with an excessive number of Heavy Fighters or Attack Aircraft in each team
  • Fix for the problem where there would be no aircraft of only one tier lower to the top tier in the game
  • Improved algorithm of Flight balancing
  • Probability of entering the battle as a top or medium tier plane was aligned
  • New players will be getting into the battles with other beginners for a longer period of time before being matched up with more experienced players
  • Achievements:
  • The following achievements were moved from "Honorary Ranks" to the separate group "Serial/Collective Achievements:"
  • First Blood
  • Steady Results
  • Scythe of Death
  • Aerial Raider
  • Sky Scourge
  • Ground Pounder
  • Furious
  • Die Hard
  • Persistent
  • Implemented the possibility of getting an achievement even if its conditions were fulfilled only after the user's plane was destroyed
  • Achievement "Expert Hunter" was credited to accounts with 3 or more battles in "Standard battle" mode that didn't have this achievement unlocked previously
  • Plane & Tech Tree Changes:
  • We've introduced a new class of Multirole Fighters that can successfully attack both air and ground targets. Their flexible profile allows them to adapt a broad range of roles on the battlefield. Planes of this fighter class have relatively high durability values and carry strong armament. At the same time, in general, their maneuverability values are below those of regular fighters due to the heavier structure and the load that Multirole Fighters carry. The mountable bombs, rockets or high-caliber guns allow pilots of these planes to take part in the ground game, while the decent flight characteristics are competitive enough to make Multirole Fighters viable dogfighters, albeit not the best ones. Typical examples of multirole fighters are planes of the F4U Corsair and Focke-Wulf Fw.190 series, which have been employed against both air and ground targets.
  • In order to accentuate the nature of Multirole Fighters, we've added new, high-penetration weapons to their modules. At the same time, we've reduced these weapons' influence on the plane's flight characteristics to keep the aircraft competitive. Naturally, that means that we also removed the same bombs, rockets and other high-penetration guns from regular fighters who were previously able to carry them.
  • The following planes have been changed from "Fighter" to "Multirole Fighter:"
  • USSR: I-5, I-5 ShKAS, I-15, I-16 (early), I-16 (late), Р-40 M-105, Yak-7, Yak-9, Yak-9U
  • Germany: Ar. 65, Ar. 197, Fw.190V, Fw.190A-5, Fw.190D
  • USA: P-12, F11C-2, F2F, F3F, F2A Buffalo, F4F Wildcat, F4U-1 Corsair, F4U-4 Corsair, F2G Super Corsair, F7U Cutlass
  • Great Britain: Goldfinch, Demon, Skua
  • Japan: Type-91, J7W1 Shinden, J7W2 Shinden-Kai, J7W3
  • China: Hawk III
  • Individual Plane Changes:
  • USSR:
  • I-5: Module "Rockets 2xRS-82" added
  • I-16 (e.): Reduced impact of outboard rockets module on flight performance
  • I-16 (l.): Module "Synchronised machine gun 1x12.7mm BS" removed, reduced impact of outboard rockets module on flight performance
  • I-17: Module "Rockets 4xRS-82" removed
  • LaGG-3:
  • Characteristics revised according to the features of Lavochkin fighters branch: Reduced energy loss when maneuvering, increased optimum speed, increased speed in nominal and boost engine modes, improved acceleration for boost engine mode, increased boost time, increased optimum speed, reduced pitch maneuverability, increased yaw and roll maneuverability, increased control responsiveness.
  • Removed:
  • Airframe "LaGG-3-66"
  • Hub-mounted machine gun "1x12.7mm BS"
  • Synchronised machine guns "2x12.7mm BS"
  • Synchronised machine guns "2x7.62mm ShKAS (1941)"
  • Rockets "6xRS-82"
  • Hub-mounted gun "1x37mm ShFK"
  • Stock airframe "LaGG-3-1" exchanged for "LaGG-3" frame
  • Yak-7: Can no longer be researched through the LaGG-3. Now the plane needs to be unlocked through the preceding I-16 (l.) from the module "Wing-mounted autocannons 2x20mm ShVAK (1936)". Increased HP, reduced energy loss when maneuvering, increased speed, increased nominal and boost speed, improved acceleration in nominal- and boosted mode, increased maneuverability, improved control responsiveness. Increased effectiveness of 37mm hub-mounted gun
  • Yak-1: Module "Rockets 6xRSС-82" removed
  • P-40 М-105: Reduced impact of outboard rockets module on flight performance
  • Yak-1М: Module "Synchronised machine gun 1x12.7mm UBS" removed
  • Yak-9: Reduced energy loss when maneuvering, increased optimum speed, increased nominal and boost speed, improved acceleration in nominal and boost mode, increased pitch and yaw maneuverability, reduced roll maneuverability, improved control responsiveness. Increased effectiveness of 37mm and 45mm hub-mounted guns
  • Yak-9U: Increased HP, reduced energy loss when maneuvering, increased speed in nominal and boost engine modes, improved acceleration in nominal and boost mode, increased pitch and yaw maneuverability, reduced roll maneuverability, improved control responsiveness. Increased effectiveness of 37mm and 45mm hub-mounted guns
  • Yak-19: Increased max firing duration until overheat for all weapons configurations
  • Yak-30: Increased max firing duration until overheat for all weapons configurations
  • La-15: Increased max firing duration until overheat
  • IL-2: Reduced impact of 37mm gun on flight performance
  • IL-2 (t): Reduced impact of 37mm gun on flight performance
  • IL-8: Reduced impact of 45mm gun on flight performance
  • Germany:
  • Ar 65: Module "Bombs 2x50 kg" added
  • Ar197: Reduced impact of outboard bombs on flight performance
  • He 112: Now Bf 109 E Emil can be researched from the module "Wing-mounted 2x20mm MG-FF"
  • Bf 109 F Friedrich: module "Outboard guns 2x20mm MG-151/20" removed. Module "Synchronised machine guns 2x13.2mm MG-131" added. Flight performance was revised due to the removal of outboard weapons: improved energy retention when diving and maneuvering, increased dive speed, increased acceleration in boost engine mode, slightly reduced pitch maneuverability, slightly reduced roll responsiveness.
  • Bf 109 G Gustav: Flight performance was revised due to the removal of outboard modules: Reduced energy loss when maneuvering, insignificantly increased pitch maneuverability. Increased effectiveness of 30mm hub-mounted Mk-108 gun.
  • Removed modules:
  • Rockets "2xWGr-210"
  • Outboard guns "2x20mm MG-151/20"
  • Outboard guns "2x30mm MK-108"
  • Bf 109 Z Zwilling: Can now be researched from Bf 109 F Friedrich from the module "Hub-mounted cannon 1x20mm MG-151/20". Module "Bomb 1x250 kg" added. Reduced impact of outboard 30mm Mk.108 guns on flight performance
  • Fw 190 V: Module "Bombs 4x50 kg" added
  • Fw 190 A-5: Module "Bombs 4x50 kg" added. Reduced impact of primary and outboard weapons on flight performance, insignificantly reduced control responsiveness
  • Fw 190 D: Module "Bomb 1x250 kg" added. Reduced impact of outboard cannons on flight performance, insignificantly reduced control responsiveness
  • Me 410: Reduced impact of bomb weapons and outboard guns on flight performance
  • Me 209 A: Reduced impact of weapons on flight performance, increased weapons accuracy
  • Ta 152: Reduced impact of weapons on flight performance, reduced control responsiveness, reduced energy loss when maneuvering, increased pitch maneuverability, increased weapons accuracy
  • Me 262 Schwalbe: Module "Rockets 2xWGr-210" removed, module "Bombs 2x250 kg" added
  • Me 262HG II: Module "Bombs 2x250 kg" added
  • Me 262HG III: Module "Bombs 2x250 kg" added
  • USA:
  • P-12: Module "Bombs 2x100 pounds" added
  • F11C-2: Reduced impact of outboard bombs on flight performance
  • F2F: Reduced impact of outboard bombs on flight performance
  • F3F: Reduced impact of outboard bombs on flight performance
  • P-36 Hawk: Module "Outboard gun, 2x23mm Madsen" removed
  • F2A Buffalo: Module "Wing-mounted, 2x20mm HS 404" removed. Reduced impact of outboard bombs on flight performance
  • F4F Wildcat: Reduced impact of outboard bombs and rockets on flight performance
  • P-40 Warhawk: Module "Rockets 6x4.5'' М8" removed. Reduced impact of outboard rockets on flight performance
  • F4U-1 Corsair: Module "Airframe XF4U-1" replaced with "Airframe F4U-1". Module "Wing-mounted, 2x20mm M2" can now be researched from 12.7mm machine guns AN/M2. Reduced impact of outboard bombs and rockets on flight performance, reduced roll and pitch maneuverability, insignificantly reduced control responsiveness.
  • P-51A Mustang: Module "Rockets 6x4.5'' М8" removed. Reduced dive controllability, insignificantly reduced roll and pitch maneuverability
  • P-51D Mustang: Reduced dive controllability, insignificantly reduced pitch maneuverability, reduced roll responsiveness. Modules removed:
  • Rockets 6x4.5'' М8
  • Rockets 10xHVAR Mk. 25
  • P-51H Mustang: Module "Rockets 10xHVAR Mk. 25" removed. Insignificantly reduced pitch maneuverability, reduced control responsiveness and reduced dive controllability
  • F2H Banshee: Increased dispersion for 20mm gun Mk.12
  • F7U Cutlass: Reduced impact of outboard bombs on flight performance
  • XF-90: Increased dispersion for 20mm gun Mk.12
  • Great Britain:
  • Goldfinch: Module "Bombs 4x20 pounds" added
  • Demon: Reduced impact of outboard bombs on flight performance
  • Skua: Reduced impact of outboard bombs on flight performance
  • Blenheim F: Removed modules:
  • Airframe Blenheim IV
  • Airframe Blenheim V
  • Outboard machine guns, 4x0.303 Browning Mk. II
  • Modules added:
  • Airframe Blenheim V (Bisley)
  • Bombs 4x250 pounds
  • Westland P.1056: Reduced impact of primary and outboard weapons on flight performance
  • Attacker: Module "Rockets 8xRP-3 HE/GP" removed
  • Japan:
  • Type-91: Module "Bombs 2x30 kg" added
  • A4N: Module "Bombs 2x30 kg" removed
  • A5M: Module "Bombs 2x30 kg" removed
  • A6M1 Zero: Module "Bombs 2x60 kg" removed
  • A6M2 Zero: Module "Bomb 1x250 kg" removed. Insignificantly reduced pitch and yaw responsiveness
  • A6M5 Zero: Module "Bomb 1x250 kg" removed. Insignificantly reduced pitch and yaw responsiveness
  • Ki-88: Increased pitch maneuverability, improved acceleration for boost engine mode, increased weapons effectiveness
  • A7M Reppu: Module "Bombs 2x250 kg" removed. Increased HP, reduced energy loss when maneuvering, increased optimum speed and nominal mode speed, improved acceleration for nominal- and boost engine mode, increased optimum altitude, increased service ceiling, improved pitch maneuverability
  • J7W1 Shinden: Increased HP, reduced flammability, increased speed in nominal engine mode, increased roll performance, reduced control responsiveness, increased effectiveness of 30mm guns
  • J7W2 Shinden-Kai: Increased HP, reduced flammability, increased speed in nominal engine mode, increased roll performance, reduced control responsiveness, increased effectiveness of 30mm guns
  • J7W3: Increased HP, reduced flammability, increased speed in nominal engine mode, increased roll performance, reduced control responsiveness, increased effectiveness of 30mm guns
  • China:
  • Hawk III: Reduced impact of outboard bombs on flight performance
  • Other Changes:
  • Weapons:
  • Revised balance between guns (cannons) and machine guns:
  • Machine guns are supposed to be a good weapon for destroying the enemy at short distances with continuous fire. Thus we increased their fire duration (before overheating) and insignificantly increased damage at medium distances
  • Guns of the 20-23mm caliber are intended to engage the enemy at medium and long distances. We have therefore increased their damage and destruction efficiency
  • The main advantage of large-caliber guns of 30mm and 37-57mm is the fact that each shell deals a lot of damage. This type of weapon is effective against both aircraft and ground targets. To reflect this, we have increased the damage and destruction efficiency for large-caliber weapons at medium and long range
  • We have also increased the efficiency of the primary, forward-oriented weapons against ground targets, including those of a smaller size
  • Economy:
  • Due to the introduction of the Multirole fighters and the corresponding division of the current Premium fighters into two classes, it was decided to change the rules of moving crew members to other planes. We removed penalties for their main specializations for re-training a crewmember from any plane to a Premium plane of any class (but within its nation).
  • Following an analysis of statistical data gathered from Update 1.5.1, we have decided to adjust the reward coefficients for all planes:
  • Experience income:
  • Average experience earning increased for III-X tier planes.
  • Earnings of fighter planes were brought up to the average earning of other classes at the same tier
  • Credits income:
  • Average credits earning increased for fighters, slightly reduced for ground attack planes.
  • Credits earning changed for different tiers:
  • Average earning increased for I-III tier planes
  • Aligned earning for IV-X tier planes
  • Earnings of ground attack planes were brought up to the average earning of other classes at the same tier
  • Increased research cost of Me 209 A from 101790 to 105000 XP
  • Increased research cost of Beaufighter from 9630 to 12000 XP
  • Graphics & Interface:
  • New ability to adjust the appearance and behavior of the lead point under Settings → Battle
  • The loading screen for "Battle vs. Bots" now looks the same as the one for "Standard Battle"
  • Changed the look of the appearing pop-ups with the achievements descriptions
  • When checking the battle standings in-game (default "Tab"), the aircraft of both teams will now be sorted by those that are still alive and those that have been shot down
  • Added the possibility to choose between the look of the Premium Hangar. You can now choose between the summer field one and the enclosed indoor Hangar
  • We've changed and optimized the look of the system messages which appear upon entering the game or finishing a battle
  • Now you can find a tooltip explaining your efficiency against armored targets not only on the plane itself, but also on each individual armament module
  • Controls:
  • Video tips added next to several control setting menu items
  • Mouse:
  • Some key assignments were changed for the default "Mouse" settings
  • Added the possibility to fine-tune the mixing of the roll and pitch commands, which can be input with the keyboard and the mouse at the same time
  • We fixed the display of control elements upon using the "Back camera view" (Default "Q"). The controls are now rightfully inversed when looking behind your plane in this view
  • Increased responsiveness of the "Automatically roll in turns" function for horizontal turns
  • Reduced longitudinal trembling of the reticule in turns
  • Improved the "Target tracking adjustment" function
  • Improved parallax consideration when aiming
  • Improved control when orienting the camera to the backward hemisphere of the plane
  • Fix for the problem of turn interruption on the "Hybrid" controls setting
  • Gamepad:
  • When rolling, the input from the triggers gets treated collectively, nullifying any movement if both triggers are pressed to the same extent at the same time. However, if you map any other command to the same triggers, both commands will be executed even if pressed at the same time and will not nullify each other.
  • Other Changes:
  • Implemented multi-threaded processing for multiple operations related to the battle and Hangar interface. This greatly improved the performance on PCs with processors of low and medium performance
  • Implemented the transition to a more functional and stable sound engine
  • The button "Fill up with bots" was added to the training room, which will lead to all free slots in both teams being filled up with bots. This will also replace all bots that may have previously been selected for either team
  • New sound effects were added when using Hangar and menu elements

New in World of Warplanes Online Client 1.5 (August 21st, 2014)

  • Queue to battle window:
  • The number of players who are waiting for the 'Battle against Bots' and 'Standard Battle' are displayed separately.
  • 'Superiority' mode:
  • The number of superiority points earned for destroying the armored element of a complex ground unit was increased from 4 to 6.
  • The filling speed of the superiority scale was decreased by 10%.
  • 'Battle against bots' - battle type:
  • Minimum number of players needed for creating a 'Battle against Bots' was reduced from 3 to 1.
  • The number of destroyed enemy planes needed to get access to the "Standard battle" reduced from 40 to 15.
  • Update Overview:
  • Without question the biggest feature of this update is the new ‘Battle against Bots’ game mode. In it, you’ll be playing with human players cooperatively against a team of computer-controlled opponents. This new game mode will not only be very interesting for beginners, but also allow for a more carefree plane-testing environment, as well as a more laid-back game experience in general for all pilots.
  • Another key point of this update is the introduction of complex ground targets. You will now be able to shoot off individual parts of previously single-pieced ground targets, which will make the ground game more varied and interesting.
  • We’re adding a total of 50 new achievements to the game across all game modes, ranging from easily-reachable ones for beginners to more challenging ones for experienced players.
  • New features for beginners:
  • ‘Battle against Bots’ battle mode":
  • You can switch to this new game mode by clicking on the dedicated sub-menu next to the “Battle!” button in the hangar. In this new mode, 3-5 human players get teamed up together while the rest of the roster – both on the human players’ side and their opponents’ side – is filled up by computer-controlled bots. The rules and team sizes are the same as in Standard Battle mode — 15 vs 15 battle for either wipeout or superiority. However, there are some rules that set this new mode apart from regular Standard- or Training Battle mode:
  • Both ammunition belts and consumables are replenished after each battle automatically at no charge.
  • You will not receive the usual rewards (XP or credits) for battles in the PvE-mode. Instead, you’ll be able to complete mode-specific missions (like quests) for destroying aircraft or ground targets, which will grant their own type of reward. The degree of difficulty for these PvE-Quest chains will increase progressively.
  • This battle mode has its own battle missions and achievements.
  • The battle results of this game mode are not being taken into account or displayed in your in-game profile (displayed in the ‘Service Record’ tab). However, the completion of mode-specific achievements will figure in said statistic.
  • Simplified gameplay for beginners:
  • Some hangar functions will from now on be blocked by default for new accounts:
  • The PvE-mode will be chosen automatically – other game modes will initially not be available.
  • New players will not be able to spend gold, credits or XP.
  • In the beginning, all new players will only have one Tier I plane available to them. To unlock other planes, players will need to complete special in-game battle missions.
  • In order to unlock all regular hangar functions, each new player will have to complete a special battle mission, which consists of destroying 10 ground targets or enemy planes in one or several battles. Players will also be able to skip this mission to directly unlock all hangar functions, however, in this case, they will not receive the dedicated mission reward.
  • Reworked superiority system:
  • We have reworked one of the key components of Standard Battles – the hunt for enemy ground targets – in significant fashion. Now, all ground targets will consist of multiple parts (as opposed to being made out of one piece gameplay-wise even when showing multiple elements previously). This will make the ground game more logical and interesting. At the same time, the superiority-mechanic will be adjusted, to reflect the impact of attack aircraft and fighters on their teams’ success accordingly.
  • New ground target-destruction mechanic:
  • We have completely reworked the ground-target destruction mechanic and the superiority-algorithm in Standard Battle mode:
  • All ground targets now consist of multiple parts and have been entirely retouched.
  • Now, some of these parts of ground targets can have multiple characteristics such as armoured, not armoured or armed with an AA-gun.
  • Armoured objects can only be destroyed with powerful weaponry such as large calibre cannons, bombs or rockets. Inversely, weaker weapons such as smaller-calibre MGs will only be able to destroy unarmoured targets or AA-guns.
  • Depending on how difficult they will be to destroy, different parts of ground targets will award players with more or less superiority points.
  • Superiority mechanic:
  • Filling the superiority meter:
  • As soon as a team earns at least one superiority point, its corresponding superiority meter starts to fill up.
  • The rate at which the superiority meter fills up is now directly proportional to the number of superiority points scored by its team. Every superiority point a team earns increases the speed at which the superiority meter fills up.
  • This means that the superiority meter of both teams will be constantly filling up, varying in speed depending on the number of superiority points of its team. A battle can either be won by destroying all enemy planes, or by having your own superiority meter fill up completely first.
  • Setting the superiority meter back:
  • The superiority meter can only be set back by way of destroying enemy ground targets or planes.
  • The percentage by which a superiority meter is set back depends on the superiority value of the destroyed ground target or plane.
  • Matchmaker improvements:
  • Fix for the problem of frequent creation of battles with no mid-tier planes (when most planes of a team have a two tier-spread).
  • We are introducing a more flexible balancing mechanic which will better take into account the presence and composition of flights, plane classes and participating planes’ tiers.
  • Reduced chance of being the lowest-tier plane in a battle for multiple battles in a row.
  • New planes:
  • Premium planes available for purchase in the Premium Shop:
  • Breda Ba.27 Metallico — Tier III Chinese fighter
  • Nakajima Ki-43-Ic — Tier IV Chinese fighter
  • Gift planes (not obtainable at the moment):
  • TsKB I-7 — Tier II Soviet fighter
  • Kawasaki Ki-5 — Tier II Japanese fighter
  • Hawker Hurricane IID — Tier V British fighter
  • Maps:
  • New map «Canyon», available for tier III-X planes.
  • Completely reworked map «National park», available for tier I-V planes.
  • Due to the introduction of complex ground targets their location was reviewed and often adjusted on most maps.
  • Economics:
  • Reduced repair cost for premium planes:
  • Repair costs for premium planes were reduced by 50%
  • Price changes for modules and ammunition:
  • Weapons prices were changed:
  • The price of the 30-mm Type 5 (C) (J7W2 Shinden-Kai) cannons was reduced from 133,500 to 80,500 credits per unit. Players, who have these cannons in the depot or mounted on their plane, will be compensated accordingly with the difference.
  • The price of the 30-mm Type 17 (C) (J7W2 Shinden-Kai and J7W3) cannons was reduced from 155,000 to 85,000 credits per unit. Players, who have these cannons in the depot or mounted on their plane, will be compensated accordingly with the difference.
  • Fixed the bug with the prices of 12.7-mm MG-53-2 and 12.7-mm MG-53HB belts:
  • 12.7-mm MG-53-2 — the price of the standard belt was changed to 500 credits per belt, armour-piercing and incendiary — 1,000 credits, armour-piercing incendiary — 5 gold.
  • 12.7-mm MG-53HB — the price of the standard belt was changed to 900 credits per belt, armour-piercing and incendiary — 1800 credits, armour-piercing incendiary — 9 gold.
  • Price of the belts for Vickers S cannon was changed: standard belts - 800 credits, armor-piercing and incendiary — 1600 credits, armor-piercing incendiary — 8 gold.
  • Physics and balance:
  • Damage model:
  • The collision-damage calculation has been adjusted. When two planes collide, now one of the two has a better chance than the other to survive the ramming. Colliding with the wings will cause less damage than collisions of the fuselage or the engine.
  • Shooting:
  • Firing lines now converge at the maximum firing distance. This will reduce the visual spread of fire of your wing-mounted weapons and make for a denser-looking line of fire.
  • There is now a small, random spread to how far each bullet travels. This will eliminate the effect of fire suddenly stopping to deal damage at always exactly the same distance.
  • Reduced dispersion while manoeuvring.
  • Increased dispersion in a dive.
  • Increased dispersion of bombs.
  • Better firing visuals for 30mm and larger calibre-cannons.
  • Better firing visuals for rear-gunners.
  • Bombs and rockets damage changed according to the requirements of the new superiority mode and compound ground targets
  • Plane balance improvements:
  • Improved manoeuvrability for planes at low speeds.
  • Increased slowdown upon idling the engine and use of airbrakes.
  • Readjusted the impact of flaps-usage on the following planes: F7U Cutlass, P-38F Lightning, P-38J Lightning, F7F Tigercat, F2H Banshee, XF90, Beaufighter, Westland P.1056, Gloster Javelin, Il-8. Increased manoeuvrability of these planes when flaps point upward, and, as a result, reduced the impact of flaps-usage
  • Changes to individual planes:
  • Rebalancing of all Tier I-planes:
  • Increased maximum diving speed.
  • Increased maximum speed and acceleration dynamics in non-boost engine mode.
  • Improved energy retention.
  • Increased optimum speed.
  • USSR:
  • P-39Q-15 Airacobra — increased manoeuvrability and controllability, improved energy retention, increased power and duration of boost.
  • La-5 — improved energy retention, increased optimum speed, increased speed in non-boost engine mode, improved acceleration performance in boost engine mode, improved acceleration performance in a dive, reduced manoeuvrability.
  • La-7 — improved energy retention, increased optimum speed, increased speed in non-boost engine mode, improved acceleration performance in boost and non-boost engine modes, increased dive speed, improved acceleration performance in a dive, reduced manoeuvrability.
  • La-9 — improved energy retention, increased optimum speed, increased speed in boost and non-boost engine mode, increased speed and acceleration performance in a dive, slightly increased controllability, reduced manoeuvrability.
  • USA:
  • XF5U Pancake — increased HP for all configurations, increased weapons effectiveness, increased manoeuvrability, improved energy retention, increased optimum speed, speed and acceleration performance in non-boost engine mode, improved acceleration performance in boost engine mode.
  • Great Britain:
  • Mustang Mk.I — increased manoeuvrability, increased speed and acceleration performance in a dive, improved acceleration performance in non-boost and boost engine modes, improved manoeuvrability. The plane’s flight characteristics now more closely resemble those of the P-51A Mustang.
  • Hurricane IID — completely re-configured into fighter.
  • Changes of the research branches:
  • Changed tiers for big amount of modules displayed in the hangar.
  • Germany:
  • He.112 — synchronised 7.92mm MG-17 (1934) machine guns were replaced with the 7.92mm MG-17 (1936) model.
  • USA:
  • XF-90 — 2х 500 pound bombs added.
  • Japan:
  • J7W2 Shinden-Kai — 2х 250 kg bombs added.
  • J7W3 — 2х 250 kg bombs added.
  • External look
  • All nations got 5 extra unique nose arts.
  • Replaced one nose art for the F2H Banshee.
  • Other Changes:
  • Fixed wrong module tiers previously shown in the hangar:
  • Tier of M-62IR (BSh-1) engine decreased from V to IV;
  • Tier of АМ-35 (Il-2 (mod.) engine decreased from V to IV;
  • Tier of DB 601 F (Me.210) engine increased from IV to V;
  • Tier of 7,62mm DA (BSh-1) turret increased from V to III;
  • Tier of 7.62mm SHKAS (1933) (LBSh) turret increased from V to IV;
  • Tier of Hawk III airframe decreased from IV to II.
  • Controls:
  • Mouse:
  • "Roll right/left" assigned to A and D keys in the settings menu as default.
  • Increased accuracy and responsiveness in all modes. Changed roll-mechanics, simplified target-tracking when turning.
  • Refined camera, improved camera behaviour in «On horizon» mode.
  • Mouse settings screen was reworked and simplified. For fine tuning all templates now have auxiliary parameters which can be toggled on by unchecking the option «Basic settings only».
  • New option «Pointer speed adjustment». When it’s turned on – the control system evaluates the displacement speed of the mouse cursor from the centre of the screen and helps to track the target when turning.
  • The option «Level-Off Zone Size» was removed. Now it will be automatically adjusted based on the plane’s characteristics if levelling-off was turned on (slider «Level-Off Rate» set to any position other than the leftmost).
  • The option «Split S Height» was replaced with «Diving turn». If turned on, the value will be adjusted automatically based on the plane’s characteristics.
  • Joystick:
  • Increased accuracy and responsiveness in all modes.
  • Refined camera.
  • Settings screen completely reworked.
  • New option to adjust the camera lag effect.
  • New option to adjust the sensitivity of the sniper mode.
  • New option to adjust the camera rotation speed when using mini-joystick («hat button»).
  • Improved w mini-joystick in discrete mode.
  • Introduced smooth overview mode when using the mini-joystick («hat button»).
  • New option of using additional axes to look around (control the view).
  • New filter for axes noises added.
  • Added option to change, adjust the axes threshold.
  • Gamepad:
  • Completely reworked gamepad controls.
  • Settings screen added.
  • Keyboard:
  • Separate control scheme «Keyboard» was removed. For full emulation of this scheme, you can use the joystick profile (but you need to delete the axes settings first).
  • Graphics and Interface:
  • Added new visual effects: depth of field, visual ejection of shells when shooting;
  • Added advanced settings for FOV display: players may now choose the FOV angles on their own for extreme and medium positions of the camera by adjusting the dedicated slider in the “Battle” section;
  • Improved look for propellers on planes.
  • Depending on their distance to your plane, markers for planes and ground targets will now appear more or less transparent. The further away, the more transparent a marker will be. The shorter the distance, the more solid the marker will become.
  • Drawing distance of planes and ground targets has been doubled. The display distance of markers has been doubled as well to facilitate orientation in battle. Please take note that the aircraft detection range (visibility system) remains the same as before, which means that your pilots still only see as far as always and not twice as far all of a sudden. Still, this modification fixes the bug when markers would not appear on clearly detected planes at long range.
  • New Premium Hangar — the plane now stands on an airfield in front of the hangar. In future updates it is planned to introduce the possibility of switching between open and closed premium hangars.
  • In the hangar, in the tooltips of each plane, you can now see a notification about the planes’ weapons effectiveness against armoured targets.
  • Added a section, showing ongoing battle missions/discounts in the hangar.
  • Addition of a small plane class role description to the tooltips of each plane.
  • Earned crew experience, skill training progress and battle missions’ progress were added to the battle statistics window.
  • You can now see the current session-battle history in a new dropdown-menu in the battle statistics window.
  • Introduced a third tab to the battle statistics window containing detailed information on the player’s efficiency.
  • You now get a visual queue when earning an achievement in-game.
  • Reworked the achievement window. Now all achievements are grouped by type and or review the latest, earned achievements.
  • Cinematic at battle start and end:
  • Corrections and adjustments to the pre-battle cinematic;
  • Added option to skip cinematic intro before battle starts;
  • New cinematic added at the end of the battle.
  • Observer mode:
  • Added a new, “dynamic” observer mode. This new mode allows you to follow your teams’ aircraft from a large number of interesting camera angles. You can switch back and forth between the regular observer mode and this new, dynamic mode and also switch freely between its various angles.
  • Game loading screen:
  • Added animations and effects to the game loading screen.
  • Reworked background images.
  • Planes comparison tool:
  • Reworked design for the plane comparison table during battle loading screen;
  • Reworked table design for team lists in-battle;
  • Reworked table design for after-battle statistics page;
  • Reworked tips about planes flight characteristics and firepower advantages;
  • Reworked tips about class features (their characteristics and battle objectives);
  • Added tips about effectiveness of armament against armoured targets.
  • Game chat:
  • Improved privacy system: online status is now shown only to mutual friends when searching somebody in the contact list.
  • Extended set of symbols allowed for user channel names.
  • Achievements:
  • Added new achievements for PVE battle type:
  • «Aerial Raider» — awarded to players who destroyed at least one enemy object.
  • «First Among Equals» — awarded to players, who shot down more enemy planes than anybody else on their team.
  • «Steady Results» — awarded to players, who shot down at least three planes in one battle.
  • «Scythe of Death» — awarded to players, who shot down two or more enemy planes in a row, without any ally scoring another frag in the meantime.
  • «First Blood» — awarded to players, who shot down the first enemy of the battle.
  • «Scorched Earth» — awarded to players who scored at least 25 advantage points in a battle for damaging enemy objects.
  • «Heaven and Earth» — awarded to players who shot down at least three planes and scored 25 advantage points for destroying enemy ground targets in one battle.
  • «Ground Defender» — awarded to players who destroyed 3 ground attack planes in one or several battles.
  • «Clear Sky» — awarded to players who destroyed 3 enemy fighters in one or several battles.
  • «Giant Slayer» — awarded to players who destroyed 3 enemy heavy fighters in one or several battles.
  • «Certified Fighter Pilot» — awarded to players who destroyed at least 2 enemy fighters flying a fighter themselves.
  • «Certified Heavy Fighter Pilot» — awarded to players who destroyed at least one plane and scored at least 10 advantage points for destroying enemy ground targets in one battle, flying a heavy fighter.
  • «Certified Attack Aircraft Pilot» — awarded to players who scored at least 20 advantage points for destroying enemy ground targets in one battle, flying a ground attack plane.
  • «Expert Hunter» — awarded to players who fulfilled the «Expert Hunter» combat mission.
  • «Sidekick» — awarded to players for helping to destroy of three enemy planes in one battle.
  • «Superior» — awarded to players who survived, won, and shot down more enemy planes than anybody else on their team.
  • «Champion of Destruction» — awarded to players who survived, won, and shot down more enemy ground targets than anybody else on their team.
  • «Undisputed Champion» — awarded to players who survived, won, and took the first place in all categories of the after-battle statistics.
  • Added new achievements for tutorial mode:
  • «First Step to the Sky» — awarded to players, who successfully accomplished the training mission «Gunnery practice».
  • «Ladder to the Sky» — awarded to players, who successfully accomplished the training mission «Team battle».
  • «Stairway to the Sky» — awarded to players, who successfully accomplished the training mission «Aerial Battle Training»..
  • «Highway to the Sky» — awarded to players, who successfully accomplished the training mission «Ground Target Attack».
  • Note: The former award for tutorial completion («Flight school graduate») was removed.
  • Added new achievements for beginners:
  • «Crossfire» — awarded to players who caused damage to a plane that was consequently shot down by a teammate.
  • «Lightweight» — awarded to players who shot down one enemy fighter.
  • «Heavyweight» — awarded to players who shot down one enemy heavy fighter.
  • «Super Heavyweight» — awarded to players who shot down one ground attack aircraft.
  • Added new achievements for experienced players:
  • «Aerial Acrobat» — awarded to players who make an enemy crash by outmanoeuvring them.
  • «Flames in the Sky» — awarded to players who set an enemy on fire that results in the subsequent aircraft destruction.
  • «Fire Breathing» — awarded to players who set at least two enemy planes on fire and destroy them that way in one battle.
  • «Rear Cover» — awarded to players who destroyed an enemy plane with their rear gunner.
  • «Supporting Fire» — awarded to players who helped to destroy at least 3 enemy planes in one battle, survived and won the battle.
  • «Strong Support» — awarded to players who helped to destroy at least 5 enemy planes in one battle, survived and won the battle.
  • «Riddled» — awarded to players who helped to destroy at least 3 enemy ground targets in one battle, survived and won the battle.
  • «Hail of Steel» — awarded to players who helped to destroy at least 5 enemy ground targets in one battle, survived and won the battle.
  • «Hat Trick» — awarded to players who destroyed at least one fighter, one heavy fighter and one ground assault plane in one game.
  • «Lightning» — awarded to players who destroyed two enemy planes in a row and won the battle.
  • «Thrifty Bomber» — awarded to players who destroyed an enemy plane with a bomb explosion.
  • «Persistent» — awarded to players who shot down at least one enemy plane in every battle.
  • «Falconry» — awarded to players who shot down at least two enemy fighters and survived.
  • «Interceptor» — awarded to players who shot down at least two enemy ground assault planes and survived.
  • «Bird of Prey» — awarded to players who destroyed at least two enemy heavy fighters and survived.
  • All existing achievements have been modified to account for the introduction of the new, complex ground targets and reworked number of advantage points they bring:
  • «Closterman medal» — awarded to players who shot down at least 7 enemy planes and scored at least 15 advantage points for destroying enemy ground targets in one battle.
  • «Gabreski medal» — awarded to players who shot down at least 9 enemy planes and scored at least 15 advantage points for destroying enemy ground targets in one battle.
  • «Destroyer» — awarded to players who shot down at least 4 enemy planes and scored at least 15 advantage points for destroying enemy ground targets in one battle.
  • «Thunder» — awarded to players who scored at least 75 advantage points for destroying enemy ground targets in one battle.
  • «Firestorm» — awarded to players who scored at least 10 advantage points for destroying enemy ground targets in one or several battles.
  • «Wrecking Crew» — awarded to all members of a flight who shot down at least 5 enemy planes and scored at least 75 advantage points for destroying enemy objects.
  • «Begeldinov medal IV class» — awarded to players who scored 150 advantage points for destroying enemy ground targets in «Random Battle ».
  • «Begeldinov medal III class» — awarded to players who scored 1500 advantage points for destroying enemy ground targets in «Random Battle ».
  • «Begeldinov medal II class» — awarded to players who scored 15000 advantage points for destroying enemy ground targets in «Random Battle ».
  • «Begeldinov medal I class» — awarded to players who scored 150000 advantage points for destroying enemy ground targets in «Random Battle ».

New in World of Warplanes Online Client 1.4.1 (June 19th, 2014)

  • Interface:
  • Corrections for visual effects of fonts and shadows in the interface to improve readability of messages and markers.
  • The location map can be brought up during the pre-battle cinematic by pressing the M key. Players can hold alt+M to view the plane type markers.
  • Bugfix for when plane markers on the location map could not be switched from direction markers to plane classes markers for the alternative markers mode. (Colorblind mode)
  • Fixed missing ally markers on the map and minimap during the pre-battle cinematic.
  • Fixed the problem when the game menu was unavailable by pressing the Esc after the player's plane was destroyed but before switching to the spectator mode.
  • Fixed missing battle interface and ability to fly with the keyboard after the starting countdown is finished, if the chat input line was activated during the cinematic.
  • Fix for the display of the teamlist screen during battle loading if resolution is more than 1920x1080.
  • Fixed the missing elements of the battle interface after its hiding by pressing Ctrl + Home and enabling it back, if the minimal team list panel mode was chosen in the settings.
  • Fixed wrong color of teammate messages (the same yellow color for in-flight messages) for players in a Flight.
  • Fixed the problem when the plane type icon overlaid the text of the message about assisting in destroying.
  • Fix for the teamlist display: players who exited the battle (back to the Hangar) are displayed again in transparent gray font and not in black.
  • Fixed the problem of using the alternative color mode (colorblind mode) - battle interface had the old version of the aim lead point from the game version before 1.4.0.
  • Fixed the problem with wrong hangar display of the penalty for the proficiency and skill after moving a crewmember to the regular (non-premium) plane of the same class without training.
  • The key for switching between the teamlist screen and pre-battle cinematics was changed into Tab to maintain uniformity with switching those in-battle.
  • Sound:
  • Fixed the missing sound of timer for the pre-battle countdown.
  • Fixed the problem of the engine sound stuttering (interrupted sound) in spectator mode.
  • Fixed the problem of the stuttering (interrupted) sound after collision with another plane.
  • Fixed the problem when the engine sound starts before the pre-battle cinematics began.
  • Fixed the problem of all battle sounds disappearing after getting 100% superiority and victory confirmation.
  • Other:
  • Fixed the problem with occasional display of destroyed allied aircraft models over the player's aircraft model during battle.
  • Fixes for some critical client errors during loading or opening after computer locking, or game window minimization.

New in World of Warplanes Online Client 1.3 (April 25th, 2014)

  • Overview / New Content:
  • New branch of American heavy fighters
  • Now the game automatically detects recommended graphics settings when the client is launched for the first time, and also detects changes in computer configurations and can suggest settings
  • Maps:
  • Bug fixes for tree collision models (all maps)
  • Bug fixes of tree layout for National Park
  • Fixed the effect of the sunshine intensity on map textures (all maps)
  • Bug fixes for El Halluf and Port's minimaps
  • Bug fixes for object layout on Adriatic and Fortress
  • Gameplay:
  • Achievements:
  • Changes requirements for getting the following achievements:
  • "Sky Scourge" – awarded for destroying at least 3 enemy planes and more
  • "Ground Pounder" – awarded to a player who receives at least 10 points for destroying enemy ground targets
  • "Furious" – awarded for winning 3+ battles in a row
  • "Die Hard" – Awarded for winning 2 battles in a row and surviving
  • As before, the figure on the award ribbon shows the best series achieved. The count stops if the player's aircraft is destroyed.
  • The display of tiered achievements was changed. Now a player has only the medal of the highest degree displayed (i.e. if they have the Galland Medal III class for achieving 3 "Ace" Medals and Galland Medal II class for achieving 30 "??e" medals, they will have only Galland Medal II class displayed)
  • Training Missions:
  • New stage added to the final part of the training mission "Gunnery practice", where you need to destroy a maneuvering enemy plane
  • Terms of the "Dogfight training" mission were changed: player should have a plane of the IV tier or higher
  • The first stage of the "Dogfight training" mission was removed
  • Physics & Balance Changes:
  • Increased the chance of ignition for all planes
  • Reduced the impact of bombing and rocket outboard weaponry on an aircraft's perfomance characteristics
  • Visibility System:
  • Added new mechanics of enemy camouflage bonus elimination and fast detection while shooting. Now the plane will be 100% detected within a certain radius after opening fire
  • Guaranteed detection upon opening fire works only in the case of direct visibility (if terrain and obstacles do not hide the plane)
  • The radius of guaranteed detection upon opening fire depends on the aircraft tier and approximately corresponds to the range of effective fire at the tier
  • Weapons:
  • 12.7mm BS: increased damage
  • 12.7mm UBS: increased damage
  • 20mm MG-213/20: reduced accuracy
  • 30mm MK-103: reduced accuracy
  • 12.7mm M3: reduced accuracy
  • 20mm Mk.12: reduced accuracy
  • 30mm ADEN: increased accuracy
  • 40mm Vickers S: increased accuracy
  • Economics:
  • Equipment:
  • "Self-Sealing Fuel Tank" equipment description fixed. Now it states "+30% to firefighting speed", as its effect initially was
  • Consumables:
  • "First Aid Kit" gives a short period (5 sec.) of invulnerability to the crew after using it
  • Power boost for "100-octane Gasoline", "120-octane Gasoline" and "Purified Kerosene" was reduced. The cost of consumables already purchased will be compensated to players
  • Plane & Tech Tree Changes:
  • New branch of American heavy fighters:
  • Lockheed P-38F Lightning (tier V)
  • Lockheed P-38J Lightning (tier VI)
  • Grumman F7F Tigercat (tier VII)
  • Chance-Vought XF5U Pancake (tier VIII)
  • McDonnell F2H Banshee (tier IX)
  • Lockheed XF-90 (tier X)
  • U.S.S.R.:
  • I-5: increased maneuverability for the modification with stock airframe
  • I-16 (late): reduced impact of 20mm ShVAK cannons on plane perfomance
  • La-5: increased HP for all modifications, increased weapon accuracy, increased boost power and duration
  • Yak-1?: increased HP
  • Yak-9: increased HP
  • La-7: increased HP for all modifications, increased weapon accuracy, increased boost power and duration
  • Yak-3: increased HP, increased weapon accuracy
  • Yak-9U: increased HP
  • Il-8: increased accuracy for 7,62mm ShKAS (1941) machine guns and 23mm VYa-23 cannons
  • Il-10: increased accuracy for 7,62mm ShKAS (1941) machine guns and 23mm VYa-23 cannons, reduced accuracy for 23mm NS-23 cannons, reduced roll rate
  • La-9: increased HP for all modifications, increased weapon accuracy, increased boost power and duration, increased optimum altitude
  • Yak-15: increased HP, increased maneuverability
  • Yak-19: increased optimum altitude, increased HP for all modifications, increased maneuverability for modification with stock airframe, the impact of weapons on the aircraft perfomance characteristics was reduced
  • La-15: increased HP, increased optimum altitude
  • Yak-30: increased HP, increased optimum altitude
  • Germany:
  • Ar.65: increased maneuverability for modification with stock airframe
  • Ao.192 Kurier: increased speed for modification with stock engine, optimum speed shifted to a lower range, increased loss of speed when turning without flaps, reduced weapons accuracy, the impact of bombs on the aircraft perfomance characteristics was reduced
  • U.S.A.:
  • P-12: Increased HP for the modification with stock airframe
  • Great Britain:
  • Goldfinch: Increased HP for the modification with stock airframe
  • Blenheim F: increased weapon accuracy
  • DH.98 Mosquito: increased HP for all modifications
  • DH.103 Hornet: increased HP for all modifications
  • Spitfire XIV: increased weapon accuracy and time before overheating
  • Gloster P.228: increased weapon accuracy and time before overheating for 20mm Hispano Mk.V* cannon
  • Shooting: R4M rockets (Me.262 Schwalbe and Me.262HG II) are now launched as a salvo - six rockets per one keystroke
  • Interface:
  • Replays:
  • Implemented player's camera movements in playback
  • Help screen with instructions was added for replays with detailed function descriptions
  • The behavior of the video player on replay completion was improved -- extended playback control features
  • Navigation via the progress bar implemented to the video player
  • Post-battle Statistics:
  • Improved "Personal score" tab
  • Improved "Missions" section
  • Color marking for destroyed enemy planes (player kills) was changed
  • Missions:
  • Improved missions window – filters were replaced with tabs, changed the appearance of the expanded missions’ tab
  • New type of missions: primary and sub-missions
  • In-game Notification:
  • Notification of player assisting in the destruction of an enemy aircraft is now displayed for all players in battle
  • Chat:
  • Loading animation added when connecting to channels
  • Display of player status added in the title of the private channel (for chat with players from your contact list)
  • Implemented leveled sorting of the chat windows. Now chat is no longer displayed above all windows opened in the hangar
  • Unified elements of the chat interface
  • Fixed several bugs in the chat interface:
  • Problem which arose when the window was recized or detached from the bottom channel bar
  • Posts disappearing in official channel after exiting the battle
  • Bad words filter list updated
  • Graphics:
  • Automatic Detection of Graphics Settings
  • Improved detection algorithm
  • Now the graphics settings are detected automatically when you launch the game for the first time (previously, “medium” graphics settings were set as default)
  • Automatic graphics settings detection will be launched each time you change the computer configuration and may propose to change them according to the test result (this feature can be disabled in the settings menu)
  • Improvements and Fixes:
  • Updated and improved lighting for all game maps
  • Improved explosion effects, and new big explosions were added
  • Some effects were optimized to improve performance and fix some visual bugs
  • Clouds resource optimization on the following maps: Port, Adriatic, Fortress
  • Map details overlay scheme reworked for all maps to optimize and improve rendering quality
  • New post-effect of "dirty optics" was added for “very high" and "high" graphics settings
  • Camera effects for speed changes were added (including speed in a dive)
  • Bug fixes for the camera: boost effects and close high altitude anti-aircraft artillery shell explosions
  • Added an option to disable the camera effects in the game settings menu
  • FOV (field of view) settings for the game camera were changed. Now the game settings have an option to change them back to the settings used in 1.2
  • Render optimization for planes and moving ground targets
  • Gift camouflages were added and accrued to Alpha-, Closed and Open Beta testing participants for the following planes:
  • Ar.80, F2A Buffalo, F2A-1 Buffalo, Me.209A, A7M, Pegasus, Me.210, P-40 Warhawk, F4U-1 Corsair, M.20, P-38F Lightning, P-38J Lightning, XF5U Pancake, XF-90, F2H Banshee
  • Improved textures for Ar.68, Ao.192 Kurier, TSh-2, P-23, F2F, Bulldog, Demon and A4N to make them more realistic
  • Bombs for Hawk III were changed to the Chinese analogue
  • Fixed a lot of minor bugs in the planes damage model
  • Audio:
  • Engine overheating sound was changed
  • Ground targets ignition sound was changed
  • Misc. Fixes and Changes:
  • PLEASE NOTE: due to the consumables characteristics change "100-octane Gasoline", "120-octane Gasoline", "Purified Kerosene" items were removed and their cost was refunded. You may purchase them and mount again
  • Module characteristics in the tech tree now include their rating and corresponding tooltips
  • Tooltips of the multi-modules (i.e. several guns) now correctly display the module characteristics. The firepower of guns and rear gun turrets is displayed with a special indicator specifying the number of guns in the multi-module
  • Bug fix for the impossibility to apply client modifications from the folder res_mods. For the correct application of modifications, you need to specify the path to res_mods at the beginning of paths.xml

New in World of Warplanes Online Client 1.2.0 (March 6th, 2014)

  • Features Overview:
  • Missions:
  • Replay recording & playback
  • More informative post-battle stats
  • Aircraft balance and historical accuracy changes
  • Maps:
  • Resources for objects on all maps were optimized:
  • Adriatic: re-worked layout of ground targets, new visual effect of lightning from the side of the storm front
  • Lighthouse: Graphic effect optimization, air bursts added to the background effects of AAA
  • Harbor: improved land textures for the city area; new objects were added to the port and between the mountains, bug fixes
  • Fortress: optimized tree layout, improved land textures for the city areas, ruined city area were added
  • Gameplay:
  • Replays:
  • Replay recording and playback was implemented.
  • Recording feature is disabled by default, but you can activate it in the Settings menu
  • Replay files are stored in the "Video" library of the user account folder in Windows. Check the path in the game settings menu
  • For playback, simply open the file in Windows (game client should be closed first)
  • Basic player functions are forward, rewind and pause
  • This is the first version of the tool! It will be developed and improved in the future
  • Post-battle Statistics:
  • Post-battle statistics screen has been reworked: now it displays in the Hangar after each battle
  • Detailed statistics of all battles within the game session is available in the system messages panel
  • Reworked player’s main battle results, and information about results of other battle participants was extended
  • Detailed info on other players' statistics (all participants of ttheir battle). Click on the name of the player in "Team Results"
  • Matchmaking:
  • New matchmaker algorithm was implemented for creating battles for beginners that reduce the number of experienced players
  • This matchmaker works for planes of tiers I-II and accounts with small totals of earned experience
  • Physics & Balance Changes:
  • Physics:
  • Improved energy saving in turns for most fighters and heavy fighters
  • Acceleration performance for boost mode was reduced for all planes, and slightly reduced acceleration in a dive
  • Improved acceleration for piston planes of tiers I-VIII in non-boost mode
  • Speed was reduced for all tier IV-VII light fighters and for tier VIII-X planes of all classes in non-boost mode
  • Dynamic characteristics of jet planes were reduced
  • Optimum altitudes for most fighters and heavy fighters were increased. Altitudes between high, medium and low-altitude levels was extended to emphasize the characteristics of individual planes
  • Visibility system:
  • View range:
  • The difference between view range for different tiers was reduced
  • View range of biplanes was significantly increased
  • View range for piston monoplanes was slightly increased
  • Aircraft visibility:
  • Aircraft visibility coefficient depending on tier was implemented. It also has a certain effect on the enemy detection range. The higher your plane tier, the more visible it becomes, increasing the detection range
  • Jets have greater visibility than the piston planes of the same tier and class
  • The detection range was decreased due to the visibility coefficient introduction for low tiers
  • Coefficients are configured in the following way: if a lower-tier plane and its higher-tier opponent have an equal view range, the lower-tier plane will detect the opponent earlier
  • Damage Model:
  • Fixes for multiple minor bugs in aircraft damage model
  • The chance of critical damage for air-cooled engines was reduced relative to water-cooled engines
  • The chance of wing and tail destruction was slightly increased
  • Shooting:
  • The damage of light and heavy fighters to ground targets was slightly increased
  • Dispersion at low speeds was slightly reduced
  • Fire mechanics:
  • Reworked the chance of plane ignition by hitting any part of a plane with munitions that have ignition chance (not just a fuel tank, as it was before). Chance of fire for each part of a plane was adjusted accordingly
  • Pierced fuel tank increases the chance of fire, as it was before
  • Maximum fire duration was increased
  • Economics:
  • Players are now always fully rewarded with Credits and experience for destroyed enemy planes. The reward is calculated based on the total amount of hit points at the moment of death. In particular, it will increase the reward for shooting down an enemy plane by critically damaging its wings or tail or when it crashes after players attack
  • The experience reward for shooting down or damaging an enemy aircraft of higher or lower-tier was modified
  • The reward for shooting down or causing damage to a plane of lower tiers was reduced; increased for higher tiers
  • Research prices of modules and planes:
  • The experience price was reduced for most tier VII-X modules, to speed up research from their stock to the top configuration
  • Cannons:
  • Germany:
  • MG-151/20 (44) 17,700 → 14,700
  • MK-108 (42) 16,900 → 14,100
  • MK-108 (44) 27,300 → 22,300
  • MK-103 36,400 → 32,400
  • MG-213C/20 60,500 → 54,500
  • MG-213C/30 72,500 → 57,500
  • USSR:
  • B-20 16,500 → 13,700
  • NS-23 29,500 → 19,500
  • NS-45 35,000 → 21,500
  • N-37 34,500 → 20,500
  • N-37KM 34,500 → 20,500
  • NS-45M 35,000 → 21,500
  • NR-23K 35,600 → 21,600
  • NS-23KMU 48,000 → 38,000
  • Sh-3-30 51,200 → 43,200
  • N-57 64,000 → 45,000
  • NR-23 51,200 → 47,200
  • USA:
  • MG-53-2 19,800 → 15,800
  • M3-12,7 35,700 → 21,700
  • M3-20 22,500 → 19,500
  • Mk. 12 55,400 → 52,400
  • Japan:
  • Type 99-2 m5 22,500 → 16,400
  • Type 2 (30mm) 32,000 → 23,500
  • Type 5 60,300 → 44,300
  • Type 17 72,500 → 57,500
  • Great Britain:
  • Hispano Mk.V 18,500 → 14,600
  • Hispano Mk.V* 22,500 → 20,500
  • Vickers S 31,500 → 24,500
  • ADEN F 72,500 → 57,500
  • Engines:
  • Germany:
  • DB 603G 25,800 → 20,800
  • DB 605AS 22,400 → 17,400
  • DB 605ASBM 21,800 → 16,900
  • DB 605ASCM 28,600 → 21,100
  • Jumo 213E-1 29,050 → 21,550
  • BMW 003A 28,600 → 25,600
  • Jumo 004B 31,100 → 26,100
  • Jumo 213J-1 31,500 → 23,550
  • HWK 509 33,400 → 27,400
  • DB 603LA 33,500 → 26,500
  • Jumo 213F-1 38,900 → 28,900
  • Jumo 004C 40,500 → 29,500
  • Jumo 004E 48,800 → 30,800
  • HeS 011 52,000 → 41,000
  • USSR:
  • ASh-83 18,800 → 14,100
  • VK-108 25,000 → 20,000
  • AM-42 28,900 → 22,900
  • AM-43 32,500 → 24,500
  • M-93 28,800 → 23,300
  • M-93 + RD-1 34,000 → 26,000
  • RD-10 31,200 → 24,200
  • RD-10A 33,500 → 25,500
  • RD-10UF 42,500 → 27,500
  • RD-10F 49,000 → 29,000
  • VK-2 59,000 → 31,000
  • RD-9V 65,000 → 45,000
  • RD-500 70,000 → 45,000
  • USA:
  • R-2800-8W 18,500 → 15,500
  • V-1650-7 20,700 → 16,700
  • R-2800-18W 25,300 → 20,100
  • Merlin 145M 28,500 → 22,500
  • V-1650-9 34,100 → 25,100
  • R-4360-20 39,700 → 26,700
  • R-4360-41 43,500 → 27,500
  • J35-A-2 51,000 → 31,000
  • J35-A-17 67,800 → 45,000
  • J34-WE-30A 43,500 → 27,500
  • J34-WE-36 48,800 → 28,900
  • Japan:
  • MK9A 19,000 → 16,000
  • MK9C 21,500 → 17,500
  • MK9D 24,500 → 19,500
  • MK9E 28,000 → 21,000
  • MK9F 28,750 → 21,500
  • MK10B 41,200 → 29,200
  • Ne-230 40,500 → 27,500
  • Ne-330 45,000 → 39,000
  • Great Britain:
  • Griffon IV 25,500 → 20,200
  • Merlin 130 31,000 → 22,500
  • Griffon 61 25,250 → 21,250
  • Griffon 65 29,050 → 23,050
  • Griffon 85 31,500 → 24,500
  • Metrovick F. 5 36,000 → 26,000
  • Nene 28 39,000 → 27,000
  • Metrovick F. 8 57,000 → 30,500
  • Tay 58,000 → 31000
  • AS Sapphire Sa5 60,000 → 31,500
  • AS Sapphire Sa6 62,000 → 44,000
  • AS Sapphire Sa5R 65,000 → 45,000
  • Airframes:
  • Germany:
  • Bf. 109K 19,800 → 18,800
  • Me. 209 V6 24,500 → 19,500
  • Ta. 152H 24,000 → 19,000
  • Schwalbe 24,500 → 19,500
  • Me. P1092/5 54,500 → 29,500
  • Ta. 183A-1 57,000 → 31,000
  • Me.262 HG II 55,000 → 30,000
  • USSR:
  • Il-10M 29,000 → 24,600
  • La-9 27,000 → 23,000
  • Il-20M 32,800 → 24,800
  • Yak-25 32,800 → 25,800
  • USA:
  • P-51D 23,500 → 19,500
  • P-51H 32,500 → 24,500
  • F2G-1 31,700 → 23,700
  • FJ-1 45,500 → 27,500
  • F6U-1 47,300 → 28,300
  • Japan:
  • A7M2 26,800 → 23,800
  • Great Britain:
  • Spitfire IX 20,500 → 18,900
  • Spitfire XIV 26,500 → 20,500
  • Attacker FB Mk.I 55,000 → 30,000
  • Rear gun turrets (USSR only):
  • B-20T 23,400 → 17,400
  • B-20ENT 27,500 → 19,500
  • NR-23T 45,000 → 35,000
  • AM-23T 60,000 → 45,000
  • Due to reduced experience proces for modules, experience prices to research the following VIII-X tier planes were increased:
  • Germany:
  • Me.209 95,000 → 101,790
  • Ta.152 97,500 → 106,875
  • Me.262A 89,000 → 96,300
  • Me.P.1092 170,500 → 180,000
  • Ta.183 169,000 → 183,600
  • Me.262HG II 170,500 → 170,550
  • Me.P.1101 230,000 → 265,500
  • Fw.252 235,000 → 275,400
  • Me.262HG III 192,000 → 243,900
  • USSR:
  • La-9 90,000 → 107,500
  • Yak-15 88,000 → 105,800 from Yak-3
  • Yak-15 83,500 → 113,800 from Yak-9U
  • IL-20 82,000 → 100,350 from IL-8
  • IL-20 80,000 → 95,400 from IL-10
  • La-160 170,000 → 177,750
  • Yak-19 145,000 → 174,600
  • IL-40 175,000 → 228,600
  • La-15 225,000 → 267,900
  • Yak-30 205,000 → 261,000
  • IL-40P 210,000 → 233,100
  • USA:
  • P-51H 99,500 → 108,450
  • F2G 86,500 → 91,530
  • FJ-1 155,000 → 172,800
  • F6U 145,000 → 166,500
  • F-86A 230,000 → 289,560
  • F7U 210,000 → 254,505
  • Japan:
  • J7W1 95,000 → 102,690
  • J7W2 175,000 → 195,750
  • J7W3 209,000 → 233,100
  • Great Britain:
  • Spitfire XIV 91,000 → 96,500
  • P.1056 79,000 → 96,700
  • Attacker 172,500 → 189,430
  • P.228 178,000 → 201,150
  • Swift 265,000 → 304,325
  • Javelin 180,000 → 235,350
  • Plane & Tech Tree Changes:
  • U.S.S.R.:
  • I-5: increased burst length for stock weapons
  • I-15: improved maneuverability for modification with stock airframe
  • I-16 early: increased HP, improved stock weapons characteristics, reduced the weaponry's impact on plane performance
  • I-16 late: improved stock weaponry, increased burst length for machine guns
  • BSh-2: improved pitch controllability in a dive
  • Il-2: improved pitch controllability in a dive, reduced the weaponry's impact on plane performance
  • P-40 M-105: increased optimum altitude
  • Il-2 two-seat: improved pitch controllability in a dive, reduced the weaponry's impact on plane performance
  • La-5: improved maneuverability for modification with stock airframe, increased boost efficiency
  • La-7: improved maneuverability for modification with stock airframe, increased boost efficiency
  • La-9: increased boost efficiency
  • Yak-3: reduced the weaponry's impact on plane performance
  • Il-8: reduced the weaponry's impact on plane performance
  • La-160: top engine RD-10F replaced with RD-500: non-boost mode performance was improved, increased speed performance, increased optimum altitude, reduced boost duration
  • La-15: increased boost duration
  • Germany:
  • Fw.57: improved acceleration in non-boost mode; top rear gun was improved
  • He.112: improved maneuverability for modification with stock airframe
  • Me.210: increased downward aiming angle of rear gun turret
  • Bf.209V: improved pitch controllability in a dive; increased weapons accuracy and burst length
  • Fw.190V: improved maneuverability for modification with stock airframe
  • Me.410: increased downward aiming angle of rear gun turret
  • U.S.A.:
  • F3F: improved acceleration in the non-boost mode; increased speed near ground
  • XF4U-1: optimum altitude was increased, increased weapons accuracy and burst length
  • F4U-1 Corsair: reduced the weaponry's impact on plane performance; increased accuracy
  • F4U-4 Corsair: reduced the weaponry's impact on plane performance; increased accuracy
  • F2G Super Corsair: improved performance of the stock engine
  • Great Britain:
  • Goldfinch: increased weapons accuracy
  • Blenheim F: new top module was added: "Inboard cannons 2х20-mm Hispano Mk. I"; improved maneuverability for modification with stock airframe; improved rear gun turret; increased HP; increased speed near ground; increased optimum altitude; reduced boost duration, reduced accelearation for non-boost mode; reduced dive speed
  • Beaufighter: increased HP, improved rear gun turret, impact of the rear gun turret on the plane performance was added, increased speed near ground, increased optimum altitude, reduced accelearation for non-boost mode;increased cannon burst length
  • DH.98 Mosquito: improved acceleration in the non-boost mode, increased optimum altitude, improved roll performance
  • DH.103 Hornet: improved acceleration in the non-boost mode, increased optimum altitude
  • Westland P.1056: increased HP, increased speed near ground, reduced optimum altitude
  • Gloster P.228: increased HP, increased optimum altitude, increased boost duration
  • Gloster Javelin: increased HP, increased optimum altitude, increased boost duration
  • Interface:
  • Characteristic comparison tool in the battle loading screen shows the information about speed, firepower, maneuverability and altitude performance as percentage
  • Battle results window was updated and moved to the Hangar
  • New characteristic, "Altitude performance," was added: displayed in Hangar, tech tree and plane info window
  • Also added to tips (battle loading menu, planes comparison in the target lock window)
  • Planes carousel and "Battle!" button are now available in all Hangar menus (home, service, upgrades, paint shop)
  • Game chat parameters added to the "Game" section of the settings menu
  • Filters in the store were updated
  • Plane experience and free experience display added above the module tree in the "Upgrades" Hangar section
  • A module infotip in the module tree now displays its impact on the plane characteristics
  • Experience exchange window was updated
  • Panel loading visualization was added (especially lists, e.g., achievements window)
  • Battle Interface:
  • New schemes to display modules' in-battle condition were added to reflect different types of planes
  • Chat:
  • Closed chat channels with possibility to set, view and change password feature were added
  • Training room chat was added
  • Visual highlighting of the active chat window, among other windows, was added
  • Chat settings feature to hide message time was added
  • Flight chat was improved: in-battle messages to the flight members are being displayed in the battle chat and in the Hangar
  • Implemented the color marking of the chat message if the name of player was mentioned in it
  • Graphics:
  • Camera view change added when going to the "Service", "Upgrades" and "Paint shop" menus
  • Wingtip vertice effects changed and optimized
  • Camera effects added for the following game events: "boost", "close explosion", "flying past planes"
  • Pictures of all pilots were changed according to the general style of Wargaming.net projects
  • Audio:
  • New sounds for ramming and diving after a plane was shoot down were added
  • New voice messages were added
  • Background sounds were changed for all maps
  • Misc. Fixes and Changes:
  • Optimizations:
  • Reduced the number of critical errors with Out of Memory messages
  • Increased FPS for displaying multiple planes and/or ground objects in the frame
  • Fix for missing bombsight when flying below 25 meters
  • Fix for plane crashes when flying over a tree
  • Optimizations to improve the processes of patching and battle loading:
  • Changed the principle of preparing plane package to speed up Hangar and battle loading
  • Map packages were re-named

New in World of Warplanes Online Client 1.1.2 (February 25th, 2014)

  • New features:
  • Combat missions:
  • Combat missions are now available for players. By performing all the requirements of a mission, players can receive the applicable reward (it can be experience, credits, consumables, etc., depending on the specific mission). Combat missions are displayed in the hangar for selected planes, but players can also check all the missions available for all planes.
  • The list of available combat missions will be updated regularly. Stay tuned by following the portal news or check it in the game.
  • Replays:
  • Recording and playback (replays) of battles has been implemented in this update.
  • The replay recording feature is disabled by default, but you can activate it in the Settings Menu.
  • Replay files are stored in the "Video" library of your user account in Windows. You can check the path in the in-game Settings Menu.
  • To play a replay, you simply open the file in Windows.
  • Basic player functions have been embedded: fast forward, rewind and pause.
  • Extended post-battle statistics
  • The post-battle statistics screen has been reworked – now it is displayed in the hangar after each battle.
  • Detailed statistics from all battles within the game session are now available in the system messages panel.
  • Players’ main battle results have been reworked and information about the results of other battle participants has been extended.
  • Balancing and Physics:
  • Visibility system:
  • View range:
  • The difference in view range between different tiers was reduced.
  • The view range of biplanes was significantly increased.
  • The view range of piston monoplanes was slightly increased.
  • Aircraft visibility:
  • A tier-dependent aircraft visibility coefficient was implemented. It affects the enemy detection range. The higher your plane tier, the more visible it becomes, increasing the range at which it will be detected.
  • Jets have greater visibility than piston planes of the same tier and class.
  • The detection range was decreased due to the introduction of the visibility coefficient for low tiers.
  • Coefficients are configured in the following way: if a lower tier plane and its higher tier opponent have an equal view range, then the lower tier plane will detect its opponent earlier.
  • Shooting:
  • The damage done by fighters and heavy fighters to ground targets was increased.
  • Dispersion at low speeds was reduced.
  • Damage model:
  • Fixed a number of minor bugs in the aircraft damage model.
  • The chance of critical damage to air-cooled engines was reduced relative to water-cooled engines.
  • The chance of wing or tail destruction was slightly increased.
  • Fire mechanics:
  • Reworked the feature that causes a plane to possibly catch fire when any part of the plane is hit that contains ammunition with a chance of ignition (not just a fuel tank as it was before). The chance of fire breaking out in each part of a plane was adjusted accordingly.
  • A pierced fuel tank increases the chance of fire, as it did before.
  • The maximum duration of a fire was increased.
  • Matchmaker:
  • A new matchmaker algorithm was implemented for creating battles for beginners - without experienced players.
  • It works for planes of Tiers I and II on accounts with a small total of earned experience.
  • Physics:
  • Improved energy saving in turns for most fighters and heavy fighters.
  • Acceleration performance while using a boost was reduced for all planes, and acceleration while diving was slightly reduced.
  • Improved the acceleration of Tier I-VIII piston planes while not boosting.
  • The speed was reduced for all Tier IV-VII fighters and for Tier VIII-X planes of all classes while not boosting.
  • The dynamic characteristics of jet planes were reduced.
  • The optimum altitude for most fighters and heavy fighters was increased. The difference between high, medium and low-altitude levels was extended to emphasise the characteristics of individual planes.
  • Economics:
  • Players are now always fully rewarded with credits and experience points for destroyed enemy planes. The reward is calculated by taking into account the total amount of hit points remaining at the moment immediately before the plane is destroyed. In particular, it will increase the reward for shooting down an enemy plane by critically damaging its wings or tail or when it crashes after a player’s attack.
  • The experience points reward for shooting down or damaging an enemy aircraft of a higher or lower tier was modified. The reward for shooting down or causing damage to a plane of a lower tier was reduced, and increased for doing the same to a plane of a higher tier.
  • Balance changes for particular planes:
  • U.S.S.R.:
  • Polikarpov I-5 – increased the burst length for stock weapons.
  • Polikarpov I-15 – improved the manoeuvrability when using the stock airframe.
  • Polikarpov I-16 (early mod.) – increased HP, improved stock weapons characteristics and reduced the impact of weaponry on plane performance.
  • Polikarpov I-16 (late mod.) – improved stock weapons and increased burst length for machine guns.
  • Ilyushin BSh-2 – improved the ability to control pitch in a dive.
  • Ilyushin Il-2 – improved the ability to control pitch in a dive and reduced the impact of weaponry on plane performance.
  • Curtiss P-40 M-105 – increased the optimum altitude.
  • Ilyushin Il-2 two-seat – improved the ability to control pitch in a dive and reduced the impact of weaponry on plane performance.
  • Lavochkin La-5 – improved the maneuverability when using the stock airframe and increased boost efficiency.
  • Lavochkin La-7 – improved maneuverability when using the stock airframe and increased boost efficiency.
  • Lavochkin La-9 – increased boost efficiency.
  • Yakovlev Yak-3 – reduced weaponry impact on plane performance.
  • Ilyushin Il-8 – reduced weaponry impact on plane performance.
  • Lavochkin La-160 – replaced the top engine (RD-10F) with the RD-500, improved performance while not using boost, increased its performance at speed, increased optimum altitude and reduced boost duration.
  • Lavochkin La-15 – increased boost duration.
  • Germany:
  • Focke-Wulf Fw 57 – improved acceleration while not using boost and improved the top rear-gun.
  • Heinkel He 112 – improved maneuverability when using the stock airframe;
  • Messerschmitt Me 210 – increased the downward aiming angle of the rear gun-turret.
  • Messerschmitt Me 209 V – improved the ability to control pitch in a dive, and increased weapons accuracy and burst length.
  • Focke-Wulf Fw 190 V – improved maneuverability when using the stock airframe.
  • Messerschmitt Me 410 Hornisse – increased the downward aiming angle of the rear gun-turret.
  • U.S.A.:
  • Grumman F3F – improved acceleration while not using boost and increased its speed near the ground.
  • Chance-Vought XF4U-1 – increased its optimum altitude, weapons accuracy and burst length.
  • Chance-Vought F4U-1 Corsair – reduced the impact of weaponry on plane performance and increased accuracy.
  • Chance-Vought F4U-4 Corsair – reduced the impact of weaponry on plane performance and increased accuracy.
  • Goodyear F2G Super Corsair – improved performance of the stock engine and increased gun accuracy.
  • Great Britain:
  • Gloster Goldfinch – increased weapons accuracy.
  • Bristol Blenheim F – added the “Inboard cannons 2х20 mm Hispano Mk. I” as the new top module, improved maneuverability when using the stock airframe, improved the rear gun-turret, increased HP, increased its speed near the ground, increased its optimum altitude, reduced the boost duration and reduced the dive speed.
  • Bristol Beaufighter – increased HP, improved the rear gun-turret, added the effect of the rear gun-turret on plane performance, and increased its speed near the ground, its optimum altitude and the cannon burst length.
  • De Havilland 98 Mosquito –increased its optimum altitude, and improved roll performance and acceleration while not using boost.
  • De Havilland 103 Hornet – improved acceleration while not using boost and increased its optimum altitude.
  • Westland P.1056 – increased HP and its speed near the ground, and reduced its optimum altitude.
  • Gloster P.228 – increased HP, optimum altitude and boost duration.
  • Gloster Javelin – increased HP, optimum altitude and boost duration.
  • Game locations:
  • Optimised resources for objects on all maps.
  • “Adriatic”: reworked the layout of ground targets, added the new visual effect of lightning from the side of the storm front.
  • “Lighthouse”: Graphics effects optimised and air bursts added to the background effects of AAA.
  • “Harbor”: improved land textures for the city area, added new objects to the port and between the mountains, and fixed some bugs.
  • “Fortress”: optimised the tree layout, improved land textures for the city areas and added a ruined city area.
  • Other changes and fixes:
  • Interface:
  • Updated the battle results window and moved it to the hangar.
  • Added a new characteristic, “altitude performance”, that will be displayed in the hangar, tech tree and plane information window.
  • Made the planes carousel and “Battle!” button available in all hangar menus (home, service, upgrades and paint shop).
  • Added game chat parameters to the “Game” section of the settings menu.
  • Updated the filters in the store.
  • Added the new characteristic, “altitude performance”, to the tips (battle loading menu, planes comparison in the target lock window).
  • Added the plane experience and free experience display above the modules tree in the “Upgrades” hangar section.
  • A module info-tip in the module tree now has the display of its impact on the plane characteristics;
  • Updated the experience exchange window.
  • Added loading visualisation to the local panels (the ones with lists, e.g. the achievements window).
  • Battle Interface:
  • Added new schemes to display modules’ in-battle condition to reflect different types of planes.
  • Graphics:
  • Added a camera view change when going to the "Service", "Upgrades" and "Paint shop" menus.
  • Changed and optimised the wingtip vortices effect.
  • Added camera effects for the following game events: "boost", "close explosion" and "flying past planes".
  • Changed the pictures of all pilots to reflect the general style of Wargaming.net projects.
  • Sound:
  • Added new sounds for ramming and diving after a plane has been shot down.
  • Added new voice messages.
  • Changed the background sounds of the battle for all maps.
  • Chat:
  • Added closed chat channels with the possibility to set, view and change the password feature.
  • Added a training room chat.
  • Added visual highlighting of the active chat window compared to the other windows.
  • Added a chat settings feature to hide the message time.
  • Improved flight chat: in-battle messages to flight members are now displayed in the battle chat and in the hangar.
  • Implemented colour-marking of chat messages if the player’s name is mentioned in it.
  • Improvements and bug fixes:
  • Optimisation works to:
  • reduce the number of critical errors with Out of Memory messages; and
  • increase FPS for displaying multiple planes and/or ground objects in the frame.
  • Fixed the missing bombsight when flying at an altitude below 25 metres.
  • Fixed the situation with planes crashing when flying over a tree.
  • Optimisation of game resources to improve the processes of patching and battle loading by renaming maps packages and changing the principle of preparing planes packages.

New in World of Warplanes Online Client 1.1.0 (December 27th, 2013)

  • New German Planes:
  • The German line is getting the Focke-Wulf branch of fighters in version 1.1. Focke-Wulf manufactured many aircraft for Germany during the war, and here is your chance to try out some of them in the game. The full list consists of:
  • Heinkel He. 51 (tier II)
  • Focke-Wulf Fw. 159 (tier III)
  • Heinkel He. 112 (tier IV)
  • Focke-Wulf Fw. 190V (tier V)
  • Focke-Wulf Fw. 190A-5 (tier VI)
  • Focke-Wulf Fw. 190D (tier VII)
  • Focke-Wulf Ta. 152 (tier VIII)
  • Focke-Wulf Ta. 183 (tier IX)
  • Focke-Wulf Fw. 252 (tier X)
  • New Maps:
  • Version 1.1 adds two new locations: Fortress (for tier II-VII) and Adriatic (for tier V-X). In addition, the Harbor, El Halluf, Pacific, Bay and Eastern Front maps all have added animated war scenes going on around their landscapes.
  • Fortress
  • Adriatic
  • We showed you more on the new maps in a previous article, so be sure to read that as well!
  • Settings Changes:
  • In 1.1, you will see some changes to the mouse control algorithm, a reworked settings screen, and new options to customize your settings.
  • Mouse control:
  • Simplified pitch: Now you can easily pitch up from all camera positions and altitudes. This keeps you from colliding with vertical surfaces when watching your back.
  • Improved ground collision warnings: This now has less impact on the behavior of a plane in combat at any altitude. On the other hand, if you are confident in your skill, you can disable “ground collision control” and uncheck "Limit bank at low altitudes
  • Reworked settings menu:
  • Now all settings are divided into groups. It will be easier to understand when any settings changes are applied
  • New features to change the camera behavior were added
  • A new "Free" setting preset was added. Camera settings for this mouse control preset make it easier to control your plane when following an enemy.
  • The default state of the camera inertia slider was changed. Our reasoning is that we have all the camera filters removed to speed up the data flow to the server -- hard camera binding could result in picture instability. Camera inertia minimizes lag and maintains picture stability, which, in turn, improves the orientation in a dogfight. For those who got used to the former hard binding, just move the "Camera inertia" slider all the way to the right.

New in World of Warplanes Online Client 0.5.3.3 Open Beta (October 19th, 2013)

  • Bug Fixes:
  • Fixed some bugs that caused memory leaks
  • Fixed a bug causing anti-aircraft to not shoot on the following maps: Harbour, Lighthouse, Bay, Arctic Region
  • Auto-aiming:
  • Fixed a bug causing deviation of bullets towards the target when firing at really long distances. No changes made to the same bullet deviation on distances within the optimum firing range of your aircraft.
  • Fixed a bug causing a stronger bullet deviation towards the target the more guns of the same type the aircraft was carrying.
  • Optimised display of large water surfaces.
  • Fixed a bug causing the aircraft to partially dissolve into the clouds.
  • Controls:
  • Mouse:
  • Fixed a bug causing the plane to level itself off when using the free camera mode with RMB. The plane will keep on turning in the indicated direction.
  • Fixed a bug causing twitching of the plane when setting the slider "Split S Height" at the rightmost position. Now when the slider is at the rightmost position the plane won’t be trying to roll over when diving.
  • Changed the mechanics of “Camera Inertia” slider when camera is locked "On horizon". Now the slider determines how quickly the camera responds to mouse movements. In the leftmost position, the mouse indicator will always be located in the centre of the screen. In the rightmost position, the mouse indicator will move freely around the screen, and the camera will follow it with a certain delay.
  • Expanded values for the "Roll Acceleration" slider were added. When setting it to the leftmost position, the plane won’t be trying to roll in order to perform a certain manoeuvre.
  • Changes in default presets:
  • "Standard" preset: “Split S Height” is increased. Value of the "Camera Inertia" slider is set according to its current operation mechanics.
  • "Vector" preset was re-adjusted to closer resemble the classical “Mouse 0.4.1”, based on the most common user settings. Some bugs were fixed. The spline curve was changed. Roll usage while turning was reconfigured.
  • "Hybrid" preset was re-adjusted to closer resemble the classical “Mouse 0.3.5”, based on the most common user settings. Some bugs were fixed. The spline curve was changed. Roll usage while turning was reconfigured.
  • General Gameplay:
  • Fire:
  • Chance of catching on fire was increased for all planes
  • Fire damage increased for all planes
  • Rear Gunners:
  • Increased the chance of gunners missing their target if targeted plane maneuvers actively.
  • Rear Gun damage rate for all planes that have rear gunners was increased slightly and rebalanced individually for particular planes and for particular turret upgrades.
  • Rear Gunners firing range was slightly increased.
  • Rear Gunners are now more likely to be injured by enemy fire.
  • Ramming:
  • Ramming damage rate was increased (there is less chance of two planes "freezing" in a "head on" collision).
  • Anti-aircraft Artillery:
  • Increased the chance of AA guns missing their target if target plane manoeuvres actively.
  • Damage:
  • The damage rate was slightly reduced for firing at max distances, mostly for heavy machine guns (12-13 mm).
  • Attack Aircraft now deal more damage to ground targets.
  • Increased the effect armour has for Attack Aircraft (small calibre bullets generally deal less damage).
  • Decreased the chance of critical fuselage damage for all planes
  • Skills:
  • Decreased effect of the "Sniper" skill.
  • Planes balancing improvements:
  • Optimum height for Soviet and Japanese fighters was increased.
  • Afterburner power was decreased a bit for jet planes
  • USSR:
  • I-16 late: maneuverability increased, dive speed increased
  • Р-40 М-105: reduced maneuverability, machine guns are heating up faster
  • Yak-9: maneuverability increased
  • Yak-1М: afterburner power increased, afterburner reserve increased
  • Yak-3: speed retention increased, afterburner reserve increased
  • Yak-9U: maneuverability increased
  • Yak-15: accuracy of stock weapons reduced, burst length for top weapons configuration increased
  • P-39Q: cannon damage increased, speed retention increased, optimum speed reduced, maneuverability reduced, stall speed increased
  • Il-2d: afterburner power reduced
  • Il-20: afterburner power reduced, thrust (engine power) reduced
  • I-15DM2: thrust (engine power) reduced slightly, maneuverability reduced slightly
  • Germany:
  • Ar.65: rudder responsiveness reduced
  • FW-56: burst length reduced
  • Ar.68: rudder responsiveness reduced, afterburner reserve reduced
  • Bf.110C-6: dive speed reduced, rudder responsiveness reduced, afterburner power reduced
  • Bf.109F: afterburner power increased, thrust (engine power) reduced, outboard cannons are heating up faster
  • Вf.209А1: optimum height increased, thrust (engine power) increased
  • Me.262: afterburner power reduced
  • USA:
  • Р-23: maneuverability increased
  • F2F: maneuverability increased
  • F3F: maneuverability increased
  • Р-51А: thrust (engine power) slightly reduced, maneuverability reduced
  • P-51D: thrust (engine power) slightly reduced, roll performance reduced
  • F2G: thrust (engine power) increased, durability increased
  • P-51Н: thrust (engine power) reduced slightly, roll performance reduced
  • FL-1: cannon damage increased, speed retention increased, maneuverability reduced, stall speed increased
  • F4F: afterburner performance reduced
  • Great Britain:
  • Type-146: afterburner reserve reduced, machine guns are heating up faster, thrust (engine power) reduced
  • Spitfire I: machine guns are heating up faster, thrust (engine power) reduced
  • Spitfire IX: accuracy of the top machine guns reduced
  • Spitfire XIV: thrust (engine power) increased, afterburner power increased
  • Blenheim: afterburner power reduced
  • Beaufighter: afterburner power reduced
  • Japan:
  • А6М5: maneuverability increased
  • J7W2: maneuverability increased, accuracy of 30mm Type 5 cannons reduced
  • Achievements:
  • Many achievements were renamed
  • Many of them got new icons
  • Winning conditions were changed for a lot of achievements
  • Some achievements are now limited to certain plane classes
  • All achievements were divided into 6 groups: Epic, Battle Hero, Titles of Honour, Group, Commemorative and Multiple-Level Achievements
  • "Test Pilot 1st class", " Test Pilot 2nd class" and " Test Pilot 3rd class" are intentionally not shown with a grey icon in the achievements window, as these achievements cannot be earned after the release
  • Achievement for shooting down the enemy with rockets can now be won once per battle (not once per account as it was before)
  • Some achievements were removed from the game:
  • Sniper Rocketeer – not planned to be returned in future
  • Golubev Medal (Awarded for destroying at least 3 enemy aircraft in one battle. All targets must be at least two tiers higher than the player's aircraft.) – we’re planning to introduce 3 similar medals in future (1 per each aircraft class)
  • Rechkalov Medal, Sakai Medal and Kozhedub Medal (for the victory when you survive on your own against numerous enemies) – we’re planning to introduce similar medals, but divide them into two categories based on how the victory was achieved, either by supremacy or by destroying all enemies.
  • Sky Knight – replaced with "Decisive Contribution"
  • Full list of achievements 0.5.3.3:
  • Epic achievements:
  • Super Test Veteran – awarded to a player who has been participating in the super testing for 9 months
  • Test Pilot 3rd class - awarded to a player who participated in 100 or more battles during the Open Beta Test stage
  • Test Pilot 2nd class - awarded to a player who participated in 100 or more battles during the Closed Beta Test stage
  • Test Pilot 1st class - awarded to a player who participated in 100 or more battles during the Alpha Test stage
  • Gorovets Medal - awarded to a player who shot down no less than 9 enemy planes in 1 battle
  • Rudorffer Medal - awarded to a player who shot down no less than 13 enemy planes in 1 battle
  • Clostermann Medal - awarded to a player who shot down no less than 7 enemy planes in 1 battle and got no less than 3 points for destroyed ground targets
  • Gabreski Medal - awarded to a player who shot down no less than 9 enemy planes in 1 battle and got no less than 3 points for destroying ground targets
  • Zvonarev Medal - awarded to a player who shot down 3 enemy planes with rockets in 1 battle
  • Battle Hero:
  • "Ace" - awarded to a player who shot down no less than 5 enemy planes in 1 battle
  • "Destroyer" - awarded to a player who shot down no less than 4 enemy planes and got no less than 3 points for destroying the ground targets in one battle while flying a fighter or a heavy fighter
  • "Thunder" – awarded to a player who earns no less than 15 points for destroying ground targets in 1 battle
  • Titles of honour:
  • Sky Scourge - awarded to a player who destroyed at least 10 enemy planes within one or more battles without being destroyed. The count stops if your plane was destroyed.
  • Ground Pounder – awarded to a player who got no less than 30 points for destroying enemy ground targets within one or more battles without being destroyed. The count stops if your plane was destroyed.
  • Furious – awarded for winning 10 battles in a row.
  • Die Hard – awarded for winning 5 battles in a row. The count stops if your plane was destroyed.
  • Group Achievements:
  • Decisive Contribution – to receive the medal the flight has to take down 12 or more enemy warplanes. Awarded to all members of the flight.
  • Wrecking Crew/Cleaner – awarded to all members of the flight that shoots down 5 or more enemy warplanes and receives 15 or more points for destroying ground objects. All flight members must survive. Awarded to all participants of the flight.
  • Commemoratives:
  • Seasoned – awarded to a player who wins in a standard battle and makes it into the top 5 players with the highest experience of the team. Awarded once per account.
  • Veteran - awarded to a player who wins in a standard battle and receives the highest experience amount. Awarded once per account.
  • Rocketeer - awarded for shooting down an enemy plane with rockets.
  • Step Achievements:
  • Galland's Medal 3rd Class - Awarded to a player who received 3 Ace awards on fighter planes.
  • Galland's Medal 2nd Class - Awarded to a player who received 30 Ace awards on fighter planes.
  • Galland's Medal 1st Class - Awarded to a player who received 300 Ace awards on fighter planes.
  • Bong's Medal 3rd Class - Awarded to a player who received 3 Destroyer awards on heavy fighters.
  • Bong's Medal 2nd Class - Awarded to a player who received 30 Destroyer awards on heavy fighters.
  • Bong's Medal 1st Class - Awarded to a player who received 300 Destroyer awards on heavy fighters.
  • Rudel's Medal 3rd Class - Awarded to a player who received 3 Thunder awards on ground attack planes.
  • Rudel's Medal 2nd Class - Awarded to a player who received 30 Thunder awards on ground attack planes.
  • Rudel's Medal 1st Class - Awarded to a player who received 300 Thunder awards on ground attack planes.
  • Compensation for achievements that have been removed or lost:
  • Taking into consideration the upcoming wipe, there won't be any compensation provided. We apologise for the inconvenience, but it would be too resource-consuming to provide such compensation. Keep in mind that the game is still in development.
  • In particular, the counters of the one-time awards which became multiple-time will be set to zero (e.g. Rocketeer)
  • Multiple-Level achievements can display an incorrect progress status. For example, a player can have 4 Ace awards which were received on a light fighter, but he won’t have Galland's Medal 3rd class. In that case, the medal will be given with the next Ace achievement on a light fighter.
  • Interface:
  • Updated the Help Screen (F1)
  • Added a confirmation window when applying the selected settings.
  • Ammo belts which can be purchased for either gold or credits are currently purchased with gold by default.
  • Weapon sight reticles were updated.
  • Improved the visualisation of flags in the hangar.
  • Sensitivity slider was moved from “Advanced mouse settings” to main mouse settings screen.
  • Removed the pointer's transparency slider.
  • Fixed errors in the Achievements screen.
  • Fixed errors in crew members visualisation and skills description.
  • Fixed errors of purchased/installed camouflage patterns visualisation after leaving a battle or switching from exterior menu to some other screen.
  • Changed the «chosen target» screen: only the targeted plane or object is now displayed without landscape and background.
  • Consumables icons in battle will be shown with «4», «5», «6» keys which were set as default for their usage (using «1», «2», «3» will still work, though – they are considered as alternative keybinds now)
  • Sound:
  • Added a Radio effect to voice messages.
  • Fixed diving sound after a plane is shot down.
  • Fixed the volume of gunner shooting.
  • Economy:
  • Increased the amount of experience for destruction of ground targets by ground attack planes.
  • Corrected the experience reward formulas (they are now closer to the tank ones)
  • Purchasing Warplanes:
  • Credit prices for purchasing planes were modified. Now the price of a warplane is directly connected to the amount and the price of its modules (the more expensive modules the plane has, the higher its purchase price is).
  • That doesn't affect the planes that can be purchased for tokens (the "50% off token prices for Premium planes" discount is still in effect).
  • Prices for ammo belts:
  • Due to the "50% off token price" event, the prices for premium belts are reduced (half price, rounded up).
  • Chat:
  • Added the client-sided Bad Word Filter for the battle chat.
  • Removed the server-sided Bad Word Filter for system-, user- and private messages.
  • Removed the restriction of maximum number of players in a channel.
  • Should a player’s nickname be too long for the interface now, it will be automatically shortened.
  • Fixed error when numbers were shown instead of a player’s name.
  • Fixed some errors in the chat interface.

New in World of Warplanes Online Client 0.5.3 Open Beta (September 27th, 2013)

  • Special Premium Plane of the Beta Test:
  • Tier III plane - Brewster F2A-1 available for purchase in the Store (in the game client).
  • Price of this plane in tokens is on the level of post-release prices in gold for other planes of this tier.
  • If the plane is purchased during the remainder of the Beta (meaning that it’s in a player’s hangar at the moment of the Beta test end), then it gets saved and is not wiped on release day.
  • It will be impossible to buy this plane after release.
  • Controls:
  • From now on, you can choose between different “Profiles” in the mouse control option
  • These profiles allow you to switch the between "Standard" variant, "Vector" mode (which is analogue to "0.4.1") and the new "hybrid" version (based on the "0.3.5" mouse controls)
  • An advanced settings window allows you to configure your mouse control further to make it more flexible.
  • Control profile "Mouse 0.4.1" was removed as it now is included as a profile in the general mouse controls option.
  • General Gameplay:
  • Tech trees were changed – they are now as they will be for release of the game.
  • Chances of having your pilot get wounded when taking damage have been increased for all airplanes.
  • Dispersion reduced for shooting in turns and while tilting upwards. Reduced dispersion for machine guns of low tier planes. Dispersion slightly increased for top-down shooting.
  • Weapons and planes durability rebalanced to reduce the gap between tiers.
  • Minimum damage that is dealt when hitting some parts of a plane was increased (e.g. on full penetration of wing or tail).
  • Battle Balancer:
  • Instead of having battles for planes of tiers II-IV, battles now happen between planes of tiers II-III and III-IV (This means that planes of tier II, that are not in a flight, will no longer land in battles with tier IV planes).
  • Planes of tier III will still be getting into battles of tiers III-V
  • Rebalanced available map pool based on tier of used plane:
  • "Pacific Ocean" is now available for planes of tier III-VII
  • "National Park" is now available for planes of tier III-VI
  • "Lighthouse" is now available for planes of tier V-X
  • "Arctic Region" is now available for planes of tier IV-IX
  • "Plateau" is now available for planes of tier V-X
  • "Bay" is now available for planes of tier V-X planes
  • Physics:
  • The behaviour of the Autopilot in charge of getting the plane back from the map boarder (“red line”) has been adapted. The Autopilot is now more aware of the topographic features of the surrounding terrain. The camera now looks in the direction of the flight during the autopilot.
  • Stall increased. Stalling is more intensive now.
  • Increased climbing abilities of all aircraft.
  • Manoeuvrability and high altitude-performance of light fighters were adjusted, according to the chosen tech branch. Light fighters of Japan and USSR have max characteristics of manoeuvrability and have better characteristics for low altitude turning engagements. Light fighters of USA and Germany are better suited for vertical battles and have better characteristics for combat at high altitude. British light fighters are better for dogfighting battles at medium altitude.
  • Slightly improved manoeuvrability for USSR ground attack planes at low altitude.
  • Speed characteristics when not using engine boost were slightly reduced for all planes. The performance difference of this stat on stock or top configuration has been reduced.
  • Fixed a bug that sometimes caused other planes to “twitch” randomly in the sky.
  • Sound:
  • All engine sounds have been replaced by new ones
  • Fixed weapons sounds
  • Overall adjustment of all sound levels
  • Added new music tracks for the "Eastern Front" and "Fjords" maps
  • Tutorial:
  • Pauses have been added to the key tips of all tutorial lessons
  • Second stage of the second tutorial lesson was simplified
  • Third stage of the second tutorial lesson was simplified
  • Battle messages were added to the third lesson
  • Single battle mode was removed
  • Maps:
  • Two new maps introduced:
  • Fjords – mountain map. Available for aircraft of tiers V - X.
  • Eastern Front – battle over a fictitious city in World War II. Available for aircraft of tiers IV – VIII.
  • Changed the position of anti-aircraft guns on the maps Harbour, Lighthouse and Arctic Region
  • Optimisation of rendering algorithms for far away game- and static objects.
  • Re-worked and optimized water display for maps - Harbour, Pacific Ocean, Lighthouse, Arctic Region, Bay.
  • Clouds arrangement was changed for Harbour.
  • Changed lighting and post-processes for Lighthouse map.
  • Optimization:
  • Implemented large-scaled optimisation for CPU processing to ensure significant growth in FPS on Medium settings and lower settings for most configurations.
  • Optimised rendering of planes and dynamic objects, hence significantly reducing FPS drop in battle.
  • A number of post-processes were optimised allowing a small increase in FPS for High and Very High graphics settings.
  • Planes Rendering:
  • Improved "materials" for some planes, in particular for Yak-3, Yak-7, Yak-1, Yak-9, Il-2-2, I-16(l), La-5, La-7, P-40, F4U, F4F, Ar.65, Type-91N
  • Optimised LOD parameters of planes for different distances
  • Choosing the Target
  • Now you can immediately lock on the target currently in the centre of your screen by pressing a button (default – medium mouse button)
  • Target in the centre of the screen can be locked at a distance of up to 3 km.
  • When one follows an unlocked target in the target window, the same target will get locked upon first pressing of the "next target" button instead of jumping directly to the next target. However, if the target you were following in your target window was a locked one – pressing “next target” will switch to the next one.
  • Camouflages:
  • All previous camouflage sets will be removed for all planes.
  • From now on, you’ll be able to choose from a variety of dynamically changing camouflages, based on which map you play on and which one of them you’ve unlocked/selected. Your camouflage will now also come with a bonus, slightly reducing your visibility. The amount of this bonus will be adjusted upon reviewing future game statistics.
  • New camouflage sets can be purchased temporarily for credits, or until the end of Open Beta testing period for tokens.
  • Effects:
  • Reworked the in-air explosion effects for high-altitude anti-aircraft guns.
  • Added background effects outside of the battle area for some maps.
  • Modified tracer display parameters.
  • Weaponry:
  • The list of available cannons and machine guns was expanded (a number of American and Japanese cannons of various types was added)
  • Changed tiers for some cannons and machine guns
  • Rebalanced prices for ammo belts of some cannons and machine guns
  • Corrected the calculation of the firepower stat shown in the hangar
  • Reduced damage radius for powerful bombs
  • Battle Interface:
  • Increased radar range and removed ground targets from showing up on it.
  • Lead compensation indicator now shows properly even on the largest calibres.
  • Bombing aim indicator is now visible through the plane.
  • Interface:
  • Option for purchasing and selling ammunition belts has been added to the Store
  • Added a window for advanced Mouse settings
  • Added the ability to expand barracks
  • Updated the display of crew penalties when transferring crew from one plane to another
  • Carrier-based fighters renamed to Fighters
  • Rear gun characteristics are now also being displayed in the hangar.
  • Chat:
  • Introduced timestamps for chat messages.
  • Added the ability to check achievements of other players through a context menu
  • Contact filter added to the list of channel participants (now you can search a player by his nickname)
  • General re-skinning applied for all chat UI elements
  • Equipment:
  • Changes:
  • 1. Equipment "Aircraft Polishing" divided into:
  • IV-V Tier - " Aircraft Polishing I" - 150.000
  • VI-VIII Tier - " Aircraft Polishing II" - 250.000
  • 2. Instead of "Reinforced Fabric Covering", "Reinforced Wooden Covering" and "Reinforced Sheet Metal" introduced the following types of reinforced covering:
  • I-III Tier - "Reinforced Covering I" - 25.000
  • IV-VI Tier - "Reinforced Covering II" - 125.000
  • VII-VIII Tier - "Reinforced Covering III" - 350.000
  • IX-X Tier - "Reinforced Covering IV" - 500.000
  • 3. Equipment "Armored Plexiglass" divided into:
  • IV-V Tier - "Armored Plexiglass I" - 75.000
  • VI-VIII Tier - "Armored Plexiglass II" - 250.000
  • IX-X Tier "Armored Cockpit" - 400.000
  • 4. Equipment "Additional Armor Plates" divided into:
  • II-IV Tier - "Additional Armor Plates I" - 50.000
  • V-VII Tier - "Additional Armor Plates II" - 200.000
  • VIII-X Tier - "Additional Armor Plates III" - 500.000
  • 5. Equipment "Fuel Tank Inerting System" (VI-VII Tier, 250.000) is now demountable
  • 6. Equipment "Fire Extinguishing System" (VIII-X Tier, 300.000) is now demountable
  • New Equipment:
  • 1. "Improved Reflector Sight II" (VII-VIII Tier, USSR, Japan, 450.000)
  • 2. "Gyroscope Sight II" (IX-X Tier, USSR, Japan, Germany, 550.000)
  • 3. "Fuel Tank Protection" (IV-V Tier, 150.000), demountable
  • Crew:
  • The crew member type “Navigator” has been removed. If you had a navigator from your Fw-57 in a plane or in the barracks, he will be dismissed without compensation.
  • Available crew skill sets are now as follows:
  • Pilot skills:
  • Stamina, Increased View Range, Fire Fighting – requires crew qualification trained to 100% to unlock skill training
  • Crack Shot, Engine Guru, Veteran, Bomber – available after mastering at least one other skill
  • Gunner skills:
  • Stamina, Increased View Range, Firefighting - requires crew qualification trained to 100% to unlock skill training
  • Mentor, Long Reach, Sharpshooter - available after mastering at least one other skill
  • All ten 0.5.3 Premium gift planes, as well as three original Tier I planes will receive a full crew with 100% training qualification.
  • Polikarpov I-5
  • Boeing P-12
  • Gloster Goldfinch
  • Premium Gift Planes:
  • Polikarpov I-5 SHKAS
  • Ilyushin IL-2 (mod)
  • Messerschmitt Bf.110C-6
  • Supermarine Type 224
  • Miles M.20
  • XF4F-3
  • Curtiss Model81A-1
  • Curtiss Р-36С
  • Chance-Vought XF4U-1
  • Mitsubishi Ki-33
  • Achievements, medals and ribbons:
  • General:
  • Ribbons are now awarded for achieving long streaks of certain accomplishments in the game. Ribbons show your record for the longest streak in the Achievements window.
  • Certain achievements that required the destruction of a set number of ground targets now require the player to amass a certain number of ground attack points instead. This amplifies the importance of HQ destruction, which grants 3 of such points at a time.
  • Changed requirements for "Destroyer", "Wrecking Crew" and "Ground Pounder" medals:
  • "Destroyer" is now awarded to players who managed to bring down 4 and more enemy planes and earned no less than 3 points for ground object destruction.
  • "Wrecking Crew" now requires a squad to bring down at least 5 planes, earn a minimum of combined 15 points for ground object destruction, and have the entire squad survive. All squad members are awarded the achievement.
  • "Ground Pounder" now requires at least 30 points earned for destroying ground objects during 1 or multiple battles. The sequence is broken if the player gets shot down.
  • Added new medals:
  • "Thunder" - Requires no less than 15 ground attack destruction points earned in a single battle.
  • "Rechkalov medal" - Awarded to a player, who managed to bring down 5 or more enemy planes on his own without teammates’ assistance.
  • "Sakai medal" - Awarded to a player, who managed to bring down 8 or more enemy planes on his own without teammates’ assistance.
  • "Kozhedub medal" - Awarded to a player, who managed to bring down 10 or more enemy planes on his own without teammates’ assistance.
  • "Marseille medal" - Awarded to a player, who managed to bring down 8 or more enemy planes in a single battle.
  • "McCampbell medal" - Awarded to a player, who managed to bring down 10 or more enemy planes in single battle.
  • "Closterman medal" is now awarded to players who managed to bring down 7 and more enemy planes and earned no less than 3 points for ground object destruction.
  • "Gabreski medal" is now awarded to players who managed to bring down 9 and more enemy planes and earned no less than 3 points for ground object destruction.
  • Achievements "Sky Knight", "Ground Pounder" and "Golubev medal" are now moved to medals. This essentially means that you may earn them once per battle, not just once overall.
  • Added new achievements:
  • Pilot 2nd Class - Awarded to players, who won in standard battle.
  • Pilot 1st Class - Awarded to players, who won in standard battle, and ranked in the Top 5 of their team in terms earned XP.
  • Rocketeer - Awarded to a player, who destroyed an enemy plane with a rocket.
  • Sniper - Rocketeer - Awarded to a player who destroyed 2 enemy planes with rockets in one single battle.
  • Ace - Rocketeer - Awarded to a player who destroyed 3 enemy planes with rockets in one single battle.
  • Expert (Attack Aircraft) - Awarded to players who got 10 "Thunder" medals flying Attack Aircraft.
  • Virtuoso (Attack Aircraft) - Awarded to players who got 100 "Thunder" medals flying Attack Aircraft.
  • Legendary (Attack Aircraft) - Awarded to players who got 1000 "Thunder" medals flying Attack Aircraft.
  • Virtuoso (Fighter) - Awarded to players who got 100 "Ace" medals flying Fighter planes.
  • Legendary (Fighter) - Awarded to players who got 1000 "Ace" medals flying Fighter planes.
  • Achievement of 10 "Ace" medals now is called "Expert".
  • Due to the fact that Carrier-based aircraft are now considered Fighters, they will lose certain achievements that were present before.
  • Virtuoso (Heavy Fighter) - Awarded to players who got 100 "Destroyer" medals flying Heavy Fighters.
  • Legendary (Heavy Fighter) - awarded to players who got 1000 "Destroyer" medals flying Heavy Fighters.
  • Achievement of 10 "Destroyer" medals now is called "Expert" (for Heavy Fighters).
  • Legendary (Carrier-based Fighter) – will not be compensated (i.e. it will not count for the Legendary (Fighter) achievement)
  • Added new Ribbons:
  • "Irrepressible" - For winning 10 battles in a row.
  • "Die Hard" - For winning 5 battles in a row. The sequence is broken if the player gets shot down.
  • New planes:
  • Added new British planes:
  • (Tier I) Gloster Goldfinch
  • (Tier II) Bristol Bulldog, (Tier II) Hawker Demon
  • (Tier III) Bristol Type 133, (Tier III) Blackburn Skua
  • (Tier IV) Bristol Type 146, (Tier IV) Bristol Blenheim F
  • (Tier V) Supermarine Spitfire I, (Tier V) Bristol Beaufighter
  • (Tier VI) Supermarine Spitfire V, (Tier VI) De Havilland Mosquito
  • (Tier VII) Supermarine Spitfire IX, (Tier VII) De Havilland Hornet
  • (Tier VIII) Supermarine Spitfire XIV, (Tier VIII) Westland P. 1056.
  • (Tier IX) Supermarine Attacker, (Tier IX) Gloster P. 228.
  • (Tier X) Supermarine Swift, (Tier X) Gloster Javelin
  • Added new gift and Premium planes:
  • (Tier II) Polikarpov I-5 SHKAS
  • (Tier III) Brewster F2A-1
  • (Tier III) Mitsubishi Ki-33
  • (Tier III) Supermarine Type 224
  • (Tier IV) Messerschmitt Bf. 110C-6
  • (Tier IV) Grumman XF4F-3
  • (Tier IV) Curtiss ?-40?
  • (Tier IV) Curtiss ?-36?
  • (Tier V) Miles M.20
  • (Tier V) Chance-Vought XF4U-1
  • (Tier V) Iliyushin IL - 2 (field modification with rear gunner)
  • Changes in airplane trees and upgrades:
  • USSR:
  • TSh-1 – Renamed to TSh-2 with a change to the name of the airframes.
  • Pegasus – Moved to Tier II. 12.7-mm BS on-board synchronized machine gun was replaced with 12.7-mm UB machine gun (Tier IV).
  • I-17 – No longer leads to Yak-7 in the tech tree.
  • Yak-1 – Now leads to Yak-7 in the tech tree.
  • LaGG-3 – Removed the upgrade “37-mm NS-37 hub-mounted canon”. Added upgrade “37-mm ShVAK hub-mounted canon”. Now leads to Yak-7 in the tech tree.
  • La-5 – Removed the upgrade “8 ? RS-82 rockets”
  • Yak-9U – Added the upgrade “Hub-mounted canon 45-mm NS-45M”
  • LBSh – Replaced in the Soviet attack aircraft research tree with BSh-2 and transferred to Premium aircraft.
  • Il-2 (single-seat) – On stock configuration, one pair of wing-mounted machine guns 7.6-mm ShKAS was replaced with 20-mmShVAK.
  • Il-10 – Removed the upgrade “23-mm NR-23”
  • Il-20 – Removed the upgrade “8x RS-132 rockets”. Added the upgrade “TRS-82 rockets”. 23-mm NR-23 was replaced with 23-mm NR-23K.
  • I-5 SHhKAS, I-15 bis DM-2, I-16 (early mod.), TSh-3, I-17, I-16 (late mod.), BSh-2, LBSh, BSh-1, Sh-Tandem – 7.62-mm ShKAS machine guns were replaced with 7.62-mm ShKAS (1933).
  • LaGG-3, Il-2-1, Il-2 (mod.), Yak-1, Yak-7, Il-2-2, Yak-1M, Il-8, Il-10 – 7.62-mm ShKAS machine guns were replaced with 7.62-mm ShKAS (1941).
  • I-17, I-16 (late mod.), BSh-2, LBSh – 20-mm ShVAK was replaced with 20-mm ShVAK (1936).
  • LaGG-3, Il-2 (single-seat), Yak-1, Yak-7, Il-2 (two-seat), La-5, Yak-9, Yak-1M, La-7, Yak-9U, Yak-3 – 20-mm ShVAK was replaced with 20-mm ShVAK (1941).
  • Yak-1M, Yak-9, Yak-3, Yak-9U – 12.7-mm BS machine guns were replaced with 12.7-mm UBS machine guns.
  • Il-2 (single-seat), Il-2 (two-seat) – RS-82 rockets were replaced with ROFS-82 rockets.
  • Il-8, Il-10 – RS-132 rockets were replaced with ROFS-132 rockets.
  • Germany:
  • Ao. 192 – Added two machine guns to the slot with cowling-mounted guns. On stock configuration, 7.92-mm MG-30 rear gun was replaced with 7.92-mm MG-29 rear gun. Removed the upgrade 7.92-mm MG-15 rear gun.
  • Fw.57 – On stock configuration, 2 ? 7.92-mm MG-17 outboard machine guns were replaced with 2 ? 20-mm MG-FF. Added the upgrade “2 ? 20-mm MG C/30L outboard cannons”. Crew member Navigator removed.
  • Bf. 110E – Removed the upgrade “2 ? 500-SC bombs”.
  • Bf. 109G – Added the upgrade “Bf. 109K airframe”.
  • Me. 410 – Upgrade “2 ? 500-SC bombs” replaced with “2 ? 250-SC bombs”.
  • Bf. 109Z – Moved to Tier VII with research possible from Me. 410 and Bf. 109F. Removed the upgrade “250-SC bombs”. 2 ? 20-mm MG-151/20 outboard cannons added to the stock configuration with optional mounting.
  • Me. 609 – Removed from the tech tree.
  • Me. 109 TL – Replaced in the branch of German heavy fighters with Me. 262 HG II.
  • Ar. 65, Fw. 56, Ar. 68, Ao 192, Ar. 80 – 7.92-mm MG-17 machine guns were replaced with 7.92-mm MG-17 (1934) machine guns.
  • Bf.109B, Bf. 110B – 7.92-mm MG-17 machine guns were replaced with 7.92-mm MG-17 (1936) machine guns.
  • Bf. 109E, Bf. 110E, Bf. 109F, Me. 410, Bf. 109G - 7.92-mm MG-17 machine guns were replaced with 7.92-mm MG-17 (1940) machine guns.
  • Bf. 110E, Bf. 109F, Me. 410, Bf. 109G – 20-mm MG-151/20 cannons were replaced with 20-mm MG-151/20 (1941) cannons.
  • Bf. 109Z, Me.P. 1092 – 20-mm MG-151/20 cannons were replaced with 20-mm MG-151/20 (1944) cannons.
  • Me. 410, Bf. 109G, Bf. 109Z - 30-mm MK-108 cannons were replaced with 30-mm MK-108 (1942).
  • Me. 209, Me. 262A, Me. 262 HG II – 30-mm MK-108 cannons were replaced with 30-mm MK-108 (1944).
  • USA:
  • P-51A, F4U-1, P-51D – 12.7-mm M2 machine guns were replaced with 12.7-mm AN/M2 machine guns.
  • P-51D, P-51H – Removed a weapons configuration consisting of 4-x top 12,7-mm machine guns.
  • F4U-1 – Added the upgrade “R-2800-5, 1850 h.p. engine”. Removed the upgrade “R-2800-8W, 2250 h.p. engine”
  • F4U-4 – Moved to Tier VII in place of F2G.
  • F2G – Moved to Tier VIII to replace F5U. 12.7-mm MG-53-2 machine guns in stock configuration were replaced with 20-mm ?2 cannons.
  • F5U – Removed from the research tree.
  • FJ-1 – 12.7-mm MG-53-2 machineguns were replaced with 12.7-mm MG-53HB machine guns.
  • F4F, F4U-1, F4U-4, P-51D – HVAR rockets were replaced with HVAR Mk. 4 rockets.
  • F2G, P-51H - HVAR rockets were replaced with HVAR Mk. 25 rockets.
  • Japan:
  • A6M1 – Upgrade “Type 99-1 wing-mounted cannons” were replaced with “20-?? Type 99-1 model 1 wing-mounted cannons”.
  • A6M2 – Added to Tier V instead of A6M5.
  • A6M5 – Moved to Tier VI instead of A7M. Changed the order for modules research. Removed the upgrade “Sakae 21, 1130 h.p. engine”. Added the upgrade “Kinsei 62, 1560 h.p. engine”. Removed the upgrade “20-mm Type E wing-mounted cannons”. The upgrade “20-mm Type 99-1 wing-mounted cannons” was replaced with “20-mm Type 99-1 model 1 wing-mounted cannons”. The upgrade “20-mm Type 99-2 cannons” was replaced with “20-mm Type 99-2 model 1 wing-mounted cannons”. The upgrade “?6?3 airframe” was replaced with “?6?5 model 52 airframe”. The upgrade “?6?5 airframe” was replaced with “?6?5 model 52 Hei airframe”.
  • A7M – Moved to Tier VII instead of J4M1. Removed the upgrade “MK9C, 2250 h.p. engine”. Added the upgrade “MK9E, 2550 h.p. engine”. On stock configuration, 13.2-mm Type 2 wing-mounted machine guns were replaced with 13.2-mm Type 3 wing-mounted machine guns. The upgrade “20-mm Type 99-1 wing-mounted cannons” was replaced “20-mm Type 99-2 model 4 wing-mounted cannons”. The upgrade “20-mm Type 99-2 wing-mounted machine guns” was replaced with “20-mm Type 99-2 model 5 wing-mounted cannons”
  • J4M1 – Removed from the tech tree.
  • J7W1, J7W2 – 20-mm Type 99-2 cowling-mounted cannons were replaced with 20-mm Type 99-2 model 5 cowling-mounted cannons
  • A4N, A5M - 7.7-mm Type 97 machine guns were replaced with 7.7-mm Type 97 model 1 machine guns.
  • A6M1, A6M2, A6M5 – 7.7-mm Type 97 machine guns were replaced with 7.7-mm Type 97 model 2 machine guns.
  • Premium aircraft:
  • All old Premium aircraft are now unavailable for purchase in the Store.
  • However, all Premium aircraft purchased before this patch, remain in players’ hangars until the end of Open Beta.
  • Changes to the research succession:
  • In the list below, if a player has the first aircraft researched (left), he’ll also get the second aircraft (right) with all its upgrades:
  • USSR:
  • LBSh - BSh-2
  • Yak-7 - Yak-1
  • Germany:
  • Bf. 109Z - Me. 410
  • Me. 109TL - Me. 262 HG II
  • USA:
  • F2G - F4U-4
  • F5U - F2G
  • Japan:
  • A6M5 - A6M2
  • A7M - A6M5
  • J4M1 - A7M
  • Changes in players’ hangars:
  • All players were granted the following free Premium planes + necessary slots in hangar:
  • (Tier II) Polikarpov I-5 SHKAS
  • (Tier III) Mitsubishi Ki-33
  • (Tier III) Supermarine Type 224
  • (Tier IV) Messerschmitt Bf. 110C-6
  • (Tier IV) Grumman XF4F-3
  • (Tier IV) Curtiss P-40A
  • (Tier IV) Curtiss P-36C
  • (Tier V) Miles M. 20
  • (Tier V) Chance-Vought XF4U-1
  • (Tier V) Ilyushin IL-2 (field modification with gunner)
  • USSR:
  • Players who have researched the following planes will get them with all modules researched.
  • Players who have the following planes in the hangar will get them in top configuration.
  • LaGG-3
  • La-5
  • Yak-9U
  • Il-20
  • I-16 early
  • TSH-3
  • I-17
  • I-16 late
  • Il-2
  • Yak-1
  • Yak7
  • Yak-1M
  • Il-8
  • Il-10
  • Il-2 (two-seat)
  • Yak-9
  • La-7
  • Yak-3
  • Germany:
  • Players who have researched the following planes will get them with all modules researched.
  • Players who have the following planes in the hangar will get them in top configuration.
  • Ao. 192
  • Fw. 57
  • Bf. 109Z
  • Ar. 65
  • Ar. 68
  • Ao 192
  • Ar. 80
  • Bf. 109B
  • Bf. 110B
  • Bf. 109E
  • Bf. 110E
  • Bf. 109F
  • Me. 410
  • Bf. 109G
  • Me.P. 1092
  • Me. 209
  • Me. 262A
  • Me. 262 HG II
  • Me. 609
  • Me. 109TL
  • USA:
  • Players who have researched the following planes will get them with all modules researched.
  • Players who have the following planes in the hangar will get them in top configuration.
  • P-51A
  • F4U-1
  • P-51D
  • P-51H
  • FJ-1
  • F4F
  • F2G
  • F5U
  • Japan:
  • Players who have researched the following planes will get them with all modules researched.
  • Players who have the following planes in the hangar will get them in top configuration.
  • A6M1
  • J7W1
  • J7W2
  • A4N
  • A5M
  • A6M5
  • A7M
  • J4M1

New in World of Warplanes Online Client 0.5.2 Open Beta (September 2nd, 2013)

  • Unified Premium Account:
  • Unified Premium account (between World of Warplanes and World of Tanks) is implemented, enabling the future sharing of Premium time across PC titles
  • A Premium account can be purchased in the World of Tanks client for in-game Gold and in the World of Warplanes client for Tokens.The benefits of a Premium account purchased in one game will be applied to both games
  • Economy:
  • Tokens earned by a player during the first stage of Open Beta will be converted into Credits:
  • All Tokens earned before the moment of the 0.5.2 update will be converted into Credits at the exchange rate 1:800.
  • During the period between 0.5.2 launch and until the full game release, all items available for purchase with Tokens enjoy a 50% discount, except for Premium account time! This event applies to the following:
  • Hangar slots
  • Pilot training and re-training for Tokens
  • Premium Consumables purchased with Tokens
  • Demounting complex equipment for Tokens
  • token prices for premium planes (these prices were changed for this version - see below).
  • Prices for Premium planes in Tokens are adjusted. New Token prices for Premium planes are listed below (taking in account the above mentioned event):
  • (I) Pegas: 200 Tokens
  • (II) Fw.56: 270 Tokens
  • (II) F11C: 275 Tokens
  • (III) BSh-1: 475 Tokens
  • (IV) Ar.197: 525 Tokens
  • (IV) St-Tandem: 600 Tokens
  • (IV) 2PA-L: 500 Tokens
  • (V) He.100: 725 Tokens
  • (V) Me.210: 850 Tokens
  • (V) P-40 M-105: 750 Tokens
  • (V) XP-77: 775 Tokens
  • (V) XFL-1: 800 Tokens
  • (VI) P-39: 1750 Tokens
  • Changed Token reward system for battles. Players will now be able to get the Token reward every day by satisfying the following conditions:
  • For victories:
  • 1st +10 Tokens
  • 3rd +20 Tokens
  • 10th +50 Tokens
  • For aerial kills:
  • 1st +10 Tokens
  • 3rd +20 Tokens
  • 10th +50 Tokens
  • For ground target kills:
  • 1st +10 tokens
  • 3rd +20 tokens
  • 10th +50 tokens
  • Current Token rewards for 1 to 5 victorious battles will be stopped.
  • Reduced prices for some ammunition belts:
  • M2 machine guns: 150 / 300 / 300/ 1200 credits
  • MG-53-2 price for the top belt 350 / 700 / 700 / 2000 credits
  • М2-20: 800 / 1600 / 1600 / 2400 / 2400 credits
  • B-20: 1000 / 2000 / 2000 / 3200 / 3200 credits
  • NS-23: 1400 / 2800 / 2800 / 4000 /4000 credits
  • MG-213C: 2100 / 4200 / 4200 / 7200 / 7200 credits
  • Increased earning rates for some planes:
  • FL-1
  • HE-100
  • P40-m-105
  • P-39q
  • A7M
  • Heads-up Display:
  • Implemented a new style of combat messages similar to World of Tanks
  • Balance:
  • Reduced aircraft and weapons characteristics on the following planes:
  • F7U - increased dispersion, increased overheating
  • F6U - increased dispersion, increased overheating
  • 109TL - reduced maneuverability
  • Me.609 - reduced maneuverability
  • P51H - reduced maneuverability
  • Improved aircraft and weapons characteristics on the following planes:
  • Bf.110E - increased accuracy for MGFF-M gun
  • J7W2 - increased maneuverability
  • J7W3 - increased maneuverability, increased gun accuracy, reduced overheating
  • La-15 - increased speed, maneuverability, reduced overheating
  • F86A - increased maneuverability
  • Il-40P - increased cruising speed and HP points, increased gun damage characteristics
  • Me. P. 1092 - reduced overheating
  • La-160 - increased maneuverability
  • F5U - increased maneuverability, slightly-reduced MAX roll rate
  • Me.209A - reduced some guns’ overheating rate, increased accuracy for MK-103
  • La-9 - slightly increased maneuverability
  • Bf.109G - increased MAX speed
  • P-40 - increased HP
  • I-16 late - increased HP, increased dispersion for synchronized machine guns, reduced overheating for ShVAK cannons
  • A5M - increased accuracy for Type 97 machine guns, increased damage rate for Type-2 machine guns
  • Ar80 - increased accuracy for hub-mounted cannon
  • Fixes:
  • Fixed a bug with a twitching lead-firing-point indicator
  • Fixed a bug causing a sharp increase in aircraft responsiveness when you hover the sight on an enemy plane

New in World of Warplanes Online Client 0.4.3.3 Closed Beta (July 3rd, 2013)

  • Game BalanceFixed the bug in which the inflicted damage (especially with machine guns) decreased significantly.
  • Fixed the bug in which the engines’ performance was not affected by the aircraft’s altitude.
  • Reconfigured the characteristics of the planes of Tier 1-5.
  • Reconfigured the throttle on all planes.
  • Reconfigured the boost on all planes.
  • The different aircraft classes have become more specialized.
  • Reconfigured the flight model of biplane fighters.
  • OptimizationAdjusted “Low” and “Very Low” settings for low-performance graphic cards (FPS increases on PC with rather high-performance processor but low-performance graphic cards).
  • Bugs fixingFixed several game crashes.
  • InterfaceImproved the Tech Trees appearance – the different boxes have been ameliorated, the planes that can be researched are highlighted with a brighter colour, the current aircraft status is written in a more vividly way in the modules’ tech tree.
  • Added a quick link from the purchased aircraft on the Store window to the following tabs: Service, Modules and Exterior.
  • Added double-click on the module boxes (in the Modules tab, Tech Tree and in the Hangar). This function allows to research/purchase/mount modules in a faster way.
  • Reconfigured the “Tips” tab in the loading screen. The buttons “Previous” and “Next” have been highlighted.
  • Renamed the “Flight battle” button to “Create a flight battle”.
  • Fixed the performance of the button “Reset” in Game Settings/Battle/Instrumentation. Instrumentation settings are now switched to the default state when the “Reset” button is pressed.
  • System notifications (invitations, confirmations, disband aircraft flights, etc.) are now displayed in the Notifications history.
  • Improved the radar markers’ display in battle.
  • Significantly reduced the delays when switching between the windows in the hangar.
  • SoundAdded music for the map “Plateau”.
  • Added the localization of the voice messages.
  • Fixed several sound bugs.
  • MapsImproved the system of aircraft emergence at the beginning of the battles (spawn-points).
  • Fixed the bug of the ascension of one ground target of one of the teams on Bay map.
  • Changed the number of AA guns in both teams on the map Lighthouse.
  • CameraChanged the horizontal position of the aircraft related to the camera for all types of controls.
  • ChatAdded the option which allows adding the nickname of a player in the message input field, by pressing LBM on the nickname of that player.
  • System channels, which are minimized when you go into battle, won’t be automatically displayed.
  • Fixed a bug about the bans system operation.
  • Fixed the performance of the Friends Request’s notification system.
  • Fixed the colour of the moderator’s messages.
  • Aircraft balancing:
  • Reconfigured certain characteristics of several planes according to their historic specifications(boost reconfigured for all 6-10 tier planes)
  • Me. 262 HG-III:
  • Increased HP
  • Increased energy saving when maneuvering
  • Improved rudder perfomance
  • Decreased elevator perfomance
  • Ме.Р.1101:
  • Increased HP
  • Increased dive perfomance
  • Decreased rudder perfomance
  • Increased elevator perfomance
  • Decreased optimal speed of maneuverability
  • Increased guns overheating time
  • Ме.109G:
  • Decreased throttle
  • Increased energy saving when maneuvering
  • Bf.109F:
  • Decreased influence of the external guns on the speed perfomance
  • Increased guns accuracy
  • Ме 209 A1:
  • Increased elevator perfomance
  • Increased guns accuracy
  • Bf 109 Z:
  • Decreased HP
  • Decreased energy saving when maneuvering
  • Increased elevator perfomance
  • Decreased guns overheating time
  • Ме 262:
  • Increased dive perfomance
  • Ме 609:
  • Decreased elevator perfomance
  • Decreased guns accuracy
  • Ме 109 TL:
  • Increased rudder permomance
  • Decreased elevator perfomance
  • Ме P.1092:
  • Increased controllability
  • Decreased rudder perfomance
  • Decreased optimal speed of maneuverability
  • La-15:
  • Increased HP
  • Decreased rudder perfomance
  • IL-40:
  • Increased HP
  • Decreased dive perfomance
  • IL-40P:
  • Increased HP
  • Decreased dive perfomance
  • Il-2:
  • Decreased accuracy of ShFK-37
  • Decreased the influence of the bombs on the flight model
  • P-40 M-105:
  • Increased accuracy of machine guns
  • La-5:
  • Decreased dive perfomance
  • Decreased rudder perfomance
  • Decreased elevator perfomance
  • Decreased boost perfomance
  • IL-2 (d):
  • Decreased speed
  • Decreased accuracy of the NS-37 guns
  • Decreased the influence of guns, rockets and bombs on the flight model
  • Increased throttle performance of AM-38F engine
  • La-9:
  • Increased HP
  • Decreased rudder perfomance
  • Increased elevator perfomance
  • IL-8:
  • Decreased accuracy of the NS-37 guns
  • La-7:
  • Decreased dive perfomance
  • Decreased rudder perfomance
  • Decreased throttle perfomance
  • IL-10:
  • Decreased HP
  • Decreased guns accuracy
  • Decreased overheating time for NR-23 (W)
  • La-160:
  • Increased dive perfomance
  • Increased controllability
  • Increased rudder perfomance
  • Decreased elevator perfomance
  • Decreased optimal speed of maneuverability
  • P-39:
  • Increased dive perfomance
  • Increased rudder perfomance
  • Decreased elevator perfomance
  • Decreased accuracy and T-9 overheating time
  • F-86A:
  • Increased HP
  • Decreased rudder perfomance
  • Decreased elevator perfomance
  • Increased guns accuracy
  • F7U:
  • Increased HP
  • Decreased elevator perfomance
  • Decreased elevator perfomance
  • Decreased the influence of bombs on the flight model
  • P-40:
  • Increased machine guns accuracy and overheating time
  • F4F:
  • Increased machine guns accuracy and overheating time
  • P-51A:
  • Increased controllability
  • Increased machine guns accuracy
  • F4U:
  • Increased machine guns accuracy
  • P-51D:
  • Increased dive perfomance
  • Decreased rudder perfomance
  • Increased elevator perfomance
  • Increased machine guns accuracy
  • F2G:
  • Increased rudder perfomance
  • F5U:
  • Decreased energy saving when maneuvering
  • Decreased rudder peromance
  • Increased elevator perfomance
  • Decreased elevator perfomance
  • Increased machine guns accuracy
  • P-51H:
  • Decreased HP
  • Increased controllability
  • Increased energy saving when maneuvering
  • Increased accuracy and machine guns overheating time
  • Increased elevator perfomance
  • Decreased dive speed
  • FJ-1:
  • Increased dive perfomance
  • Increased M-2 accuracy
  • F6U:
  • Increased dive perfomance
  • Decreased elevator perfomance
  • J7W3:
  • Decreased dive perfomance
  • Decreased energy saving when maneuvering
  • Decreased rudder perfomance
  • Decreased elevator perfomance
  • Decreased boost
  • Decreased guns accuracy
  • J4M1:
  • Increased elevator perfomance
  • Increased overheating time for 30-mm
  • J7W1:
  • Decreased energy saving when maneuvering
  • Decreased elevator perfomance
  • Increased accuracy and overheating time for the 20-mm guns
  • Decreased accuracy for the 30-mm guns
  • J7W2:
  • Decreased HP
  • Decreased dive perfomance
  • Decreased energy saving when maneuvering
  • Decreased rudder perfomance
  • Decreased elevator perfomance
  • Decreased accuracy for the 20-mm guns
  • Increased overheating time for the 20-mm guns
  • Decreased accuracy for the 30-mm guns

New in World of Warplanes Online Client 0.4.3 Closed Beta (June 12th, 2013)

  • Crew - Qualification and Skills:
  • Added crew qualifications – pilot, navigator and rear gunner.
  • Crew qualification levels will affect the aircraft characteristics in combat.
  • Added the possibility to learn additional crew skills:
  • "Stamina" – increases crew member’s health and resistance to injury. Can be learned by the pilot, navigator or rear gunner.
  • Available after reaching 100% qualification.
  • "Increased view range" – extends the range at which enemy aircraft can be detected by this crew member. Can be learned by the pilot, navigator or rear gunner.
  • Available after reaching 100% qualification.
  • "Engine Guru" – improves the aircraft acceleration when flying straight or boosting. Can be learned by the pilot, navigator or rear gunner.
  • Available after achieving 100% in at least one skill.
  • "Long Reach" – increases the range of the rear gunner’s fire at enemy aircraft. Can be learned by the pilot, navigator or rear gunner.
  • Available after achieving 100% in at least one skill.
  • The list of available skills will be extended in the future.
  • Qualification and skills advancement is carried out on a linear basis.
  • Tutorial:
  • Implemented the first tutorial lesson, which includes basic aircraft controls, as well as shooting at static and moving targets.
  • Achievements:
  • In combat, you can now earn three different types of achievements:
  • "Medal" – for outstanding performance in a standard battle: “Ace” – awarded for the destruction of at least five enemy aircraft in a battle.
  • “Destroyer” – awarded for the destruction of at least three ground targets and three planes in a battle.
  • "Ribbon" – for consecutive destruction of several enemy aircraft or ground targets (without getting killed). “Sky Scourge” – awarded for the destruction of ten enemy planes in a row without getting killed.
  • “Ground Pounder” – awarded for the destruction of ten ground targets in a row without getting killed.
  • "Usual" achievements – for any other recognition. “Test Pilot 1st Class” – awarded for participating in 100 or more battles during the Alpha test stage.
  • “Test Pilot 2nd Class” – awarded for participating in 100 or more battles during the Closed Beta test stage.
  • “Test Pilot 3rd Class” – awarded for participating in 100 or more battles in the Open Beta test stage.
  • "Sky Knight " – awarded to all the members of a flight which destroys at least 9 enemy planes in a battle.
  • “Wrecking Crew” – awarded to all the members of a flight which destroys at least 9 ground targets in a battle. All the wingmen must survive.
  • “Golubev Medal” - awarded for the destruction of at least three enemy aircraft in a battle. All targets must be at least two tiers higher that your own aircraft. Vasiliy Golubev was a flying ace of the Baltic Fleet Air Force who shot down several Bf 109 and Fw 190 with his I-16.
  • “Rocketeer” – awarded for shooting down three enemy aircraft by using rockets in one battle.
  • “Legendary (Fighters)” – awarded for obtaining 10 “Ace” medals with Fighters.
  • “Legendary (Carrier-Based Fighters)” – awarded for obtaining 10 “Ace” medals with Carrier Based Fighters.
  • “Legendary (Heavy Fighters)” – awarded for obtaining 10 “Destroyer” medals with Heavy Fighters.
  • The list of achievements will be extended in the future.
  • UI:
  • The Loading Screen:
  • The loading screen now includes chat, mini-map, tips bookmark and comparison of the teams.
  • In the team comparison tab, you can select any aircraft from the enemy team, and compare its performance with your plane.
  • In the tips bookmark, you can read useful advice about different battle tactics.
  • HUD:
  • In the locked target camera, three indicators (firepower, airspeed and manoeuvrability) allow you to compare your plane with enemy aircraft that is selected as target.
  • Messages about the destruction of ground targets added.
  • New messages about your plane’s destruction added.
  • Added an alternative colour mode.
  • Added barometric altimeter and the possibility to have two altimeters displayed simultaneously.
  • When “Alt” is pressed, the aircraft classes are displayed on the mini map and on the radar.
  • Changed the locked-target display on the radar and on the mini-map.
  • Modified the help screen displayed by pressing F1.
  • Earned achievements are now displayed in the battle results window.
  • Added a new camera mode - far away from the plane.
  • Hangar:
  • Added simplified aircraft stats within the same tier. The number of stars in front of each parameter corresponds to the plane’s value compared with the rest of the aircraft of the same tier.
  • The formulas for calculating "Airspeed", "Maneuverability" and "Average time of turn” have been modified.
  • The aircraft stats appearance has been modified.
  • The game menu button has been moved to the main tabs.
  • The battle mode selection menu has visually changed.
  • The “Flight Battle” button has been moved to the left of the “Battle!” button.
  • Store:
  • Store bookmark added.
  • Aircraft purchase scheme changed.
  • Aircraft purchase options added, like crew training level.
  • Table filters have been added.
  • Table sorting has been added.
  • Achievements:
  • Added the ability to view the stats of each aircraft by selecting it in the table.
  • Added the list of awards (medals).
  • Table sorting has been implemented.
  • Added a filter "Hide aircraft that participated in less than 50 battles".
  • Aircraft Crew:
  • Aircraft crew added (in this game build, crew cannot be dismissed or moved into other aircraft).
  • Implemented the possibility of improving the qualification of the crew members, as well as the ability to learn a determinate skill.
  • Personal files of the crew added.
  • Gameplay:
  • “Superiority” Game Mode
  • The maximum advance speed of the superiority indicator has been reduced.
  • Message about the imminent win/loss by superiority now appears when the indicator reaches 75%.
  • Controls:
  • Camera turning speed from upside-down has been increased in the control scheme “Mouse”.
  • “Switch to Sniper mode” and “Switch to Bombsight mode” are now in “press” mode by default (except on the control scheme “Mouse”).
  • Physics:
  • The formula for calculating the thrust has been modified.
  • The gun recoil algorithm has changed.
  • The crew skills and qualification effect on the flight mode has been implemented.
  • Fixed a bug in which some rockets and/or bombs were missing in battle.
  • The formula for calculating the splash damage of the bombs has changed.
  • Damage Model:
  • Structural damage effect enhanced.
  • Separate engine damage has been implemented (for multi-engine aircraft).
  • The reparation time of damaged engines (the restoration time from red to yellow state) has increased.
  • The physics of aircraft that are shot down has been modified. Now the planes fall down in a more realistic way.
  • Implemented special behaviour for aircraft when the pilot is injured. Shaken pilots temporarily lose control of the aircraft while wounded pilots will control the aircraft worse.
  • Economy:
  • The formula for calculating experience and credits rewards for damaging ground targets has changed.
  • Modules, Consumables and Ammunition:
  • All the purchased equipment, installed or in the depot, will be sold at the purchase price after the release of this update.
  • Module "Polished Covering" added – increases the maximum speed of the jet aircrafts.
  • Module availability fixed for “Reinforced sheet metal” and “Reinforced fabric covering”.
  • Consumable "100-octane gasoline" and "120-octane gasoline" modified:
  • The engine power increases during the whole battle, also the speed is slightly increased.
  • "100-octane gasoline" is available for USSR and Japanese aircrafts with piston engines.
  • "120-octane gasoline" is available for U.S.A. and German aircrafts with piston engines.
  • Consumable "Purified Kerosene" has been added:
  • The engine power increases during the whole battle, also the speed is slightly increased.
  • Available for every jet engine aircraft.
  • Enhanced the difference between the various ammunition belt types.
  • Changed the names of the ammunition belts.
  • New Target Lock System:
  • Corrected an issue in which an enemy target was lost when another enemy plane flied through the centre of the screen.
  • Anti-Aircraft Guns:
  • Damage inflicted by AA guns has been increased for medium and high tiers.
  • Game balance:
  • Tech trees changes:
  • Germany (Fighters):
  • Bf. 109F – added as Tier VI, instead of the Bf. 109G.
  • Bf. 109G and Me. 209A – moved to Tiers VII and VIII respectively.
  • Me. P.1092 and Me. P.1101 – added as Tiers IX and X respectively.
  • Germany (Heavy Fighters):
  • Me. 262, Bf. 109TL, Me. 262 HG III – moved to the Heavy Fighter branch, maintaining the same tiers.
  • Bf. 109Z – moved down to Tier VI, parallel to the Me. 410. It can now be researched from either the Bf. 110E or the Bf. 109F.
  • Me. 609 – moved down to Tier VII. It can be researched from either the Bf. 109Z or the Me. 410.
  • Me. P.1099B, Me. P.1102 - removed from the Tech Tree.
  • USSR (Fighters):
  • La-7 – added as Tier VII, instead of the La-9.
  • La-9 – moved to Tier VIII, instead of the La-150.
  • La-150 – removed from the Tech Tree.
  • USSR (Ground Attack Aircraft):
  • IL-10 – moved down to Tier VII, parallel to the IL-8. It can be researched from the IL-2 (t).
  • IL-20 – moved down to Tier VIII. It can be researched from either the IL-8 or the IL-10.
  • IL-40 – moved down to Tier IX.
  • Il-40P – added as Tier X, instead of the IL-40.
  • U.S.A (Fighters):
  • P-51H – added as Tier VIII, instead of the P-51JP.
  • P-51JP – removed from the Tech Tree.
  • Aircraft Replacement:
  • Germany:
  • If you own the Bf. 109G, you will receive the Bf. 109F with the top configuration.
  • If you own the Bf. 109TL, you will receive the Me. P.1092 with the top configuration.
  • If you own the Me. 262 HG III, you will get the Me. P.1101.
  • If you own the P.1102, you will receive the Me. 262 HG III (if you didn’t have it previously as a fighter).
  • If you own the Me.109Z, you will receive the Me. 609 with the top configuration (if you didn’t have it previously).
  • If you own the Me. 609, you will receive the Me. 262 with the top configuration (if you didn’t have it previously).
  • If you own the Me. P.1099B, you will receive the Bf. 109TL with the top configuration (if you didn’t have it previously).
  • USSR:
  • If you own the La-150, you will receive the La-9 with the top configuration (if you didn’t have it previously).
  • If you own the La-9, you will receive the La-7 with the top configuration.
  • If you own the IL-10, you will receive the IL-20 (if you didn’t have it previously).
  • If you own the IL-20, you will receive the IL-40 - top configuration (if you didn’t have it previously).
  • If you own the IL-40, you will receive the IL-40P , as well as the IL-40 with the top configuration.
  • U.S.A.:
  • If you own the P-51JP, you will receive the P-51H with the top configuration.
  • Aircraft Rebalance:
  • Planes of Tier VI-X were reconfigured into new roles and characters. Specific features of certain planes have been amplified.
  • Changes made to aircraft at Tiers I-V:
  • I-16 late – increased the influence of the ShVAK guns suspension on the aircraft’s performance.
  • F2A – increased the influence of the Hispano cannons suspension on the aircraft’s performance.
  • A5M – increased the accuracy of the machine guns.
  • Balance on aircraft modules, according to the changes in the techtrees.
  • Weapons changes:
  • Increased the damage inflicted by the 37mm and 45mm cannons – IL-2, IL-2 (t), IL-8.
  • Increased the damage inflicted by the rockets RS-82, RS-132, TRS-82, TRS-132.
  • Maps:
  • New Maps:
  • Plateau (for Tiers VI-X).
  • Asian Border (for Tiers V-X).
  • Settings:
  • Pacific: the highest available tier for this map increased to VII.
  • Arctic: the starting positions of the aircrafts have been centred.
  • Ground targets:
  • Increased the health points of ground targets.
  • Reduced the number of AA guns on all maps, AA guns damage increased.
  • Art:
  • The Level of surface detail has been improved on all maps (rendering system was modified).
  • The lighting system has been improved on all maps.
  • Post-FX has been added and reconfigured on all maps.
  • Objects were optimized on all maps.
  • Aircraft materials improved (especially the aircraft glazing material).
  • Cloud display improved.
  • New system of tree display added.
  • Bullets tracers modified.
  • Condensation trails of jet engines aircrafts added.
  • The exhaust of jet engines on some aircraft changed.
  • Different effects on aircraft changed (specially the damaged aircraft effects).
  • The fog system has been modified.
  • Canopy material has been modified.
  • Sound:
  • Added new sounds of bullet hits in the plane.
  • Added countdown sounds before battles start.
  • Added music for the map "Asian Border".
  • Added new voice messages. The logic of having this messages displayed has been improved.
  • Improved the battle sounds in “Spectator Mode”.
  • Chat:
  • “System Channel" is now divided into seven language channels.
  • Implemented option to add / remove friends during a battle.
  • Added “Report a Player” function. To use it, hold “Ctrl” and right-click on the name of the player that you wish to report. Then choose the appropriate complaint from the pre-set options menu that will be displayed.
  • Each player can submit up to 5 complaints per day.
  • Voice messages of a player that is in the ignore list are automatically muted.
  • Contacts list improved.
  • Added the ability to rename a channel.
  • Friends’ invite system changed.
  • Voice Chat:
  • Voice chat uses TeamSpeak technology now.
  • Implemented for voice chat for flight in battle and in the Hangar.
  • Implemented voice chat for the allied team.
  • Added the ability to add/remove players from the "Mute list".
  • Added ability to disable voice chat with a hot key, while being in battle.